Player Matchup

Saati
Saati
Platinum IV
Bakshev
Saati
Platinum IV
Level 278
Champion Stats
16W - 17L
1,623 SR
Queue Stats
195W - 165L
1,541 Elo+
Party 1
Ash
Ash
Bronze III
ITACHIXX
Ash
Bronze III
Level 214
Champion Stats
3W - 0L
1,500 SR
Queue Stats
37W - 27L
1,428 Elo+
Solo
Jenos
Jenos
Silver I
PepeGames1055
Jenos
Silver I
Level 108
Champion Stats
3W - 0L
1,500 SR
Queue Stats
58W - 61L
1,508 Elo+
Party 2
Fernando
Fernando
Silver IV
Vornlezt
Fernando
Silver IV
Level 354
Champion Stats
46W - 37L
1,586 SR
Queue Stats
148W - 129L
1,488 Elo+
Party 1
Koga
Koga
Gold V
genosvaudo
Koga
Gold V
Level 73
Champion Stats
8W - 1L
1,859 SR
Queue Stats
68W - 62L
1,527 Elo+
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 205
1,614 SR
1,498 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 582
1,595 SR
1,497 Elo+
Torvald
Torvald
Silver I
ArrowGreenBr
Torvald
Silver I
Level 210
Champion Stats
100W - 78L
1,694 SR
Queue Stats
225W - 233L
1,503 Elo+
Party 3
Cassie
Cassie
Gold II
Niklaus-_-br
Cassie
Gold II
Level 96
Champion Stats
0W - 1L
1,500 SR
Queue Stats
147W - 95L
1,609 Elo+
Party 3
Androxus
Androxus
Gold III
NoveleiroDoAmor
Androxus
Gold III
Level 868
Champion Stats
49W - 46L
1,624 SR
Queue Stats
367W - 353L
1,507 Elo+
Party 3
Inara
Inara
Gold III
Saphyra01
Inara
Gold III
Level 735
Champion Stats
228W - 212L
1,550 SR
Queue Stats
420W - 451L
1,499 Elo+
Party 3
Grover
Grover
Bronze III
Vermeio999
Grover
Bronze III
Level 999
Champion Stats
37W - 31L
1,604 SR
Queue Stats
225W - 248L
1,367 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
Bakshev
Saati
50
18 / 3 / 12
3,378
282
87,393
29,450
0
Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Plated Leggings

Plated Leggings

Reduce Damage taken by 12% for 1.5s after using Blast Back.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

54
5 / 3 / 7
2,698
225
34,749
69,390
46,920
Battlement

Battlement

Siege Shield

Increase the duration of Siege Shield by 0.6s.

Level 1

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 16%.

Level 2

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 1.6s.

Level 2

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

48
4 / 4 / 26
3,205
267
20,368
22,676
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Fernando
Vornlezt
Fernando
57
2 / 4 / 12
2,905
242
30,124
50,410
65,373
Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

47
18 / 9 / 9
3,161
263
71,914
49,420
0
Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Level 1

Bans
KhanBomb King
Team 1 Score

4

VS

Team 2 Score

1

Bans
ZhinCaspian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Torvald
ArrowGreenBr
Torvald
53
4 / 10 / 8
2,482
207
52,678
43,417
83,348
Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 40% during Recharge and for 3s after it ends.

Level 4

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 450.

Level 3

Arcane Etching

Arcane Etching

Nullify

Gain a 100-Health Shield after activating Nullify.

Level 1

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 1.6s.

Level 4

Vital Grasp

Vital Grasp

Recharge

Heal for 225 after activating Recharge.

Level 3

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Cassie
47
6 / 8 / 10
2,697
225
55,856
30,698
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.

Level 4

Megaton

Megaton

Blast Shot

Increase the radius of Blast Shot's explosion by 20%.

Level 4

Tumble

Tumble

Armor

Increase your maximum Health by 100.

Level 2

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Kinetics

Kinetics

Blast Shot

Generate 2 Ammo for each enemy hit by Blast Shot.

Level 2

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Androxus
59
11 / 7 / 4
2,635
220
56,143
38,428
0
Quick Draw

Quick Draw

Weapon

Hitting a player with Revolver Heals you for 15.

Level 1

Abyss Walker

Abyss Walker

Nether Step

Heal for 120 after activating Nether Step.

Level 3

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Inara
Saphyra01
Inara
59
2 / 9 / 9
2,804
234
49,346
83,876
16,176
Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 5% while standing in Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Plateau

Plateau

Impasse

Gain a 125-Health Shield for 3s after activating Impasse.

Level 1

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Grover
Vermeio999
Grover
59
0 / 13 / 10
2,323
194
7,323
48,129
0
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 60% Health.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 4%.

Level 1

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.2000000000000002s.

Level 3

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 37s
Objective Time
4m 27s
113
Kill Participation
64
47
Kills
23
23
Deaths
47
66
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Torvald
ArrowGreenBr
Torvald
4
10
8
0.8
W
Saati
Bakshev
Saati
18
3
12
8
W
5
3
7
2.83
L
Cassie
6
8
10
1.38
L
Androxus
11
7
4
1.86
W
4
4
26
4.25
L
Inara
Saphyra01
Inara
2
9
9
0.72
L
Grover
Vermeio999
Grover
0
13
10
0.38
W
Fernando
Vornlezt
Fernando
2
4
12
2
W
18
9
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

244,548
Damage
221,346
221,346
Taken
244,548
112,293
Shielding
99,524
141,232
Healing
94,008
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Torvald
ArrowGreenBr
Torvald
52,678
44,160
0
1,597
43,417
83,348
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Saati
Bakshev
Saati
87,393
72,293
0
5,114
29,450
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
34,749
31,017
0
3,815
69,390
46,920
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Cassie
55,856
44,358
0
0
30,698
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Androxus
56,143
48,008
0
9,258
38,428
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
20,368
12,942
103,894
13,884
22,676
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Inara
Saphyra01
Inara
49,346
35,593
0
715
83,876
16,176
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Grover
Vermeio999
Grover
7,323
6,898
64,345
18,093
48,129
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Fernando
Vornlezt
Fernando
30,124
22,119
0
3,914
50,410
65,373
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
71,914
63,644
0
10,611
49,420
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role