Player Matchup

Azaan
Azaan
Chill Smoke6488
Azaan
Level 150
Champion Stats
2W - 0L
1,500 SR
Queue Stats
58W - 62L
1,497 Elo+
Party 1
Saati
Saati
Derposaurus06
Saati
Level 38
Champion Stats
8W - 7L
1,535 SR
Queue Stats
15W - 16L
1,428 Elo+
Party 1
Seris
Seris
HunterRias17
Seris
Level 147
Champion Stats
39W - 26L
1,632 SR
Queue Stats
410W - 405L
1,456 Elo+
Party 1
Lex
Lex
Moeonl
Lex
Level 53
Champion Stats
6W - 3L
1,587 SR
Queue Stats
31W - 43L
1,394 Elo+
Party 1
Ying
Ying
atrxo
Ying
Level 523
Champion Stats
174W - 127L
1,596 SR
Queue Stats
1,717W - 1,196L
1,605 Elo+
Party 1
Team Averages
Level 182
1,570 SR
1,476 Elo+

VS

Team Averages
Level 301
1,579 SR
1,537 Elo+
Lex
Lex
Dekuuu_117
Lex
Level 48
Champion Stats
50W - 47L
1,549 SR
Queue Stats
84W - 80L
1,531 Elo+
Party 2
Ruckus
Ruckus
Isla_Tube
Ruckus
Level 73
Champion Stats
3W - 3L
1,584 SR
Queue Stats
6W - 8L
1,489 Elo+
Solo
Rei
Rei
Qbert0207
Rei
Level 65
Champion Stats
10W - 9L
1,587 SR
Queue Stats
185W - 169L
1,581 Elo+
Party 2
Skye
Skye
Saiii1
Skye
Level 435
Champion Stats
55W - 58L
1,591 SR
Queue Stats
483W - 511L
1,572 Elo+
Solo
Viktor
Viktor
Theverol
Viktor
Level 883
Champion Stats
46W - 41L
1,585 SR
Queue Stats
887W - 884L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
8 / 6 / 18
4,746
297
78,230
158,536
47,927
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 750.

Level 5

Grim Deliverance

Grim Deliverance

Heal for 5 for every percentage point of Ire consumed by abilities.

Level 1

Piety

Piety

Heal for 150 after activating Conviction.

Level 2

Duty is a Mountain

Duty is a Mountain

Increase the time until Ire starts to decay by 1s.

Level 4

Gathering Power

Gathering Power

Heal for 210 for each enemy hit with Reckoning.

Level 3

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

23
14 / 7 / 15
4,099
256
81,647
61,839
0
Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 10%

Level 1

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 9%.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

53
5 / 7 / 21
3,927
245
28,821
45,405
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.0499999999999998s.

Level 3

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 35%.

Level 5

Revenant

Revenant

Armor

Increase your maximum Health by 150.

Level 3

Agony

Agony

Restore Soul

For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.

Level 1

Lex
Moeonl
Lex
43
17 / 13 / 14
4,466
279
70,672
59,419
0
The Hunted

The Hunted

Retribution

You gain 20% Lifesteal against your Retribution target.

Level 4

Fortitude

Fortitude

In Pursuit

Heal for 75 for each shot hit while using In Pursuit.

Level 3

Justice Served

Justice Served

Retribution

Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.

Level 3

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Compel

Compel

In Pursuit

Reduce the Cooldown of In Pursuit by 1.2s.

Level 1

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Ying
atrxo
Ying
59
14 / 5 / 29
4,580
286
90,381
48,839
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
18
9 / 19 / 7
3,687
230
77,428
95,128
0
Well-Oiled

Well-Oiled

Weapon

Increase your Reload Speed by 25%.

Level 5

Conditioned

Conditioned

Armor

Increase your Movement Speed by 3%.

Level 1

Compel

Compel

In Pursuit

Reduce the Cooldown of In Pursuit by 4.8s.

Level 4

Fortitude

Fortitude

In Pursuit

Heal for 25 for each shot hit while using In Pursuit.

Level 1

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 200.

Level 4

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Ruckus
Isla_Tube
Ruckus
21
3 / 14 / 12
3,439
215
82,651
110,543
89,622
Warden

Warden

Emitter

Increase the duration of Emitter by 4s.

Level 4

Countermeasure

Countermeasure

Armor

Gain a 300-Health Shield for 4s after dropping to or below 30% Health.

Level 2

Nanotechnology

Nanotechnology

Emitter

Heal for 150 every 1s while Emitter is active.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 4s.

Level 4

Regenerative Alloy

Regenerative Alloy

Emitter

Generate 10 Ammo every 1s while Emitter is active.

Level 2

Level 1

57
3 / 6 / 16
3,434
215
27,764
43,487
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 100.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.

Level 2

Future Generations

Future Generations

Chain Heal

After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 3

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Skye
Saiii1
Skye
37
14 / 14 / 7
3,476
217
84,726
62,064
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Viktor
Theverol
Viktor
59
9 / 7 / 13
3,148
197
101,469
38,529
0
Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 100% while using Iron Sights.

Level 5

Predator

Predator

Iron Sights

Gain 15% Lifesteal while using Iron Sights.

Level 3

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 150.

Level 3

XL Mag

XL Mag

Weapon

Increase your maximum Ammo by 4.

Level 2

Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 28s
Objective Time
7m 12s
155
Kill Participation
93
58
Kills
38
38
Deaths
60
97
Assists
55
Player
Kills
Deaths
Assists
KDA
W
8
6
18
2.83
L
9
19
7
0.66
W
14
7
15
3.07
W
5
7
21
2.21
L
Ruckus
Isla_Tube
Ruckus
3
14
12
0.64
W
Lex
Moeonl
Lex
17
13
14
1.85
L
3
6
16
1.83
L
Skye
Saiii1
Skye
14
14
7
1.25
L
Viktor
Theverol
Viktor
9
7
13
2.21
W
Ying
atrxo
Ying
14
5
29
5.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

349,751
Damage
374,038
374,038
Taken
349,751
47,927
Shielding
89,622
259,012
Healing
191,869
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
78,230
68,895
0
10,664
158,536
47,927
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
77,428
70,536
0
4,068
95,128
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
81,647
55,061
0
9,152
61,839
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
28,821
22,854
96,837
10,600
45,405
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Ruckus
Isla_Tube
Ruckus
82,651
62,790
0
12,535
110,543
89,622
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Lex
Moeonl
Lex
70,672
63,028
0
8,576
59,419
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
27,764
27,131
123,575
29,678
43,487
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
Skye
Saiii1
Skye
84,726
55,003
0
8,367
62,064
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Viktor
Theverol
Viktor
101,469
63,020
0
13,646
38,529
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Ying
atrxo
Ying
90,381
86,381
97,122
26,061
48,839
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Damage Done by Role

Damage Taken by Role