Player Matchup

Grohk
Grohk
Diamond IV
Dedsec92600
Grohk
Diamond IV
Level 646
Champion Stats
332W - 216L
1,732 SR
Queue Stats
481W - 436L
1,616 Elo+
Party 2
Tiberius
Tiberius
Platinum III
EriсСartman
Tiberius
Platinum III
Level 372
Champion Stats
31W - 30L
1,657 SR
Queue Stats
432W - 414L
1,652 Elo+
Party 3
Skye
Skye
Platinum V
FreezeStyle174
Skye
Platinum V
Level 247
Champion Stats
6W - 3L
1,633 SR
Queue Stats
335W - 295L
1,559 Elo+
Solo
Terminus
Terminus
Diamond III
MaelLaSauterelle
Terminus
Diamond III
Level 769
Champion Stats
337W - 228L
1,727 SR
Queue Stats
406W - 353L
1,616 Elo+
Party 2
Grover
Grover
Diamond V
SandayuOda
Grover
Diamond V
Level 920
Champion Stats
32W - 34L
1,620 SR
Queue Stats
1,084W - 1,034L
1,665 Elo+
Party 3
Team Averages
Platinum I
Platinum I
Average Tier
Level 591
1,674 SR
1,622 Elo+

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 641
1,594 SR
1,599 Elo+
Rei
Rei
Diamond III
Asharone
Rei
Diamond III
Level 999
Champion Stats
5W - 8L
1,522 SR
Queue Stats
236W - 227L
1,614 Elo+
Party 1
Inara
Inara
Platinum II
Lianorka
Inara
Platinum II
Level 337
Champion Stats
63W - 83L
1,544 SR
Queue Stats
273W - 264L
1,578 Elo+
Party 1
Lian
Lian
Gold III
TAMARIKA
Lian
Gold III
Level 162
Champion Stats
10W - 8L
1,584 SR
Queue Stats
189W - 188L
1,552 Elo+
Solo
Yagorath
Yagorath
Diamond IV
Voraciusum
Yagorath
Diamond IV
Level 999
Champion Stats
13W - 6L
1,733 SR
Queue Stats
1,357W - 1,329L
1,600 Elo+
Solo
Buck
Buck
Platinum III
Нцяеиsони
Buck
Platinum III
Level 707
Champion Stats
31W - 25L
1,586 SR
Queue Stats
148W - 136L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
3 / 7 / 27
3,775
236
67,700
71,698
0
Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 50.

Level 1

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 150.

Level 1

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.

Level 3

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Tiberius
EriсСartman
Tiberius
59
13 / 10 / 13
3,604
225
99,080
52,829
0
Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 3 Ammo after activating Combat Trance.

Level 3

Test of Strength

Test of Strength

Combat Trance

Heal for 135 every 1s while Combat Trance is active.

Level 3

Honed Senses

Honed Senses

Combat Trance

Generate 2.4% Ultimate charge every 1s while Combat Trance is active.

Level 4

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 60.

Level 4

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

58
6 / 13 / 10
2,844
178
97,832
65,866
0
Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Specter

Specter

Smoke Screen

Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.

Level 1

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.

Level 2

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.

Level 3

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 500 over 2s while in Smoke Screen.

Level 4

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

56
14 / 6 / 15
4,233
265
91,854
149,706
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 100.

Level 1

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Grover
SandayuOda
Grover
59
5 / 9 / 28
3,852
241
54,894
55,966
0
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 12%.

Level 3

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.2000000000000002s.

Level 3

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Bans
Bomb KingYing
Team 1 Score

3

VS

Team 2 Score

4

Bans
DrogozCaspian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
3 / 7 / 25
4,904
307
45,078
37,536
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 3

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Inara
Lianorka
Inara
44
5 / 6 / 12
4,422
276
77,142
124,111
36,791
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Lian
51
6 / 12 / 12
3,956
247
71,704
52,981
0
Noble Crest

Noble Crest

Armor

Increase your maximum Health by 100.

Level 2

Divine Right

Divine Right

Grace

Gain 10% Movement Speed for 3s after using Grace.

Level 2

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 5 units.

Level 1

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Yagorath
Voraciusum
Yagorath
59
14 / 7 / 20
4,758
297
91,731
121,635
19,597
End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.

Level 5

Ancient Wounds

Ancient Wounds

Piercing Quills

Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.

Level 2

Towering Presence

Towering Presence

Armor

Increase the Health of your Ultimate Health pool by 200.

Level 1

Violent Birth

Violent Birth

Hardening

Reduce the Cooldown of Acceleration by 4s after activating Hardening.

Level 5

Deadly Predator

Deadly Predator

Weapon

Increase your maximum acid capacity by 16%.

Level 2

Sight Begets Strength

Sight Begets Strength

Primal Vision

Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.

Level 1

54
20 / 9 / 15
4,779
299
110,410
65,029
0
Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Seismic Wave

Seismic Wave

Heroic Leap

Reduce the Cooldown of Heroic Leap by 0.5s.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.

Level 1

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 15%.

Level 3

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 39s
Objective Time
11m 50s
134
Kill Participation
132
41
Kills
48
45
Deaths
41
93
Assists
84
Player
Kills
Deaths
Assists
KDA
W
3
7
25
2.21
L
3
7
27
2.36
L
Tiberius
EriсСartman
Tiberius
13
10
13
1.95
L
6
13
10
0.85
W
Inara
Lianorka
Inara
5
6
12
1.83
L
14
6
15
3.58
L
Grover
SandayuOda
Grover
5
9
28
2.11
W
Lian
6
12
12
1
W
Yagorath
Voraciusum
Yagorath
14
7
20
3.43
W
20
9
15
3.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

411,360
Damage
396,065
396,065
Taken
401,292
0
Shielding
56,388
291,733
Healing
248,307
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
45,078
44,258
201,042
21,976
37,536
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

L
67,700
44,797
78,298
38,744
71,698
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Tiberius
EriсСartman
Tiberius
99,080
65,527
0
6,837
52,829
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
97,832
54,144
0
16,026
65,866
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Inara
Lianorka
Inara
77,142
53,849
0
2,099
124,111
36,791
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

L
91,854
77,486
0
12,035
149,706
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Grover
SandayuOda
Grover
54,894
46,288
108,252
31,541
55,966
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Lian
71,704
69,100
0
1,853
52,981
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

W
Yagorath
Voraciusum
Yagorath
91,731
41,423
0
8,032
121,635
19,597
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
110,410
89,929
0
13,305
65,029
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role