Player Matchup

LightningFire
Unknown
Level 203
Champion Stats
7W - 12L
1,321 SR
Queue Stats
201W - 191L
1,645 Elo+
Solo
Rei
Rei
Trifo
Rei
Level 533
Champion Stats
177W - 139L
1,632 SR
Queue Stats
998W - 972L
1,573 Elo+
Party 1
Ying
Ying
Yapko
Ying
Level 484
Champion Stats
125W - 118L
1,620 SR
Queue Stats
649W - 654L
1,595 Elo+
Party 1
Atlas
Atlas
jesusballs12
Atlas
Level 64
Champion Stats
26W - 24L
1,600 SR
Queue Stats
186W - 184L
1,542 Elo+
Solo
Saati
Saati
èndiønèşşå
Saati
Level 999
Champion Stats
134W - 146L
1,556 SR
Queue Stats
3,930W - 3,799L
1,666 Elo+
Solo
Team Averages
Level 457
1,546 SR
1,604 Elo+

VS

Team Averages
Level 122
1,864 SR
1,664 Elo+
Barik
Barik
ArweeHad
Barik
Level 244
Champion Stats
2W - 2L
1,979 SR
Queue Stats
288W - 294L
1,512 Elo+
Solo
Ying
Ying
Daguo96
Ying
Level 78
Champion Stats
3W - 2L
1,772 SR
Queue Stats
10W - 8L
1,612 Elo+
Party 2
Pip
Pip
Gadôu
Pip
Level 172
Champion Stats
9W - 2L
1,995 SR
Queue Stats
9W - 3L
1,809 Elo+
Party 2
Maeve
Maeve
KARMzer
Maeve
Level 22
Champion Stats
3W - 0L
1,861 SR
Queue Stats
11W - 7L
1,781 Elo+
Party 2
Sha Lin
Sha Lin
NotAccessable
Sha Lin
Level 93
Champion Stats
4W - 2L
1,715 SR
Queue Stats
100W - 89L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
0 / 5 / 1
858
172
10,404
26,862
0

Level 3

Level 1

Level 3

Level 3

Level 5

Level 1

Rei
Trifo
Rei
58
2 / 4 / 0
1,058
212
6,024
20,765
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Ying
Yapko
Ying
49
1 / 4 / 0
978
196
17,765
25,785
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 500.

Level 5

Mesmerism

Mesmerism

Illusion

Generate 1 Ammo after activating Illusion.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 250.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

28
0 / 7 / 1
954
191
2,946
64,364
300
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Life Unlived

Life Unlived

Second Chance

Heal for an additional 600 when using Second Chance.

Level 4

Lessons of the Past

Lessons of the Past

Setback

Gain a 300-Health Shield for 3s after hitting an enemy with Setback.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 2 Ammo after hitting a fully-charged weapon shot.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

59
0 / 0 / 2
788
158
3,199
7,474
0
Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 3%.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 50%.

Level 5

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
ArweeHad
Barik
59
4 / 0 / 7
1,814
363
26,979
12,186
21,344
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 40% Health.

Level 4

Healing Station

Healing Station

Turret

Heal for 50 every 1s while standing near any of your Turrets.

Level 2

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 0.4s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Ying
Daguo96
Ying
39
1 / 0 / 12
2,029
406
16,802
1,004
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 500.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Pip
Gadôu
Pip
42
7 / 1 / 4
1,722
344
35,421
14,027
0
From Above

From Above

Weightless

Reduces the Cooldown of Weightless by 3s.

Level 5

Acumen

Acumen

Explosive Flask

Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.

Level 2

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.

Level 3

Smithereens

Smithereens

Explosive Flask

Generate 3 Ammo for each enemy hit by Explosive Flask.

Level 3

Refreshing Jog

Refreshing Jog

Weightless

Heal for 120 every 1s while Weightless is active.

Level 2

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Maeve
KARMzer
Maeve
11
3 / 2 / 6
1,633
327
27,294
7,465
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Streetrunner

Streetrunner

Prowl

Increase the duration of Prowl by 1s.

Level 2

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 0.5s.

Level 1

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Sha Lin
51
5 / 0 / 10
1,896
379
38,754
5,656
0
Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 50% when you get an Elimination.

Level 5

Master Archer

Master Archer

Rapid Shot

Reduce the Cooldown of Rapid Shot by 0.6s.

Level 1

Windwall

Windwall

Rapid Shot

Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.

Level 2

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 30% Health.

Level 2

Swagger

Swagger

Armor

Increase your maximum Health by 250.

Level 5

Desert Silence

Desert Silence

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7s
Objective Time
4m 22s
7
Kill Participation
59
3
Kills
20
20
Deaths
3
4
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Barik
ArweeHad
Barik
4
0
7
7.5
W
Ying
Daguo96
Ying
1
0
12
7
W
Pip
Gadôu
Pip
7
1
4
9
W
Maeve
KARMzer
Maeve
3
2
6
3
L
0
5
1
0.1
W
Sha Lin
5
0
10
10
L
Rei
Trifo
Rei
2
4
0
0.5
L
Ying
Yapko
Ying
1
4
0
0.25
L
0
7
1
0.07
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,338
Damage
145,250
145,250
Taken
40,338
300
Shielding
21,344
57,991
Healing
33,857
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Barik
ArweeHad
Barik
26,979
26,979
0
1,895
12,186
21,344
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Ying
Daguo96
Ying
16,802
16,802
22,069
938
1,004
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Pip
Gadôu
Pip
35,421
32,474
499
7,020
14,027
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
Maeve
KARMzer
Maeve
27,294
26,494
0
1,436
7,465
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
10,404
7,879
0
678
26,862
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Sha Lin
38,754
38,754
0
0
5,656
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Rei
Trifo
Rei
6,024
3,589
25,850
8,197
20,765
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Ying
Yapko
Ying
17,765
11,385
9,141
8,992
25,785
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
2,946
2,946
0
4,065
64,364
300
L
3,199
1,399
0
1,068
7,474
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role