Player Matchup

Rei
Rei
Dafnaria
Rei
Level 999
Champion Stats
212W - 77L
1,745 SR
Queue Stats
1,555W - 739L
1,711 Elo+
Solo
Pip
Pip
SchiessBurger4
Pip
Level 151
Champion Stats
2W - 0L
1,654 SR
Queue Stats
27W - 28L
1,531 Elo+
Party 1
Saati
Saati
Totaje
Saati
Level 382
Champion Stats
8W - 9L
1,572 SR
Queue Stats
39W - 44L
1,539 Elo+
Solo
Talus
Talus
adaotaku
Talus
Level 95
Champion Stats
2W - 1L
1,491 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Maeve
Maeve
docpreed
Maeve
Level 659
Champion Stats
8W - 17L
1,429 SR
Queue Stats
408W - 489L
1,475 Elo+
Party 1
Team Averages
Level 457
1,578 SR
1,551 Elo+

VS

Team Averages
Level 374
1,622 SR
1,551 Elo+
Saati
Saati
Aeterius
Saati
Level 853
Champion Stats
6W - 8L
1,551 SR
Queue Stats
125W - 131L
1,531 Elo+
Solo
Pip
Pip
BossBalloon
Pip
Level 150
Champion Stats
1W - 3L
1,692 SR
Queue Stats
86W - 90L
1,557 Elo+
Solo
Furia
Furia
MAAmidas
Furia
Level 605
Champion Stats
13W - 8L
1,544 SR
Queue Stats
52W - 45L
1,589 Elo+
Solo
Tyra
Tyra
larin879
Tyra
Level 218
Champion Stats
6W - 4L
1,577 SR
Queue Stats
25W - 15L
1,668 Elo+
Solo
Skye
Skye
Афодий
Skye
Level 46
Champion Stats
0W - 1L
1,745 SR
Queue Stats
4W - 3L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
6 / 6 / 19
2,960
592
30,995
40,283
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 3

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 28%.

Level 4

Threat and Subject

Threat and Subject

Armor

Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

59
3 / 4 / 15
2,605
521
7,946
32,064
0
Pep in the Step

Pep in the Step

Healing Potion

Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.

Level 2

Refreshing Jog

Refreshing Jog

Weightless

Heal for 180 every 1s while Weightless is active.

Level 3

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.

Level 3

Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.

Level 3

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 32%.

Level 4

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

Saati
Totaje
Saati
56
10 / 5 / 13
2,820
564
46,891
22,149
0
Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.3s.

Level 1

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 9% for 2.5s after Ricochet is deployed.

Level 3

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 50%.

Level 5

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Talus
adaotaku
Talus
25
8 / 4 / 12
2,699
540
22,991
28,543
0
Guts

Guts

Armor

Reduce your damage taken by 25% while at or below 40% Health.

Level 5

Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 0.2s.

Level 1

Revitalize

Revitalize

Rune of Travel

Heal for 100 after Teleporting to your Rune of Travel.

Level 1

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 3s.

Level 3

Primeval Might

Primeval Might

Overcharge

Gain 25% Lifesteal while Overcharge is active.

Level 5

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Maeve
docpreed
Maeve
59
13 / 5 / 9
3,039
608
41,316
32,255
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Savagery

Savagery

Pounce

Heal for 210 after using Pounce.

Level 3

Scamper

Scamper

Pounce

Increase your Movement Speed by 30% for 3s after using Pounce.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 50.

Level 1

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

Team 1 Score

4

VS

Team 2 Score

-12

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
Aeterius
Saati
59
4 / 4 / 8
2,645
529
30,459
15,941
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2.5s.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 16%.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

51
6 / 6 / 7
2,940
588
40,563
33,338
0
Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 3s.

Level 5

Moxie

Moxie

Armor

Increase your Healing received by 12% while at or below 50% Health.

Level 2

Smithereens

Smithereens

Explosive Flask

Generate 2 Ammo for each enemy hit by Explosive Flask.

Level 2

Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Acumen

Acumen

Explosive Flask

Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.

Level 4

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Furia
MAAmidas
Furia
59
2 / 9 / 8
2,610
522
22,827
29,540
0
Burning Oath

Burning Oath

Kindle Soul

Heal for 420 over 3s after Healing an ally with Kindle Soul.

Level 4

Fire Siphon

Fire Siphon

Wings of Wrath

Heal for 150 for each enemy hit with Wings of Wrath.

Level 2

Ignition

Ignition

Pyre Strike

Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.

Level 4

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.

Level 4

Hallowed Sight

Hallowed Sight

Pyre Strike

Generate 15% Wrath after hitting an enemy with Pyre Strike.

Level 1

Exterminate

Exterminate

Pyre Strike

When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)

Level 1

Tyra
59
1 / 12 / 5
1,590
318
21,187
41,142
0
In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

Quick Release

Quick Release

Nade Launcher

Generate 2 Ammo after using Nade Launcher.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2s.

Level 4

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

37
11 / 9 / 2
3,131
626
40,258
30,178
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
108
Kill Participation
54
40
Kills
24
24
Deaths
40
68
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Saati
Aeterius
Saati
4
4
8
2
L
6
6
7
1.58
W
6
6
19
2.58
L
Furia
MAAmidas
Furia
2
9
8
0.67
W
3
4
15
2.63
W
Saati
Totaje
Saati
10
5
13
3.3
W
Talus
adaotaku
Talus
8
4
12
3.5
W
Maeve
docpreed
Maeve
13
5
9
3.5
L
Tyra
1
12
5
0.29
L
11
9
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

150,139
Damage
155,294
155,294
Taken
150,139
0
Shielding
0
100,659
Healing
54,598
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Saati
Aeterius
Saati
30,459
24,349
0
2,141
15,941
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
40,563
36,676
6,548
11,203
33,338
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
30,995
21,591
33,613
15,093
40,283
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Furia
MAAmidas
Furia
22,827
16,503
20,334
7,481
29,540
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
7,946
7,183
31,430
11,036
32,064
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Saati
Totaje
Saati
46,891
4,925
0
2,064
22,149
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Talus
adaotaku
Talus
22,991
21,561
0
5,314
28,543
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Maeve
docpreed
Maeve
41,316
37,457
0
2,109
32,255
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Tyra
21,187
15,731
0
1,074
41,142
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
40,258
30,683
0
5,817
30,178
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role