Player Matchup
VS
Match Stats
Power of the Abyss
Reversal
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Level 5
Seething Hatred
Weapon
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Level 3
Sleight of Hand
Nether Step
Generate 3 Ammo after activating Nether Step.
Level 3
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 5%.
Level 1
Abyss Walker
Nether Step
Heal for 120 after activating Nether Step.
Level 3
Godslayer
Reversal
Reversal always fires back and does an additional 800 damage.
Level 1
King's New Cloak
Armor
Increase your maximum Health by 200.
Level 4
Jolt
Poppy Bomb
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Level 1
Reinforced Casing
Armor
Increase your maximum Ammo by 3.
Level 3
Royal Decree
Detonate
Increase your Reload Speed by 16% for 3s after using Detonate.
Level 4
Shock and Awe
Detonate
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Level 3
Chain Reaction
Detonate
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
Level 1
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Level 5
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 40%.
Level 4
Dark Whisper
Shadow Travel
Increase your Movement Speed by 16% while Shadow Travel is active.
Level 2
Blood Pact
Restore Soul
Heal for 140 every 1s while channeling Restore Soul.
Level 2
Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Level 2
Mortal Reach
Restore Soul
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
Level 1
Open Fire!
Battle Shout
Generate 8 Ammo after activating Battle Shout.
Level 2
Excessive Force
Weapon
Increase your maximum Ammo by 9.
Level 3
Platemail
Armor
Increase your maximum Health by 600.
Level 4
Into the Breach!
Battle Shout
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Level 2
Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 2.4s.
Level 4
Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1
Caretaker
Warder's Field
Heal for 66 every 1s while standing in Warder's Field.
Level 3
Steadfast
Armor
Increase your maximum Health by 300.
Level 2
Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4
Stone Bulwark
Earthen Guard
Heal for 84 every 1s while Earthen Guard is active.
Level 3
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 1.5s.
Level 3
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Windwall
Rapid Shot
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Level 5
Poise
Armor
Reduce the Movement Speed penalty while drawing your Longbow by 20%.
Level 1
Bullseye
Weapon
Reduce your active Cooldowns by 10% when you get an Elimination.
Level 1
Quicksand
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 2.4s.
Level 4
Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 60% Health.
Level 4
Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1
Blood Cannon
Armor
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Level 5
Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Level 4
Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Level 4
Charmed
Blood Hex
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Level 1
Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Level 1
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Entrenched
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Level 3
Determined Defense
Armor
Increase your maximum Health by 150.
Level 3
Snap To It
Reduce the time it takes to bring up Designated Sights by 20%.
Level 2
New Boots
Weapon
Reduce the Movement Speed penalty of Designated Sights by 80%.
Level 4
Air Supremacy
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Level 3
Display of Force
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
Level 1
Perseverance
Weapon
Gain 10% Lifesteal while at or below 40% Health.
Level 1
Evanescent
Rune of Travel
Increase your Movement Speed by 32% while Rune of Travel is active.
Level 4
Guts
Armor
Reduce your damage taken by 5% while at or below 40% Health.
Level 1
Antediluvian
Overcharge
Increase the duration of Overcharge by 1s.
Level 5
Primeval Might
Overcharge
Gain 20% Lifesteal while Overcharge is active.
Level 4
Faustian Bargain
Rune of Travel
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
Level 1
Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3
Running Start
Charge
Increase your Movement Speed by 10% for 3s after using Charge.
Level 1
Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5
Immovable Object
Armor
Increase your Healing received from others by 20% while at or below 50% Health.
Level 4
Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 30 units.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.