Player Matchup
VS
Match Stats
Unstoppable Force
Charge
Apply a Knockback of 400 to enemies hit by Charge.
Level 2
Running Start
Charge
Increase your Movement Speed by 30% for 3s after using Charge.
Level 3
Pyre
Weapon
Increase your maximum Ammo by 45.
Level 3
Fearless Leader
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Incinerate
Fireball
Reduce the Cooldown of Fireball by 1.35s.
Level 3
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Decrepify
Poison Bolts
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Level 3
Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Level 2
Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 1.2s.
Level 2
Confound
Poison Bolts
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Level 3
Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 4s.
Level 5
Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1
Tangible
Armor
Increase your maximum Health by 200.
Level 4
Squadron
Illusion
Increase the Health of each of your Illusions by 200.
Level 2
Encouragement
Armor
Reduce your active Cooldowns by 2s after getting an Elimination.
Level 2
Carry On
Illusion
Increase the duration of your Illusions by 3s.
Level 3
Brittle
Shatter
Reduce the Cooldown of Shatter by 2s.
Level 4
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Vigorous Defense
Bulwark
Heal for 125 every 1s while Bulwark is active.
Level 5
Hold the Line!
Battle Shout
Heal for an additional 160 after activating Battle Shout.
Level 2
Open Fire!
Battle Shout
Generate 8 Ammo after activating Battle Shout.
Level 2
Excessive Force
Weapon
Increase your maximum Ammo by 15.
Level 5
Hopeguard
Bulwark
Increase your Healing received by 6% while your Bulwark is active.
Level 1
Vortex Grip
Commander's Grab
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
Level 1
Steady Predictions
Generate 4% Ultimate Charge after hitting your coin.
Level 4
Aggressive Tip
Increase the projectile speed of Ricochet by 30%.
Level 3
Taste Maker
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Level 1
Sure Shot
Increase your Ultimate charge rate by 9%.
Level 3
Bullet Hopper
Increase your maximum Ammo by 4.
Level 4
Heads or Tails
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
Level 1
A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Level 3
Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Level 4
Eureka Moment
Weapon
Generate 1 ammo for every -400 explosive damage done.
Level 2
From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Level 2
Bouncing Betty
Explosive Personality
Heal for 120 for each use of Explosive Personality.
Level 4
Level 1
Shattered Worlds
Shadow Bombs
Reduce the Cooldown of Shadow Bombs by 40% after earning a Killing Blow or Elimination.
Level 5
Shadow's Gaze
Shadow Bombs
Heal for 120 after activating Shadow Bombs.
Level 3
Outnumbered
Shadow Bombs
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Level 1
Memento Vivere
Armor
Increase your maximum Health by 40.
Level 1
Extraction
Dash
Increase your Movement Speed by 25% for 2s after Dash ends.
Level 5
Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1
Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Level 4
Convenient Leech
Swarm
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Level 1
Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Level 3
Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Level 5
Blood Cannon
Armor
Increase extra Blood Health by 400 while decreasing base Health by {scale=125|125}.
Level 2
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3
Bowling Ball
Rocket Boots
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Level 4
Red Streak
Rocket Boots
Reduce the Cooldown of Rocket Boots by 0.8s.
Level 1
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Level 4
Double-Time
Rocket Boots
Heal for 150 every 1s for 3s after activating Rocket Boots.
Level 3
Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1
Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 2.4s.
Level 4
Surf
Shell Spin
Increase the travel distance of Shell Spin by 10%.
Level 1
Lighter Cannonballs
Weapon
Increase your Reload Speed by 28%.
Level 4
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Rampage
Armor
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Level 5
Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 30 units.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 30 units.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.