Player Matchup

Buck
Buck
Gold V
Genesi12
Buck
Gold V
Level 710
Champion Stats
17W - 16L
1,508 SR
Queue Stats
1,157W - 1,175L
1,451 Elo+
Solo
Saati
Saati
Platinum V
NEMOkakanaka
Saati
Platinum V
Level 165
Champion Stats
7W - 10L
1,620 SR
Queue Stats
477W - 500L
1,499 Elo+
Solo
Khan
Khan
Silver I
XEQte7
Khan
Silver I
Level 440
Champion Stats
3W - 3L
1,630 SR
Queue Stats
81W - 65L
1,458 Elo+
Solo
Inara
Inara
Silver V
glik20
Inara
Silver V
Level 108
Champion Stats
5W - 4L
1,576 SR
Queue Stats
11W - 15L
1,437 Elo+
Party 2
Grover
Grover
Silver V
werindam
Grover
Silver V
Level 118
Champion Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,437 Elo+
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 308
1,567 SR
1,456 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 371
1,492 SR
1,476 Elo+
Androxus
Androxus
Gold III
Axisday
Androxus
Gold III
Level 999
Champion Stats
2W - 8L
1,056 SR
Queue Stats
462W - 440L
1,489 Elo+
Solo
Tyra
Tyra
Gold III
DirtySnowman
Tyra
Gold III
Level 370
Champion Stats
38W - 34L
1,640 SR
Queue Stats
674W - 668L
1,527 Elo+
Solo
Makoa
Makoa
Silver I
Remora_sama
Makoa
Silver I
Level 103
Champion Stats
0W - 1L
1,659 SR
Queue Stats
19W - 22L
1,443 Elo+
Party 1
Ash
Ash
Gold III
ZalemBachae
Ash
Gold III
Level 313
Champion Stats
55W - 52L
1,603 SR
Queue Stats
122W - 145L
1,512 Elo+
Solo
Seris
Seris
Silver V
hassanfalah23
Seris
Silver V
Level 72
Champion Stats
2W - 2L
1,503 SR
Queue Stats
12W - 18L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Buck
59
12 / 8 / 10
3,447
246
71,200
44,626
0
Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 5s.

Level 5

No Escape

No Escape

Weapon

Increase your Movement Speed by 7% for 5s after getting a Killing Blow or Elimination.

Level 1

Giga Siphon

Giga Siphon

Recovery

Increase your Movement Speed by 12% while Recovery is active.

Level 1

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 40% for 3s after using Net Shot.

Level 4

Bully

Bully

Net Shot

Gain 48% Lifesteal against targets Slowed by Net Shot.

Level 4

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

55
18 / 7 / 15
4,321
309
128,684
36,278
0
Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 6% for 2.5s after Ricochet is deployed.

Level 2

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 15%.

Level 5

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Khan
XEQte7
Khan
58
12 / 7 / 16
3,879
277
46,715
98,111
57,252
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Platemail

Platemail

Armor

Increase your maximum Health by 150.

Level 1

Martial Law

Martial Law

Commander's Grab

Generate 10 Ammo after activating Commander's Grab.

Level 2

Bloodthirst

Bloodthirst

Armor

Gain 12% Lifesteal.

Level 3

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Inara
glik20
Inara
40
7 / 6 / 18
4,318
308
79,556
79,769
16,328
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Cloudbreaker

Cloudbreaker

Impasse

Increase the Health of Impasse by 500.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Grover
werindam
Grover
51
7 / 11 / 31
4,316
308
54,158
60,364
1,400
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Bans
YingCaspian
Team 1 Score

4

VS

Team 2 Score

2

Bans
Betty la BombaZhin
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
Axisday
Androxus
59
10 / 14 / 7
2,837
203
59,793
57,685
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Marksman

Marksman

Defiance

Generate 3 Ammo after hitting an enemy with Defiance.

Level 3

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 10%.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

56
11 / 7 / 16
3,396
243
106,394
54,069
0
Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 15% while Hunter's Mark is active.

Level 3

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 2.4s.

Level 4

Hunting Season

Hunting Season

Hunter's Mark

Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 4

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

34
5 / 13 / 9
2,788
199
49,618
121,960
39,707
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 40%.

Level 4

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Rampage

Rampage

Armor

Increase your Movement Speed by 32% for 4s after getting an Elimination.

Level 4

Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

52
11 / 13 / 13
3,127
223
90,899
105,078
52,714
Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.

Level 3

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 40%.

Level 5

Level 1

34
2 / 9 / 13
2,544
182
12,444
41,521
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

13m 20s
Objective Time
5m 36s
146
Kill Participation
97
56
Kills
39
39
Deaths
56
90
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Androxus
Axisday
Androxus
10
14
7
0.96
L
11
7
16
2.71
W
Buck
12
8
10
2.13
W
18
7
15
3.64
L
5
13
9
0.73
W
Khan
XEQte7
Khan
12
7
16
2.86
L
11
13
13
1.35
W
Inara
glik20
Inara
7
6
18
2.67
L
2
9
13
0.94
W
Grover
werindam
Grover
7
11
31
2.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

380,313
Damage
319,148
319,148
Taken
380,313
74,980
Shielding
92,421
183,087
Healing
142,019
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Androxus
Axisday
Androxus
59,793
47,659
0
8,144
57,685
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
106,394
72,797
0
9,866
54,069
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Buck
71,200
65,732
0
11,320
44,626
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
128,684
37,089
0
5,117
36,278
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

L
49,618
45,352
0
1,300
121,960
39,707
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Khan
XEQte7
Khan
46,715
42,135
11,045
32,987
98,111
57,252
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
90,899
81,802
0
985
105,078
52,714
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Inara
glik20
Inara
79,556
64,444
0
8,638
79,769
16,328
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
12,444
10,660
102,779
18,945
41,521
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Grover
werindam
Grover
54,158
42,536
82,810
31,170
60,364
1,400
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role