Player Matchup
VS
Match Stats
Level 5
Level 1
Level 3
Level 3
Level 3
Level 1
Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Level 5
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Surf
Shell Spin
Increase the travel distance of Shell Spin by 30%.
Level 3
Carapace
Shell Shield
Increase the Health of Shell Shield by 600.
Level 3
Tidal Grace
Shell Shield
Heal for 165 every 1s while Shell Shield is active.
Level 3
Half Shell
Shell Shield
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
Level 1
Arcane Focus
Spirit Link
Heal for 60 every 1s while Spirit Linked to an ally.
Level 3
Mystic Mastery
Armor
Increase your maximum Health by 150.
Level 3
Enveloping Magic
Envelop
Increase the maximum amount of damage mitigated by Envelop by 21%.
Level 3
Refreshing Break
Chain Heal
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Level 2
Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Level 4
Extension
Increase the range of Chain Heal bounces by 40%.
Level 1
Raw Talent
Agility
Increase the Movement Speed boost of Agility by 20%.
Level 5
Harsh Training
Armor
Increase your maximum Health by 100.
Level 2
Memento
Weapon
Increase your maximum Ammo by 10.
Level 2
Trespasser
Agility
Increase your jump height by 20% while Agility is active.
Level 1
Wanted
Agility
Regenerate 20 Ammo every 1s while Agility is active.
Level 5
Level 1
Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5
Barkskin
Armor
Increase your maximum Health by 75.
Level 1
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Level 2
Vine Grasp
Vine
Increase the range of Vine by 20%.
Level 2
Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Team 1 Score
4
VS
Team 2 Score
1
Informants
Sensor Drone
Heal for 425 after an enemy that is Revealed by your Sensor Drone dies.
Level 5
Runic Ammunition
Weapon
Gain 4% Lifesteal.
Level 1
Plans Within Plans
Deflector Shield
Heal for 40 every 1s while Deflector Shield is active.
Level 2
Controlling Nature
Precision Sights
Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.
Level 5
Nowhere to Hide
Sensor Drone
Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.
Level 2
Booby Trap
Sensor Drone
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
Level 1
Indomitable
Armor
Gain 50% Lifesteal.
Level 5
Fervor
Armor
Increase your maximum Ammo by 2.
Level 2
War Machine
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Brawl
Kinetic Burst
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Level 3
Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 1.6s.
Level 2
Level 1
A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Level 3
Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Level 4
Eureka Moment
Weapon
Generate 1 ammo for every -400 explosive damage done.
Level 2
From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Level 2
Bouncing Betty
Explosive Personality
Heal for 120 for each use of Explosive Personality.
Level 4
Level 1
Hide
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Level 3
Sure Shot
Increase your Ultimate charge rate by 15%.
Level 5
Closing Time
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Level 1
Taste Maker
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Level 1
Steady Predictions
Generate 5% Ultimate Charge after hitting your coin.
Level 5
Heads or Tails
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
Level 1
Verdant Expanse
Blossom
Increase the radius of Blossom by 12%.
Level 3
Rebound
Armor
Increase your Healing received by 10% while at or below 50% Health.
Level 2
Chopper
Crippling Throw
Heal for 150 after hitting an enemy with Crippling Throw.
Level 3
Vine Grasp
Vine
Increase the range of Vine by 20%.
Level 2
Barkskin
Armor
Increase your maximum Health by 375.
Level 5
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.