Player Matchup

Viktor
Viktor
Andrew15141
Viktor
Level 5
Champion Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Atlas
Atlas
BLACKICE0822
Atlas
Level 192
Champion Stats
12W - 17L
1,447 SR
Queue Stats
381W - 377L
1,495 Elo+
Solo
Grover
Grover
KOF_JULIO77
Grover
Level 10
Champion Stats
4W - 4L
1,580 SR
Queue Stats
15W - 32L
1,326 Elo+
Party 1
Kasumi
Kasumi
KasumisBra
Kasumi
Level 34
Champion Stats
9W - 8L
1,703 SR
Queue Stats
73W - 58L
1,626 Elo+
Party 1
Vatu
Vatu
Normally_B
Vatu
Level 202
Champion Stats
4W - 9L
1,575 SR
Queue Stats
121W - 136L
1,457 Elo+
Party 4
Team Averages
Level 89
1,561 SR
1,481 Elo+

VS

Team Averages
Level 252
1,510 SR
1,559 Elo+
Buck
Buck
ColtonAmos84441
Buck
Level 53
Champion Stats
2W - 0L
1,298 SR
Queue Stats
39W - 28L
1,556 Elo+
Party 3
Barik
Barik
Heiins
Barik
Level 18
Champion Stats
5W - 9L
1,423 SR
Queue Stats
44W - 40L
1,516 Elo+
Party 2
Seris
Seris
Purplereign4230
Seris
Level 152
Champion Stats
21W - 20L
1,580 SR
Queue Stats
212W - 219L
1,590 Elo+
Party 2
Tyra
Tyra
canutillo5445
Tyra
Level 999
Champion Stats
11W - 7L
1,679 SR
Queue Stats
431W - 451L
1,540 Elo+
Solo
Maeve
Maeve
nba2kisdooky
Maeve
Level 38
Champion Stats
10W - 5L
1,571 SR
Queue Stats
41W - 25L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Viktor
2
3 / 13 / 7
2,129
177
36,594
45,485
0
Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 50.

Level 1

Hit and Run

Hit and Run

Armor

Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.

Level 3

Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 30%.

Level 2

Burst Mode

Burst Mode

Weapon

Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.

Level 1

54
2 / 7 / 6
2,227
186
46,736
84,744
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Grover
7
0 / 9 / 17
2,298
192
17,527
45,062
4,959
Force of Nature

Force of Nature

Armor

Gain a 600-Health Shield for 3s after dropping to or below 50% Health.

Level 4

Nature's Quickness

Nature's Quickness

Vine

Increase your Movement Speed by 8% for 2s after using Vine.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.

Level 1

Barkskin

Barkskin

Armor

Increase your maximum Health by 300.

Level 4

Rebound

Rebound

Armor

Increase your Healing received by 25% while at or below 50% Health.

Level 5

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

Kasumi
KasumisBra
Kasumi
26
17 / 5 / 8
3,340
278
75,130
40,969
0
Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 0.5s.

Level 1

Limitless

Limitless

Decrease the Cooldown of Body and Soul by 3s.

Level 5

Essence Drain

Essence Drain

Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.

Level 3

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.

Level 1

Folk Tales

Folk Tales

Increase your maximum Health by 250.

Level 5

Unfinished Business

Unfinished Business

Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize

Level 1

52
8 / 11 / 6
2,439
203
31,418
33,751
0
Outnumbered

Outnumbered

Shadow Bombs

Generate 3 Ammo after hitting at least one enemy with Shadow Bombs.

Level 3

Tranquility

Tranquility

Armor

Increase your base jump height by 90%.

Level 3

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 2

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Retribution

Retribution

Ambush

Increase the Radius and Effective Radius of the damage from Ambush by 75%.

Level 5

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
40
12 / 6 / 8
2,878
240
50,868
58,775
0
Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 30% for 2s after using Recovery.

Level 5

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.

Level 2

Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 5s.

Level 5

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.

Level 1

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 20% for 3s after using Net Shot.

Level 2

Bulk Up

Bulk Up

Recovery

Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.

Level 1

Barik
Heiins
Barik
11
6 / 4 / 18
3,025
252
52,618
45,372
49,288
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

26
2 / 5 / 14
2,599
217
17,398
28,857
0
Blood Pact

Blood Pact

Restore Soul

Heal for 280 every 1s while channeling Restore Soul.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 6.

Level 3

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.

Level 1

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

59
12 / 5 / 12
3,124
260
73,320
30,956
0
Salamander Hide

Salamander Hide

Fire Bomb

Reduce the damage you deal to yourself with Fire Bomb by 60%.

Level 3

Hunting Season

Hunting Season

Hunter's Mark

Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 3

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 2.4s.

Level 4

Turn The Table

Turn The Table

Nade Launcher

Heal for 60 for each enemy hit with Nade Launcher.

Level 1

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

22
13 / 10 / 6
2,940
245
55,807
43,445
0
Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 1s.

Level 2

Savagery

Savagery

Pounce

Heal for 140 after using Pounce.

Level 2

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Patch Up

Patch Up

Nine Lives

Heal for an additional 400 with Nine Lives.

Level 5

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 8s
Objective Time
5m 20s
74
Kill Participation
103
30
Kills
45
45
Deaths
30
44
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Viktor
3
13
7
0.5
L
2
7
6
0.71
W
12
6
8
2.67
W
Barik
Heiins
Barik
6
4
18
3.75
L
Grover
0
9
17
0.94
L
Kasumi
KasumisBra
Kasumi
17
5
8
4.2
L
8
11
6
1
W
2
5
14
1.8
W
12
5
12
3.6
W
13
10
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

207,405
Damage
250,011
250,011
Taken
207,405
4,959
Shielding
49,288
108,592
Healing
124,336
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Viktor
36,594
26,439
0
2,209
45,485
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
46,736
46,736
0
15,702
84,744
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
50,868
48,561
0
18,096
58,775
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Barik
Heiins
Barik
52,618
52,618
0
5,189
45,372
49,288
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Grover
17,527
16,154
48,368
19,729
45,062
4,959
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Kasumi
KasumisBra
Kasumi
75,130
57,997
0
17,552
40,969
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

L
31,418
24,427
0
5,032
33,751
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
17,398
14,858
67,476
17,970
28,857
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
73,320
43,949
0
3,159
30,956
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
55,807
50,553
0
12,446
43,445
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role