Player Matchup

Seris
Seris
MIST_HoTwHeeLs19
Seris
Level 40
Champion Stats
3W - 2L
1,663 SR
Queue Stats
15W - 12L
1,500 Elo+
Party 1
Kasumi
Kasumi
PINWOL
Kasumi
Level 66
Champion Stats
7W - 2L
1,532 SR
Queue Stats
14W - 7L
1,766 Elo+
Solo
Drogoz
Drogoz
Plomits
Drogoz
Level 999
Champion Stats
20W - 16L
1,563 SR
Queue Stats
291W - 394L
1,575 Elo+
Solo
Tiberius
Tiberius
cheeseslappy
Tiberius
Level 168
Champion Stats
9W - 12L
1,443 SR
Queue Stats
51W - 55L
1,468 Elo+
Solo
Koga
Koga
i_spilled_water_
Koga
Level 56
Champion Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,566 Elo+
Party 1
Team Averages
Level 266
1,540 SR
1,575 Elo+

VS

Team Averages
Level 280
1,559 SR
1,564 Elo+
Imani
Imani
Dobertin
Imani
Level 831
Champion Stats
0W - 1L
1,567 SR
Queue Stats
76W - 74L
1,577 Elo+
Solo
Viktor
Viktor
Exnihila
Viktor
Level 65
Champion Stats
33W - 27L
1,605 SR
Queue Stats
46W - 41L
1,563 Elo+
Solo
Lian
Lian
PTFS_StormRaider
Lian
Level 52
Champion Stats
16W - 18L
1,446 SR
Queue Stats
25W - 28L
1,489 Elo+
Solo
VII
VII
gmoneysmooth
VII
Level 228
Champion Stats
66W - 50L
1,591 SR
Queue Stats
209W - 178L
1,489 Elo+
Solo
Koga
Koga
xxyzxxyz_112
Koga
Level 224
Champion Stats
5W - 6L
1,587 SR
Queue Stats
39W - 25L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
29
2 / 6 / 13
2,685
384
6,683
25,345
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 40%.

Level 5

Revenant

Revenant

Armor

Increase your maximum Health by 100.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 20%.

Level 2

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Agony

Agony

Restore Soul

For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.

Level 1

Kasumi
PINWOL
Kasumi
44
12 / 10 / 1
2,927
418
23,736
33,846
0
Folk Tales

Folk Tales

Increase your maximum Health by 150.

Level 3

Moonlit Haunting

Moonlit Haunting

Heal for 34 every 0.25s during Body and Soul.

Level 2

Limitless

Limitless

Decrease the Cooldown of Body and Soul by 3s.

Level 5

Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.

Level 2

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 1.5s.

Level 3

Unfinished Business

Unfinished Business

Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize

Level 1

Drogoz
Plomits
Drogoz
59
11 / 5 / 8
2,920
417
26,844
20,933
0
Propel

Propel

Thrust

Restore 40% of your maximum Booster fuel after using Thrust.

Level 4

Fuel Tank

Fuel Tank

Armor

Increase your Booster fuel capacity by 10%.

Level 1

Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.

Level 4

Rain of Fire

Rain of Fire

Thrust

Consume 15% less Booster fuel for 5s after using Thrust.

Level 1

Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 6s for each enemy hit with Fire Spit.

Level 5

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Tiberius
cheeseslappy
Tiberius
55
10 / 5 / 6
2,820
403
27,812
27,440
540
Primal Haste

Primal Haste

Combat Trance

Gain a 60-Health Shield for 4s after activating Combat Trance.

Level 1

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.

Level 1

Charisma

Charisma

Armor

Increase your maximum Health by 150.

Level 3

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

45
5 / 4 / 11
2,713
388
24,018
28,296
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 24%.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Gale Storm

Gale Storm

Skewer

Generate 37.5% Energy after earning a Killing Blow with Skewer.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Team 1 Score

4

VS

Team 2 Score

-6

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Imani
Dobertin
Imani
55
8 / 5 / 5
2,765
395
34,770
17,022
0
Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.

Level 2

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 20%.

Level 1

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.

Level 5

Mana Rift

Mana Rift

Armor

Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.

Level 1

Viktor
Exnihila
Viktor
25
2 / 12 / 4
2,370
339
15,500
27,657
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.

Level 5

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 18 Ammo for each enemy hit with Frag Grenade.

Level 3

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 60% while using Iron Sights.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.

Level 2

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

43
3 / 3 / 11
2,740
391
29,813
14,518
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Eagle's Emerald

Eagle's Emerald

Valor

Generate 1 Ammo for each enemy hit with Valor.

Level 1

Superiority

Superiority

Armor

Increase your maximum Ammo by 1.

Level 1

Present Arms

Present Arms

Presence

Heal for 300 after using Presence.

Level 3

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

50
11 / 9 / 6
3,232
462
43,036
27,824
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 10%.

Level 1

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.

Level 3

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 15%.

Level 3

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

28
6 / 11 / 6
2,705
386
12,741
22,072
0

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
79
Kill Participation
62
40
Kills
30
30
Deaths
40
39
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Imani
Dobertin
Imani
8
5
5
2.1
L
Viktor
Exnihila
Viktor
2
12
4
0.33
W
2
6
13
1.42
W
Kasumi
PINWOL
Kasumi
12
10
1
1.25
L
3
3
11
2.83
W
Drogoz
Plomits
Drogoz
11
5
8
3
W
Tiberius
cheeseslappy
Tiberius
10
5
6
2.6
L
11
9
6
1.56
W
5
4
11
2.63
L
6
11
6
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,093
Damage
135,860
135,860
Taken
109,093
540
Shielding
0
63,706
Healing
25,329
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Imani
Dobertin
Imani
34,770
14,402
0
6,023
17,022
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Viktor
Exnihila
Viktor
15,500
11,753
0
1,258
27,657
0
W
6,683
5,648
31,300
9,085
25,345
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Kasumi
PINWOL
Kasumi
23,736
19,988
0
6,200
33,846
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
29,813
26,613
0
8,519
14,518
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
Drogoz
Plomits
Drogoz
26,844
15,704
0
3,339
20,933
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Tiberius
cheeseslappy
Tiberius
27,812
22,512
0
8,839
27,440
540
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
43,036
29,102
0
9,457
27,824
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
24,018
22,018
0
4,943
28,296
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
12,741
12,741
0
72
22,072
0

Damage Done by Role

Damage Taken by Role