Player Matchup

Cassie
Cassie
Berkus1
Cassie
Level 30
Champion Stats
1W - 0L
1,507 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Ruckus
Ruckus
Flupy228
Ruckus
Level 28
Champion Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 2
Grohk
Grohk
Krets
Grohk
Level 114
Champion Stats
2W - 0L
1,898 SR
Queue Stats
78W - 49L
1,650 Elo+
Party 3
Viktor
Viktor
Wanderkrok
Viktor
Level 9
Champion Stats
2W - 2L
1,702 SR
Queue Stats
5W - 4L
1,556 Elo+
Party 3
Koga
Koga
moha_officiell
Koga
Level 22
Champion Stats
24W - 13L
1,518 SR
Queue Stats
24W - 15L
1,834 Elo+
Solo
Team Averages
Level 41
1,625 SR
1,608 Elo+

VS

Team Averages
Level 24
1,579 SR
1,421 Elo+
VII
VII
Eviedvomir
VII
Level 25
Champion Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,489 Elo+
Party 1
Kasumi
Kasumi
GhoulKingKaneki
Kasumi
Level 29
Champion Stats
1W - 2L
1,606 SR
Queue Stats
3W - 8L
1,138 Elo+
Solo
Skye
Skye
Grozbool Q7
Skye
Level 19
Champion Stats
0W - 1L
1,658 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Mal'Damba
Mal'Damba
Tie43
Mal'Damba
Level 23
Champion Stats
16W - 24L
1,629 SR
Queue Stats
45W - 52L
1,480 Elo+
Solo
Kinessa
Kinessa
geilofy
Kinessa
Level 22
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Cassie
Berkus1
Cassie
30
17 / 10 / 4
4,303
538
40,148
43,313
0
Intense Training

Intense Training

Dodge Roll

Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.

Level 2

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Tumble

Tumble

Armor

Increase your maximum Health by 250.

Level 5

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Megaton

Megaton

Blast Shot

Increase the radius of Blast Shot's explosion by 15%.

Level 3

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Ruckus
Flupy228
Ruckus
35
4 / 9 / 17
4,481
560
26,088
61,609
32,055
Opulence

Opulence

Missile Launcher

Heal 240 health for each player hit by Missile Launcher.

Level 4

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 10%.

Level 2

Proximity

Proximity

Advance

Reduce your damage taken by 3% for 3s after activating Advance.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 12% for 2s after using Missile Launcher.

Level 4

Level 1

Grohk
Krets
Grohk
52
9 / 8 / 22
4,437
555
18,318
31,093
0
Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 60%.

Level 4

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 8%.

Level 1

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 750.

Level 5

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.

Level 3

Spirit's Domain

Spirit's Domain

Weapon

Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)

Level 1

Viktor
Wanderkrok
Viktor
6
12 / 8 / 9
4,151
519
50,034
31,079
0
Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Scramble

Scramble

Hustle

Reduce damage taken by 12% while using Hustle.

Level 4

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

12
12 / 7 / 11
1,998
250
38,075
35,047
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 20 every 1s while Agility is active.

Level 1

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 10% while firing your SMGs.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
14
16 / 7 / 11
4,947
618
60,627
33,025
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Equivocate

Equivocate

Grappling Hook

Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 3

Never Look

Never Look

Armor

Increase your maximum Health by 50.

Level 1

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

22
10 / 9 / 11
3,880
485
36,446
27,980
0
Sealed Fate

Sealed Fate

Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 3

Unseen Eyes

Unseen Eyes

Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.

Level 5

Blood Mist

Blood Mist

Increase your Movement speed by 10% for 2s after one of your Spirit Lures triggers.

Level 1

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.

Level 1

Folk Tales

Folk Tales

Increase your maximum Health by 250.

Level 5

Empowered Curse

Empowered Curse

Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.

Level 1

10
13 / 11 / 8
4,680
585
60,257
34,818
0
Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 40% for 4s after getting an Elimination.

Level 4

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.

Level 1

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.

Level 4

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Mal'Damba
Tie43
Mal'Damba
13
1 / 15 / 16
4,122
515
25,472
43,865
0
Ritual Magic

Ritual Magic

Mending Spirits

Heal for 75 every 1s while Healing an ally with Mending Spirits.

Level 5

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.

Level 3

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 5%.

Level 1

Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 8%.

Level 2

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Wekono's Wrath

Wekono's Wrath

Weapon

Tossing your snake after reloading is faster and deals an additional 500 damage.

Level 1

Kinessa
geilofy
Kinessa
28
2 / 12 / 8
3,107
388
19,339
32,975
0
True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.

Level 4

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 40%.

Level 4

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 9s
Objective Time
10m 5s
117
Kill Participation
96
54
Kills
42
42
Deaths
54
63
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Cassie
Berkus1
Cassie
17
10
4
1.9
L
16
7
11
3.07
W
Ruckus
Flupy228
Ruckus
4
9
17
1.39
L
10
9
11
1.72
L
13
11
8
1.55
W
Grohk
Krets
Grohk
9
8
22
2.5
L
Mal'Damba
Tie43
Mal'Damba
1
15
16
0.6
W
Viktor
Wanderkrok
Viktor
12
8
9
2.06
L
Kinessa
geilofy
Kinessa
2
12
8
0.5
W
12
7
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

172,663
Damage
202,141
202,141
Taken
172,663
32,055
Shielding
0
86,005
Healing
54,034
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Cassie
Berkus1
Cassie
40,148
33,082
0
7,700
43,313
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
60,627
45,775
0
11,832
33,025
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Ruckus
Flupy228
Ruckus
26,088
13,770
0
7,862
61,609
32,055
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
36,446
33,610
0
4,523
27,980
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
60,257
42,820
0
2,659
34,818
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Grohk
Krets
Grohk
18,318
12,626
43,244
13,380
31,093
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Mal'Damba
Tie43
Mal'Damba
25,472
10,756
22,765
9,100
43,865
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Viktor
Wanderkrok
Viktor
50,034
38,255
0
6,419
31,079
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Kinessa
geilofy
Kinessa
19,339
14,897
0
3,155
32,975
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
38,075
34,191
0
7,400
35,047
0

Damage Done by Role

Damage Taken by Role