Player Matchup

Willo
Willo
Sadrazam1299
Willo
Level 70
Champion Stats
0W - 1L
1,500 SR
Queue Stats
45W - 37L
1,602 Elo+
Solo
Raum
Raum
agent-math007
Raum
Level 40
Champion Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Solo
Rei
Rei
k1tsunes
Rei
Level 404
Champion Stats
2W - 4L
1,627 SR
Queue Stats
32W - 26L
1,658 Elo+
Party 1
Vatu
Vatu
kiliumm
Vatu
Level 102
Champion Stats
9W - 6L
1,648 SR
Queue Stats
133W - 122L
1,608 Elo+
Solo
Zhin
Zhin
пcиходелика
Zhin
Level 183
Champion Stats
0W - 2L
1,481 SR
Queue Stats
39W - 37L
1,643 Elo+
Party 1
Team Averages
Level 160
1,551 SR
1,602 Elo+

VS

Team Averages
Level 66
1,642 SR
1,612 Elo+
Raum
Raum
MadAL3x
Raum
Level 60
Champion Stats
119W - 91L
1,712 SR
Queue Stats
243W - 212L
1,694 Elo+
Party 2
Corvus
Corvus
Seyzonero
Corvus
Level 36
Champion Stats
11W - 13L
1,612 SR
Queue Stats
47W - 47L
1,615 Elo+
Party 2
Sha Lin
Sha Lin
friendsick
Sha Lin
Level 22
Champion Stats
11W - 5L
1,724 SR
Queue Stats
29W - 28L
1,515 Elo+
Party 2
lomtick
Unknown
Level 106
Champion Stats
46W - 51L
1,560 SR
Queue Stats
138W - 127L
1,606 Elo+
Party 2
Vatu
Vatu
malek4478
Vatu
Level 108
Champion Stats
87W - 104L
1,602 SR
Queue Stats
252W - 258L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
8 / 13 / 8
3,872
228
102,032
50,295
0
Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 4s.

Level 5

Hummingbird

Hummingbird

Flutter

Generate 1 Ammo after activating Flutter.

Level 1

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.

Level 1

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 1.7999999999999998s.

Level 3

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Nightshade

Nightshade

Dead Zone

Dead Zone damage is increased to 650.

Level 1

29
2 / 18 / 10
3,278
193
47,906
188,235
0
Hellish Lodestones

Hellish Lodestones

Ignition

Reduce your damage taken by 12% for 3s after activating Ignition.

Level 4

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.

Level 4

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 20% for 3s after activating Soul Harvest.

Level 4

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 16%.

Level 2

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

59
4 / 10 / 25
4,029
237
31,018
54,349
0
Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 100.

Level 2

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.

Level 3

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Vatu
kiliumm
Vatu
54
18 / 11 / 14
1,032
61
86,020
57,493
0
Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Tranquility

Tranquility

Armor

Increase your base jump height by 90%.

Level 3

Shadow's Gaze

Shadow's Gaze

Shadow Bombs

Heal for 80 after activating Shadow Bombs.

Level 2

Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.

Level 5

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

49
25 / 17 / 8
5,038
296
114,996
92,765
0
Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 8%.

Level 1

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 22% while Billow is active.

Level 2

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Infamy

Infamy

Armor

Increase your maximum Health by 250.

Level 5

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Raum
MadAL3x
Raum
15
9 / 7 / 42
4,757
280
106,308
179,589
5,810
Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 75.

Level 5

Desperation

Desperation

Armor

Gain a 750-Health Shield for 3s after dropping to or below 30% Health.

Level 3

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Hellish Lodestones

Hellish Lodestones

Ignition

Reduce your damage taken by 6% for 3s after activating Ignition.

Level 2

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 20% for 3s after activating Soul Harvest.

Level 4

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

Corvus
Seyzonero
Corvus
44
7 / 12 / 28
3,496
206
50,290
44,083
0
Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Abyssal Shift

Abyssal Shift

Projection

Reduce your damage taken by 6% while Projection is out.

Level 1

Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.

Level 3

Condemnation

Condemnation

Armor

Increase the Healing you do by 20% while at or below 70% Health.

Level 4

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.

Level 2

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Sha Lin
friendsick
Sha Lin
19
5 / 13 / 14
3,066
180
61,457
49,401
0
Run Them Down

Run Them Down

Crippling Arrow

Increase the duration of the Cripple effect applied by Crippling Arrow by 0.2s.

Level 2

Strike True

Strike True

Crippling Arrow

Heal for 280 after hitting an enemy with Crippling Arrow.

Level 4

Poise

Poise

Armor

Reduce the Movement Speed penalty while drawing your Longbow by 40%.

Level 2

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 30% when you get an Elimination.

Level 3

Recurve

Recurve

Weapon

Increase the rate at which your Longbow charges by 25%.

Level 1

lomtick
Unknown
41
23 / 10 / 25
4,711
277
141,618
52,519
6,940

Level 2

Level 4

Level 2

Level 3

Level 4

Level 1

Vatu
42
25 / 15 / 6
4,213
248
83,464
56,380
0
Shadow Garrote

Shadow Garrote

Armor

Generate 15% Ultimate charge for each enemy hit with your Ultimate.

Level 3

Contemplation

Contemplation

Dash

Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 1

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 5

Deadly Dash

Deadly Dash

Dash

Generate 7% Ultimate charge after activating Dash once every -8s.

Level 1

Omnipresence

Omnipresence

Ambush

Your Ambush gains an additional charge and can now be used on allies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 18s
Objective Time
5m 16s
122
Kill Participation
184
57
Kills
69
69
Deaths
57
65
Assists
115
Player
Kills
Deaths
Assists
KDA
W
Raum
MadAL3x
Raum
9
7
42
4.29
L
8
13
8
0.92
W
Corvus
Seyzonero
Corvus
7
12
28
1.75
L
2
18
10
0.39
W
Sha Lin
friendsick
Sha Lin
5
13
14
0.92
L
4
10
25
1.65
L
Vatu
kiliumm
Vatu
18
11
14
2.27
W
lomtick
Unknown
23
10
25
3.55
W
Vatu
25
15
6
1.87
L
25
17
8
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

381,972
Damage
443,137
443,137
Taken
381,972
0
Shielding
12,750
166,764
Healing
140,504
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Raum
MadAL3x
Raum
106,308
93,401
29,770
33,895
179,589
5,810
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
102,032
72,495
0
7,148
50,295
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Corvus
Seyzonero
Corvus
50,290
40,098
52,918
8,551
44,083
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
47,906
37,380
0
5,747
188,235
0
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Sha Lin
friendsick
Sha Lin
61,457
61,457
0
4,851
49,401
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
31,018
27,581
82,594
30,198
54,349
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Vatu
kiliumm
Vatu
86,020
66,269
0
29,273
57,493
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
lomtick
Unknown
141,618
110,553
0
1,064
52,519
6,940
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Vatu
83,464
64,686
0
9,455
56,380
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
114,996
93,383
0
11,804
92,765
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Damage Done by Role

Damage Taken by Role