Player Matchup

Imani
Imani
GGMSephyro
Imani
Level 290
Champion Stats
12W - 8L
1,613 SR
Queue Stats
147W - 149L
1,613 Elo+
Solo
Inara
Inara
KitPnn
Inara
Level 101
Champion Stats
21W - 10L
1,776 SR
Queue Stats
76W - 68L
1,590 Elo+
Solo
Viktor
Viktor
KurtFrank
Viktor
Level 570
Champion Stats
5W - 4L
1,735 SR
Queue Stats
419W - 418L
1,668 Elo+
Solo
Rei
Rei
Roblado
Rei
Level 377
Champion Stats
56W - 54L
1,535 SR
Queue Stats
293W - 267L
1,568 Elo+
Solo
Zhin
Zhin
ttwk
Zhin
Level 252
Champion Stats
30W - 27L
1,388 SR
Queue Stats
50W - 56L
1,560 Elo+
Solo
Team Averages
Level 318
1,609 SR
1,600 Elo+

VS

Team Averages
Level 296
1,555 SR
1,630 Elo+
Betty la Bomba
Betty la Bomba
Aleksxon
Betty la Bomba
Level 999
Champion Stats
102W - 87L
1,629 SR
Queue Stats
631W - 637L
1,634 Elo+
Solo
Inara
Inara
Carhuza
Inara
Level 47
Champion Stats
0W - 2L
1,500 SR
Queue Stats
86W - 73L
1,630 Elo+
Party 1
Mal'Damba
Mal'Damba
KaptusWong
Mal'Damba
Level 32
Champion Stats
12W - 18L
1,575 SR
Queue Stats
136W - 124L
1,628 Elo+
Party 1
Strix
Strix
RetrroBrrod
Strix
Level 59
Champion Stats
7W - 16L
1,469 SR
Queue Stats
286W - 303L
1,664 Elo+
Solo
Maeve
Maeve
TheUltimateHope
Maeve
Level 343
Champion Stats
222W - 223L
1,605 SR
Queue Stats
810W - 793L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Imani
59
17 / 13 / 4
3,609
212
91,150
53,861
2,800
Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 200.

Level 4

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 24%.

Level 4

Arcane Ice

Arcane Ice

Frost Bomb

Increase the Mana generation of Frost Bomb by 15%.

Level 1

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 20% faster.

Level 4

Elemental Grace

Elemental Grace

Armor

Gain a 200-health Shield for 3s after dropping to or below 50% Health.

Level 2

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Inara
KitPnn
Inara
51
3 / 11 / 17
3,804
224
51,002
139,407
33,599
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Viktor
KurtFrank
Viktor
59
8 / 11 / 16
3,488
205
89,044
56,655
0
Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 250.

Level 5

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.

Level 1

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.

Level 2

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 60% while using Iron Sights.

Level 3

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Rei
54
8 / 6 / 17
4,134
243
43,553
54,272
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Zhin
ttwk
Zhin
43
13 / 10 / 11
3,505
206
70,831
55,778
0
Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.

Level 1

Perfect Block

Perfect Block

Counter

Heal for 400 after using Counter.

Level 4

Infamy

Infamy

Armor

Increase your maximum Health by 200.

Level 4

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 3.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Betty la Bomba
Aleksxon
Betty la Bomba
59
12 / 7 / 13
3,920
231
103,158
49,211
0
Bouncing Betty

Bouncing Betty

Explosive Personality

Heal for 150 for each use of Explosive Personality.

Level 5

A Lost Realm

A Lost Realm

Weapon

Increase the area of effect of all your explosions by 4%.

Level 2

Creator's Claim

Creator's Claim

Armor

Increase your maximum Health by 250.

Level 5

Queen's Entrance

Queen's Entrance

Explosive Personality

Increase the lateral movement from each use of Explosive Personality by 80%.

Level 2

Fire from Above

Fire from Above

Explosive Personality

Increase the vertical movement from each use of Explosive Personality by 40%.

Level 1

Level 1

Inara
Carhuza
Inara
52
4 / 10 / 13
3,994
235
86,860
136,819
39,266
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 56 every 1s while Earthen Guard is active.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Mal'Damba
KaptusWong
Mal'Damba
22
5 / 14 / 11
3,544
208
31,499
64,140
0
Venomous Gourd

Venomous Gourd

Gourd

Standing in your Gourd grants yourself and allies 40% Lifesteal.

Level 5

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Possession

Possession

Mending Spirits

Reduce your damage taken by 4% while Healing an ally with Mending Spirits.

Level 1

Sustenance

Sustenance

Armor

Increase your Healing received by 24% while at or below 50% Health.

Level 3

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 60 every 1s while Healing an ally with Mending Spirits.

Level 4

Level 1

24
9 / 8 / 16
3,379
199
71,159
37,935
0
Cooled Mags

Cooled Mags

Quick Switch

Your inactive weapon generates 8 Ammo every 2s.

Level 4

Flare XL

Flare XL

Flare

Increase the area that Flare will Reveal enemies by 50%.

Level 5

Resourceful

Resourceful

Quick Switch

While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.6000000000000001s every 1s.

Level 3

Overburn

Overburn

Flare

Flare lasts 0.6s longer.

Level 1

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 40%.

Level 2

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

43
21 / 10 / 6
3,708
218
67,297
57,475
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 80 every 1s while Prowl is active.

Level 2

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.

Level 4

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 2s.

Level 2

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 7s
Objective Time
8m 39s
114
Kill Participation
110
49
Kills
51
51
Deaths
49
65
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Betty la Bomba
Aleksxon
Betty la Bomba
12
7
13
2.64
L
Inara
Carhuza
Inara
4
10
13
1.05
W
Imani
17
13
4
1.46
L
Mal'Damba
KaptusWong
Mal'Damba
5
14
11
0.75
W
Inara
KitPnn
Inara
3
11
17
1.05
W
Viktor
KurtFrank
Viktor
8
11
16
1.45
L
9
8
16
2.13
W
Rei
8
6
17
2.75
L
21
10
6
2.4
W
Zhin
ttwk
Zhin
13
10
11
1.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

345,580
Damage
359,973
359,973
Taken
345,580
36,399
Shielding
39,266
201,963
Healing
201,432
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Betty la Bomba
Aleksxon
Betty la Bomba
103,158
50,036
0
12,201
49,211
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
Inara
Carhuza
Inara
86,860
77,653
0
11,069
136,819
39,266
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Imani
91,150
59,887
0
7,919
53,861
2,800
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Mal'Damba
KaptusWong
Mal'Damba
31,499
22,994
109,195
31,209
64,140
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Inara
KitPnn
Inara
51,002
34,798
0
4,676
139,407
33,599
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Viktor
KurtFrank
Viktor
89,044
54,981
0
9,236
56,655
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
71,159
69,644
0
10,289
37,935
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Rei
43,553
35,413
126,159
39,604
54,272
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
67,297
66,555
0
27,469
57,475
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Zhin
ttwk
Zhin
70,831
65,580
0
14,369
55,778
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role