Player Matchup

Vora
Vora
Silver II
GANDS-15
Vora
Silver II
Level 55
Champion Stats
10W - 14L
1,487 SR
Queue Stats
38W - 40L
1,475 Elo+
Solo
Maeve
Maeve
Qualifying
LucaSProprey
Maeve
Qualifying
Level 34
Champion Stats
1W - 0L
1,139 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Grohk
Grohk
Gold II
RcT-_-ShadyChazy
Grohk
Gold II
Level 763
Champion Stats
30W - 23L
1,692 SR
Queue Stats
769W - 755L
1,534 Elo+
Solo
Terminus
Terminus
Qualifying
StrikerAnima
Terminus
Qualifying
Level 333
Champion Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,104 Elo+
Solo
Makoa
Makoa
Bronze III
XxYULIANSxX
Makoa
Bronze III
Level 74
Champion Stats
5W - 4L
1,687 SR
Queue Stats
39W - 54L
1,364 Elo+
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 252
1,501 SR
1,395 Elo+

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 204
1,634 SR
1,386 Elo+
Koga
Koga
Qualifying
AndroBrazo
Koga
Qualifying
Level 20
Champion Stats
0W - 1L
1,818 SR
Queue Stats
0W - 2L
1,278 Elo+
Party 2
Rei
Rei
Bronze II
Davi_Dark08
Rei
Bronze II
Level 57
Champion Stats
9W - 8L
1,556 SR
Queue Stats
18W - 19L
1,400 Elo+
Party 1
Azaan
Azaan
Qualifying
HOMENSTRUADO
Azaan
Qualifying
Level 593
Champion Stats
0W - 1L
1,691 SR
Queue Stats
1W - 2L
1,278 Elo+
Party 2
Barik
Barik
Silver I
Paulin_bacana_
Barik
Silver I
Level 43
Champion Stats
6W - 5L
1,696 SR
Queue Stats
32W - 35L
1,450 Elo+
Party 1
Lian
Lian
Silver I
Unknown__frog
Lian
Silver I
Level 308
Champion Stats
2W - 2L
1,409 SR
Queue Stats
59W - 77L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
32
7 / 8 / 14
2,987
230
65,514
52,532
0
The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 0.6s.

Level 1

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

28
14 / 6 / 5
3,622
279
46,061
40,838
0
Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2.5s.

Level 5

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Savagery

Savagery

Pounce

Heal for 210 after using Pounce.

Level 3

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

56
8 / 5 / 26
4,427
341
54,087
51,607
0
Phantom

Phantom

Ghost Walk

Heal for 400 over the duration of Ghost Walk.

Level 4

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.

Level 3

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.

Level 4

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.2s.

Level 1

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.

Level 3

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Terminus
StrikerAnima
Terminus
55
9 / 8 / 8
3,478
268
52,159
92,104
0
We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 15% increased Healing while at or below 50% Health.

Level 3

Blood and Stone

Blood and Stone

Shatterfall

Gain 18% Power Siphon charge for each enemy hit by Shatterfall.

Level 3

Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 24% for 3s after landing with Shatterfall.

Level 3

Playing God

Playing God

Power Siphon

Heal for 15% of the damage Absorbed by Power Siphon.

Level 3

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.

Level 3

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

46
3 / 6 / 16
3,823
294
42,353
85,365
48,383
Tidal Grace

Tidal Grace

Shell Shield

Heal for 165 every 1s while Shell Shield is active.

Level 3

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.

Level 3

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 600.

Level 3

Spring Tide

Spring Tide

Shell Spin

Heal for 750 for each enemy hit with Shell Spin.

Level 3

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Bans
Bomb KingKhan
Team 1 Score

4

VS

Team 2 Score

1

Bans
ViktorCaspian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
20
13 / 8 / 13
2,736
210
90,927
40,717
0
Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 16%.

Level 4

Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Tenacious

Tenacious

Shadow Step

Heal for 80 after activating Shadow Step.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 20% while firing your SMGs.

Level 4

Level 1

23
3 / 10 / 14
2,321
179
37,657
46,431
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.

Level 2

Arcane Focus

Arcane Focus

Spirit Link

Heal for 40 every 1s while Spirit Linked to an ally.

Level 2

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

55
4 / 7 / 15
2,640
203
64,789
83,606
89,887
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 750.

Level 5

Gathering Power

Gathering Power

Heal for 70 for each enemy hit with Reckoning.

Level 1

Forged in Battle

Forged in Battle

Reduce the Cooldown of Sanctuary by 1.7999999999999998s.

Level 3

Piety

Piety

Heal for 75 after activating Conviction.

Level 1

True Conviction

True Conviction

Reduce the damage your other allies take by 25% while they are within 35 units of the middle wall segment of your Sanctuary.

Level 5

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

48
8 / 9 / 17
2,716
209
68,720
64,779
68,031
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

57
8 / 7 / 17
2,404
185
60,353
24,641
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.

Level 2

Present Arms

Present Arms

Presence

Heal for 200 after using Presence.

Level 2

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 10 units.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 47s
Objective Time
4m 27s
110
Kill Participation
112
41
Kills
36
33
Deaths
41
69
Assists
76
Player
Kills
Deaths
Assists
KDA
L
13
8
13
2.44
L
3
10
14
1
W
Vora
7
8
14
1.75
L
4
7
15
1.64
W
14
6
5
2.75
L
8
9
17
1.83
W
8
5
26
4.2
W
Terminus
StrikerAnima
Terminus
9
8
8
1.63
L
8
7
17
2.36
W
3
6
16
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

260,174
Damage
322,446
322,446
Taken
260,174
48,383
Shielding
157,918
202,202
Healing
120,434
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
90,927
80,940
0
2,930
40,717
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
37,657
32,518
84,145
24,432
46,431
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Vora
65,514
42,774
0
15,367
52,532
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
64,789
45,619
0
5,052
83,606
89,887
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
46,061
43,016
0
9,763
40,838
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
68,720
68,720
0
524
64,779
68,031
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
54,087
32,580
110,051
40,527
51,607
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Terminus
StrikerAnima
Terminus
52,159
38,875
0
17,027
92,104
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
60,353
58,945
0
3,351
24,641
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

W
42,353
38,767
0
9,467
85,365
48,383
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role