Player Matchup

Fernando
Fernando
Gold III
LMV-_DAVIDYT
Fernando
Gold III
Level 646
Champion Stats
34W - 15L
1,784 SR
Queue Stats
100W - 98L
1,538 Elo+
Solo
Sha Lin
Sha Lin
Platinum IV
PVÅMV
Sha Lin
Platinum IV
Level 614
Champion Stats
4W - 1L
1,665 SR
Queue Stats
215W - 197L
1,604 Elo+
Solo
Zhin
Zhin
Gold I
SPECTRO10000
Zhin
Gold I
Level 433
Champion Stats
24W - 22L
1,653 SR
Queue Stats
91W - 93L
1,526 Elo+
Solo
Grover
Grover
Platinum III
Shinzou0Sasagey
Grover
Platinum III
Level 293
Champion Stats
20W - 16L
1,629 SR
Queue Stats
149W - 136L
1,590 Elo+
Party 2
Khan
Khan
Gold II
kareshisan
Khan
Gold II
Level 329
Champion Stats
24W - 11L
1,664 SR
Queue Stats
96W - 86L
1,563 Elo+
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 463
1,679 SR
1,564 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 534
1,620 SR
1,563 Elo+
Octavia
Octavia
Platinum III
AkariIema
Octavia
Platinum III
Level 605
Champion Stats
4W - 10L
1,586 SR
Queue Stats
542W - 529L
1,591 Elo+
Party 1
Ash
Ash
Silver II
Aveoclub
Ash
Silver II
Level 999
Champion Stats
22W - 27L
1,496 SR
Queue Stats
163W - 161L
1,400 Elo+
Solo
Barik
Barik
Silver II
Dannyboi9659
Barik
Silver II
Level 642
Champion Stats
2W - 4L
2,005 SR
Queue Stats
32W - 29L
1,672 Elo+
Solo
Io
Io
Gold II
Xizaka
Io
Gold II
Level 207
Champion Stats
1W - 3L
1,352 SR
Queue Stats
134W - 135L
1,576 Elo+
Party 1
Saati
Saati
Platinum II
thievery262
Saati
Platinum II
Level 219
Champion Stats
54W - 34L
1,660 SR
Queue Stats
359W - 333L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
LMV-_DAVIDYT
Fernando
54
6 / 4 / 13
3,304
300
47,226
76,170
73,751
Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Sha Lin
PVÅMV
Sha Lin
56
12 / 3 / 10
2,891
263
71,223
27,755
0
Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Mirage

Mirage

Withdraw

Reduce the Cooldown of Withdraw by 1.7999999999999998s.

Level 3

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 45% Health.

Level 3

Run Like the Wind

Run Like the Wind

Withdraw

Increase your Movement Speed by 7% for 3s after using Withdraw.

Level 1

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 40% when you get an Elimination.

Level 4

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

51
13 / 12 / 10
2,973
270
60,244
47,317
0
Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 5.

Level 5

Perfect Block

Perfect Block

Counter

Heal for 200 after using Counter.

Level 2

Kindling

Kindling

Whirl

Generate 3 Ammo after activating Whirl.

Level 3

Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 1s for each enemy it hits.

Level 2

Malice

Malice

Armor

Increase your Reload Speed by 30%.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

56
4 / 6 / 29
3,738
340
43,643
57,402
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.8s.

Level 2

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 12% for 4s after using Blossom.

Level 2

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

50
10 / 6 / 9
2,961
269
37,654
97,285
33,261
Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 8% for 3s after activating Battle Shout.

Level 1

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 30% while your Bulwark is active.

Level 5

Bloodthirst

Bloodthirst

Armor

Gain 4% Lifesteal.

Level 1

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Bans
CaspianBuck
Team 1 Score

4

VS

Team 2 Score

1

Bans
TorvaldAtlas
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
AkariIema
Octavia
58
6 / 8 / 9
2,427
221
71,810
39,436
0
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 40%.

Level 2

Air Supremacy

Air Supremacy

Reduce damage taken by 5% for 2.5s after activating Commanding Leap.

Level 1

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

56
4 / 10 / 6
2,568
233
37,042
83,701
39,441
Battlement

Battlement

Siege Shield

Increase the duration of Siege Shield by 1.7999999999999998s.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

Brawl

Brawl

Kinetic Burst

Heal for 450 over 2s for each enemy hit by Kinetic Burst.

Level 3

Thrive

Thrive

Shoulder Bash

Heal for 600 after hitting an enemy with Shoulder Bash.

Level 3

Watchtower

Watchtower

Siege Shield

Increase the Health of Siege Shield by 750.

Level 3

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

58
4 / 10 / 7
2,759
251
53,281
72,894
31,552
One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Field Deploy

Field Deploy

Turret

Heal for 40 each time one of your base Turrets hits an enemy.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 360 every 1s while you are standing near them.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Io
49
2 / 9 / 10
2,440
222
24,454
33,845
0
Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 5% Moonlight every 1s while not using Moonlight.

Level 5

Celestial Body

Celestial Body

Armor

Increase your maximum Health by 50.

Level 1

Moonlight Garden

Moonlight Garden

Weapon

Generate 2% Moonlight for each enemy hit with Light Bow.

Level 1

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 24%.

Level 3

Protectors

Protectors

Guardian Spirit

Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 5

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

59
15 / 8 / 8
3,364
306
119,342
30,114
0
Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 30%.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 3% for 1.5s after using Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Taste Maker

Taste Maker

Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.

Level 1

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 53s
Objective Time
5m 34s
116
Kill Participation
71
45
Kills
31
31
Deaths
45
71
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Octavia
AkariIema
Octavia
6
8
9
1.31
L
4
10
6
0.7
L
4
10
7
0.75
W
Fernando
LMV-_DAVIDYT
Fernando
6
4
13
3.13
W
Sha Lin
PVÅMV
Sha Lin
12
3
10
5.67
W
13
12
10
1.5
W
4
6
29
3.08
L
Io
2
9
10
0.78
W
10
6
9
2.42
L
15
8
8
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

259,990
Damage
305,929
305,929
Taken
259,990
107,012
Shielding
70,993
212,130
Healing
111,900
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Octavia
AkariIema
Octavia
71,810
63,599
0
4,573
39,436
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
37,042
31,602
0
6,873
83,701
39,441
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
53,281
53,281
0
4,314
72,894
31,552
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Fernando
LMV-_DAVIDYT
Fernando
47,226
31,372
0
12,404
76,170
73,751
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Sha Lin
PVÅMV
Sha Lin
71,223
62,120
0
669
27,755
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
60,244
50,406
0
8,330
47,317
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
43,643
33,569
120,738
42,547
57,402
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
Io
24,454
22,766
78,870
13,231
33,845
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
37,654
34,681
11,584
15,858
97,285
33,261
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
119,342
24,517
0
4,039
30,114
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role