Player Matchup

Ying
Ying
Silver V
AJsouzaBR
Ying
Silver V
Level 664
Champion Stats
6W - 1L
1,774 SR
Queue Stats
91W - 97L
1,386 Elo+
Solo
Tyra
Tyra
Platinum V
BearQuonDo
Tyra
Platinum V
Level 77
Champion Stats
7W - 9L
1,524 SR
Queue Stats
92W - 81L
1,484 Elo+
Party 1
Moji
Moji
Gold II
Deoxystp
Moji
Gold II
Level 713
Champion Stats
90W - 72L
1,674 SR
Queue Stats
153W - 139L
1,543 Elo+
Party 1
Fernando
Fernando
Silver III
KoboldCrusader
Fernando
Silver III
Level 29
Champion Stats
5W - 6L
1,525 SR
Queue Stats
14W - 15L
1,407 Elo+
Party 1
Torvald
Torvald
Gold I
НуЧтоБлять
Torvald
Gold I
Level 258
Champion Stats
49W - 24L
1,673 SR
Queue Stats
561W - 545L
1,534 Elo+
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 348
1,634 SR
1,471 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 377
1,583 SR
1,434 Elo+
Barik
Barik
Silver IV
EM1LYy
Barik
Silver IV
Level 224
Champion Stats
6W - 5L
1,675 SR
Queue Stats
96W - 121L
1,430 Elo+
Solo
Rei
Rei
Gold IV
GravityTaBill
Rei
Gold IV
Level 355
Champion Stats
44W - 42L
1,560 SR
Queue Stats
906W - 904L
1,481 Elo+
Solo
VII
VII
Qualifying
IdentifyME
VII
Qualifying
Level 78
Champion Stats
0W - 1L
1,600 SR
Queue Stats
1W - 2L
1,267 Elo+
Solo
Inara
Inara
Platinum I
MichaelGojira
Inara
Platinum I
Level 999
Champion Stats
5W - 13L
1,527 SR
Queue Stats
164W - 168L
1,534 Elo+
Solo
Kinessa
Kinessa
Gold V
MistaGrimm93
Kinessa
Gold V
Level 227
Champion Stats
8W - 9L
1,555 SR
Queue Stats
15W - 19L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
59
3 / 2 / 20
2,810
255
30,318
21,503
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 16% during Shatter.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 2.5s.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

45
16 / 5 / 25
3,260
296
82,868
33,466
0
Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 25% while Hunter's Mark is active.

Level 5

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Hunting Season

Hunting Season

Hunter's Mark

Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 1

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Moji
33
18 / 5 / 14
3,141
286
65,805
44,748
0
Fluffy

Fluffy

Armor

Increase your maximum Health by 50.

Level 1

Cozy

Cozy

Magic Barrier

Heal for 200 every 1s while Magic Barrier is active.

Level 4

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 5% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 1

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 35% while at or below 50% Health.

Level 5

Shimmering

Shimmering

Magic Barrier

Reduce the Cooldown of Magic Barrier by 2s.

Level 4

Toot

Toot

Scamper

Using Scamper Heals allies within 25 units and you for 600 over 3s.

Level 1

Fernando
25
5 / 3 / 18
3,192
290
51,686
67,242
29,172
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

54
9 / 3 / 21
2,963
269
63,122
17,621
64,866
Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 2s.

Level 5

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 150.

Level 1

Scribe's Wit

Scribe's Wit

Nullify

Reduce the Cooldown of Nullify by 3s.

Level 3

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 10% for 2s.

Level 1

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 50% during Recharge and for 3s after it ends.

Level 5

Direct Current

Direct Current

Nullify

Double the range at which you can use Nullify.

Level 1

Bans
Bomb KingKhan
Team 1 Score

4

VS

Team 2 Score

1

Bans
VatuCaspian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
EM1LYy
Barik
45
2 / 12 / 5
2,340
213
28,617
80,357
41,434
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

54
0 / 8 / 8
2,588
235
11,015
43,683
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 3

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Arcane Focus

Arcane Focus

Spirit Link

Heal for 20 every 1s while Spirit Linked to an ally.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

50
7 / 13 / 1
2,205
200
43,269
37,860
0
Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 5%.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Tick Tock

Tick Tock

Armor

Reset the Cooldown of Grappling Hook after falling to or below 20% Health.

Level 4

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 10%.

Level 1

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 20% while in Automatic fire mode.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

59
1 / 8 / 5
2,494
227
50,819
97,671
15,031
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Caretaker

Caretaker

Warder's Field

Heal for 66 every 1s while standing in Warder's Field.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Kinessa
MistaGrimm93
Kinessa
26
8 / 10 / 3
2,626
239
50,860
34,228
0
Restore

Restore

Transporter

Heal for 6% of your maximum Health after Teleporting with Transporter.

Level 1

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 60%.

Level 3

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 4.

Level 4

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.

Level 4

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 23s
Objective Time
6m 13s
149
Kill Participation
40
51
Kills
18
18
Deaths
51
98
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ying
3
2
20
6.5
W
16
5
25
5.7
W
Moji
18
5
14
5
L
Barik
EM1LYy
Barik
2
12
5
0.38
L
0
8
8
0.5
L
7
13
1
0.58
W
Fernando
5
3
18
4.67
L
1
8
5
0.44
L
Kinessa
MistaGrimm93
Kinessa
8
10
3
0.95
W
9
3
21
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

293,799
Damage
184,580
184,580
Taken
293,799
94,038
Shielding
56,465
125,527
Healing
142,963
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Ying
30,318
16,176
80,433
17,105
21,503
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
82,868
71,974
0
2,532
33,466
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

W
Moji
65,805
65,805
4,762
15,679
44,748
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
Barik
EM1LYy
Barik
28,617
28,617
0
6,475
80,357
41,434
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
11,015
9,583
104,626
25,697
43,683
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
43,269
39,757
0
2,169
37,860
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Fernando
51,686
40,191
0
2,407
67,242
29,172
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
50,819
41,964
0
3,756
97,671
15,031
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Kinessa
MistaGrimm93
Kinessa
50,860
32,226
0
240
34,228
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
63,122
54,353
0
2,609
17,621
64,866
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Damage Done by Role

Damage Taken by Role