Player Matchup

Ying
Ying
Platinum I
GordiñiaBugeada
Ying
Platinum I
Level 999
Champion Stats
124W - 109L
1,650 SR
Queue Stats
418W - 410L
1,620 Elo+
Solo
Sha Lin
Sha Lin
Diamond V
IÔXΩmega
Sha Lin
Diamond V
Level 919
Champion Stats
9W - 11L
1,442 SR
Queue Stats
323W - 312L
1,604 Elo+
Solo
Talus
Talus
Diamond IV
SARlEI_
Talus
Diamond IV
Level 999
Champion Stats
10W - 19L
1,500 SR
Queue Stats
1,269W - 1,276L
1,573 Elo+
Solo
Azaan
Azaan
Platinum IV
Wøpløck
Azaan
Platinum IV
Level 658
Champion Stats
1W - 2L
1,654 SR
Queue Stats
95W - 83L
1,496 Elo+
Solo
Bomb King
Bomb King
Platinum IV
elmashoxd
Bomb King
Platinum IV
Level 343
Champion Stats
66W - 62L
1,629 SR
Queue Stats
152W - 158L
1,580 Elo+
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 784
1,575 SR
1,575 Elo+

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 489
1,557 SR
1,619 Elo+
Kasumi
Kasumi
Diamond III
Eitanlox
Kasumi
Diamond III
Level 994
Champion Stats
220W - 210L
1,703 SR
Queue Stats
1,088W - 1,013L
1,651 Elo+
Party 1
Tyra
Tyra
Gold I
FreakaholicA1
Tyra
Gold I
Level 999
Champion Stats
11W - 15L
1,507 SR
Queue Stats
1,324W - 1,327L
1,543 Elo+
Solo
Saati
Saati
Diamond V
Izóry
Saati
Diamond V
Level 200
Champion Stats
3W - 5L
1,389 SR
Queue Stats
207W - 156L
1,632 Elo+
Party 1
Jenos
Jenos
Gold III
Sylphinx
Jenos
Gold III
Level 213
Champion Stats
1W - 1L
1,500 SR
Queue Stats
66W - 60L
1,581 Elo+
Party 2
Barik
Barik
Platinum IV
chispval
Barik
Platinum IV
Level 40
Champion Stats
2W - 0L
1,687 SR
Queue Stats
5W - 7L
1,687 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
1 / 0 / 5
1,385
198
3,620
3,600
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Sha Lin
IÔXΩmega
Sha Lin
58
4 / 4 / 3
1,289
184
19,129
32,191
0
Mirage

Mirage

Withdraw

Reduce the Cooldown of Withdraw by 0.6s.

Level 1

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 10% when you get an Elimination.

Level 1

Oasis

Oasis

Withdraw

Heal for 320 after using Withdraw.

Level 4

Run Like the Wind

Run Like the Wind

Withdraw

Increase your Movement Speed by 35% for 3s after using Withdraw.

Level 5

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 60% Health.

Level 4

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Talus
SARlEI_
Talus
58
1 / 2 / 0
871
124
6,199
8,570
0
Perseverance

Perseverance

Weapon

Gain 10% Lifesteal while at or below 40% Health.

Level 1

Spirited

Spirited

Armor

Increase your maximum Health by 50

Level 1

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 32% while Rune of Travel is active.

Level 4

Primeval Might

Primeval Might

Overcharge

Gain 20% Lifesteal while Overcharge is active.

Level 4

Guts

Guts

Armor

Reduce your damage taken by 25% while at or below 40% Health.

Level 5

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Azaan
Wøpløck
Azaan
58
4 / 4 / 2
1,335
191
30,850
46,019
5,960
Depths of Despair

Depths of Despair

Reduce the damage you take by 20% for 2s after activating Conviction.

Level 5

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 150.

Level 1

Ad Eternum

Ad Eternum

Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.

Level 1

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 24%.

Level 4

Indignation

Indignation

Reduce the Cooldown of Conviction by 1.6s.

Level 4

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Bomb King
elmashoxd
Bomb King
48
2 / 8 / 4
768
110
22,807
39,570
0
Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 1.

Level 1

Royal Decree

Royal Decree

Detonate

Increase your Reload Speed by 16% for 3s after using Detonate.

Level 4

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.

Level 4

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 100.

Level 2

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Bans
CaspianTorvald
Team 1 Score

0

VS

Team 2 Score

4

Bans
KhanAndroxus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kasumi
Eitanlox
Kasumi
59
6 / 2 / 5
2,002
286
34,215
18,876
0
Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.

Level 1

Folk Tales

Folk Tales

Increase your maximum Health by 50.

Level 1

Unseen Eyes

Unseen Eyes

Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.

Level 5

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 20%.

Level 4

Essence Drain

Essence Drain

Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.

Level 4

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

59
6 / 3 / 6
1,942
277
23,693
18,036
0
Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 2.4s.

Level 4

Trail Blazer

Trail Blazer

Armor

Generate 3 Ammo after getting an Elimination.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Turn The Table

Turn The Table

Nade Launcher

Heal for 60 for each enemy hit with Nade Launcher.

Level 1

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 25% while Hunter's Mark is active.

Level 5

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Saati
Izóry
Saati
47
4 / 1 / 7
2,111
302
44,458
10,841
0
Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.3s.

Level 1

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 50%.

Level 5

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Jenos
Sylphinx
Jenos
57
0 / 3 / 5
2,028
290
6,361
10,888
0
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Sidereal

Sidereal

Weapon

Increase your maximum Health by 100.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Barik
chispval
Barik
14
2 / 3 / 2
1,919
274
21,223
23,964
30,385
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

40s
Objective Time
4m 46s
26
Kill Participation
43
12
Kills
18
18
Deaths
12
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kasumi
Eitanlox
Kasumi
6
2
5
4.25
W
6
3
6
3
L
1
0
5
3.5
W
Saati
Izóry
Saati
4
1
7
7.5
L
Sha Lin
IÔXΩmega
Sha Lin
4
4
3
1.38
L
Talus
SARlEI_
Talus
1
2
0
0.5
W
Jenos
Sylphinx
Jenos
0
3
5
0.83
L
Azaan
Wøpløck
Azaan
4
4
2
1.25
W
Barik
chispval
Barik
2
3
2
1
L
Bomb King
elmashoxd
Bomb King
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,605
Damage
129,950
129,950
Taken
82,605
5,960
Shielding
30,385
73,006
Healing
49,843
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Kasumi
Eitanlox
Kasumi
34,215
25,553
0
4,172
18,876
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
23,693
19,068
0
1,089
18,036
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
3,620
3,620
64,533
1,723
3,600
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Saati
Izóry
Saati
44,458
8,408
0
960
10,841
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Sha Lin
IÔXΩmega
Sha Lin
19,129
16,408
0
3,380
32,191
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Talus
SARlEI_
Talus
6,199
6,199
0
500
8,570
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Jenos
Sylphinx
Jenos
6,361
5,854
38,477
3,165
10,888
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Azaan
Wøpløck
Azaan
30,850
26,782
0
0
46,019
5,960
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Barik
chispval
Barik
21,223
21,223
0
1,980
23,964
30,385
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Bomb King
elmashoxd
Bomb King
22,807
20,002
0
2,870
39,570
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role