Player Matchup

Makoa
Makoa
CarelessDuckyy
Makoa
Level 41
Champion Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,587 Elo+
Party 1
Dredge
Dredge
KoopaClasher
Dredge
Level 31
Champion Stats
2W - 2L
1,407 SR
Queue Stats
8W - 5L
1,587 Elo+
Party 1
Talus
Talus
SourLEmons707
Talus
Level 20
Champion Stats
2W - 1L
1,395 SR
Queue Stats
8W - 5L
1,587 Elo+
Party 1
Grover
Grover
Sparrowhawk0808
Grover
Level 23
Champion Stats
1W - 1L
1,353 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Pip
Pip
TasteOLead
Pip
Level 19
Champion Stats
1W - 2L
1,551 SR
Queue Stats
113W - 129L
1,278 Elo+
Solo
Team Averages
Level 27
1,441 SR
1,508 Elo+

VS

Team Averages
Level 22
1,468 SR
1,409 Elo+
Tyra
Tyra
Aztekhh
Tyra
Level 24
Champion Stats
5W - 6L
1,538 SR
Queue Stats
6W - 6L
1,545 Elo+
Solo
Koga
Koga
Conuget
Koga
Level 28
Champion Stats
0W - 1L
1,302 SR
Queue Stats
13W - 36L
1,239 Elo+
Solo
Ying
Ying
Musicgrl4098
Ying
Level 21
Champion Stats
1W - 2L
1,500 SR
Queue Stats
6W - 17L
1,282 Elo+
Solo
Tiberius
Tiberius
Nezuko_Cryst4L8
Tiberius
Level 12
Champion Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,549 Elo+
Solo
Atlas
Atlas
dreyes2016710
Atlas
Level 24
Champion Stats
0W - 2L
1,500 SR
Queue Stats
63W - 65L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
3 / 0 / 14
1,951
325
28,151
24,102
1,838
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Dredge
20
6 / 0 / 6
1,971
329
15,205
5,213
0
Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 50.

Level 1

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 3.

Level 3

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 210 for each enemy hit with Harpoon.

Level 3

Reckless Barrage

Reckless Barrage

Broadside

Heal for 200 for each enemy hit by Broadside.

Level 4

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

12
11 / 0 / 8
2,248
375
24,732
10,045
0
Last Remnant

Last Remnant

Weapon

Increase your maximum Ammo by 4.

Level 1

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 2s.

Level 2

Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 1s.

Level 5

Primeval Might

Primeval Might

Overcharge

Gain 20% Lifesteal while Overcharge is active.

Level 4

Dark Vision

Dark Vision

Blitz Upper

Generate 9% Ultimate charge after hitting an enemy with Blitz Upper.

Level 3

Nothing Personal

Nothing Personal

True Power

Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.

Level 1

9
5 / 0 / 11
1,948
325
14,005
8,578
600
Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.

Level 3

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 15% Health.

Level 1

Heavenly Agility

Heavenly Agility

Vine

Gain a 400 Shield for 3s after using Vine.

Level 4

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

19
1 / 0 / 4
1,657
276
1,684
258
0
Acumen

Acumen

Explosive Flask

Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.

Level 3

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.

Level 3

Smithereens

Smithereens

Explosive Flask

Generate 2 Ammo for each enemy hit by Explosive Flask.

Level 2

Moxie

Moxie

Armor

Increase your Healing received by 30% while at or below 50% Health.

Level 5

Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 0.8s.

Level 2

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tyra
Aztekhh
Tyra
10
0 / 4 / 0
797
133
16,944
11,555
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Koga
Conuget
Koga
13
0 / 8 / 0
725
121
8,792
16,450
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 15 Ammo after activating Shadow Step.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Level 1

17
0 / 3 / 0
717
120
3,513
9,311
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Tiberius
15
0 / 6 / 0
657
110
4,024
14,352
0
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 3 Ammo after activating Combat Trance.

Level 3

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.

Level 2

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

37
0 / 5 / 0
841
140
14,923
32,109
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 150.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.

Level 4

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.6s further into the past.

Level 4

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 16s
Objective Time
12s
69
Kill Participation
0
26
Kills
0
0
Deaths
26
43
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tyra
Aztekhh
Tyra
0
4
0
0
W
3
0
14
10
L
Koga
Conuget
Koga
0
8
0
0
W
Dredge
6
0
6
9
L
0
3
0
0
L
Tiberius
0
6
0
0
W
11
0
8
15
W
5
0
11
10.5
W
1
0
4
3
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,777
Damage
48,196
48,196
Taken
83,777
2,438
Shielding
0
38,162
Healing
3,081
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Tyra
Aztekhh
Tyra
16,944
10,598
0
587
11,555
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
28,151
27,551
0
3,596
24,102
1,838
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Koga
Conuget
Koga
8,792
8,792
0
0
16,450
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Dredge
15,205
7,808
0
1,420
5,213
0
L
3,513
3,513
450
1,909
9,311
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Tiberius
4,024
3,274
0
135
14,352
0
W
24,732
23,684
0
2,550
10,045
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
14,005
11,880
19,025
7,432
8,578
600
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
1,684
1,366
4,079
60
258
0
L
14,923
14,923
0
0
32,109
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role