Player Matchup
VS
Match Stats
Locked and Loaded
Weapon
Increase your maximum Ammo by 4.
Level 2
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5
Primal Might
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2
Bandolier
Nade Launcher
Reduce the Cooldown of Nade Launcher by 2s.
Level 4
Survivalist
Armor
Increase your maximum Health by 100.
Level 2
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Excessive Force
Weapon
Increase your maximum Ammo by 3.
Level 1
Hopeguard
Bulwark
Increase your Healing received by 24% while your Bulwark is active.
Level 4
Vigorous Defense
Bulwark
Heal for 100 every 1s while Bulwark is active.
Level 4
Bloodthirst
Armor
Gain 4% Lifesteal.
Level 1
Ready for War
Bulwark
Increase the recharge rate of your Bulwark by 30%.
Level 5
Lian's Shield
Bulwark
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
Level 1
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1
Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Hellish Lodestones
Ignition
Reduce your damage taken by 3% for 3s after activating Ignition.
Level 1
Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 60.
Level 4
Sinister Allies
Armor
Increase your maximum Health by 450.
Level 3
Void Lord
Soul Harvest
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Level 5
Tormented Fissure
Ignition
Generate 50 Ammo after activating Ignition.
Level 2
Subservience
Soul Harvest
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
Level 1
Equivalent Exchange
Reversal
Heal for 50% of the damage Absorbed by Reversal.
Level 5
Watchful
Armor
Reduce all active Cooldowns by 30% after getting an Elimination.
Level 3
Vengeance
Defiance
Heal for 30 after hitting at least one enemy with Defiance.
Level 1
Marksman
Defiance
Generate 3 Ammo after hitting an enemy with Defiance.
Level 3
Abyss Walker
Nether Step
Heal for 120 after activating Nether Step.
Level 3
Godslayer
Reversal
Reversal always fires back and does an additional 800 damage.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
Salamander Hide
Fire Bomb
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Level 3
Tracker
Hunter's Mark
Increase your Movement Speed by 20% while Hunter's Mark is active.
Level 4
In The Fray
Nade Launcher
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Moonwalk
Armor
Increase your maximum Moonlight capacity by 40%.
Level 5
Crescent
Lunar Leap
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Level 1
Protectors
Guardian Spirit
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 3
Moonlight Garden
Weapon
Generate 6% Moonlight for each enemy hit with Light Bow.
Level 3
Restored Faith
Moonlight
Heal for 30 every time you Heal an ally with Moonlight.
Level 3
Sacrifice
Guardian Spirit
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
Level 1
Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 4s.
Level 4
Inheritance
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Royal Seal
Presence
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Level 4
Shining Topaz
Valor
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Level 2
Swift Jade
Valor
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Level 2
Alacrity
Grace
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
Level 1
Creator's Claim
Armor
Increase your maximum Health by 50.
Level 1
Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Level 4
Eureka Moment
Weapon
Generate 1 ammo for every -1000 explosive damage done.
Level 5
A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Level 1
From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Level 4
Level 1
Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 4s.
Level 5
Confound
Poison Bolts
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Level 1
Cloak
Hidden
Increase the duration of Hidden by 2s.
Level 2
Ninja
Hidden
Increase your Movement Speed by 10% while Hidden is active.
Level 2
Healing Vapors
Smoke Screen
Heal for 625 over 2s while in Smoke Screen.
Level 5
Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 30 units.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 15 units.