Player Matchup
VS
Match Stats
Eyes on the Prize
Precision Sights
Reduce your weapon recoil by 100% while using Precision Sights.
Level 5
Numbed Heart
Armor
Increase your maximum Health by 50.
Level 1
One Step Ahead
Armor
Increase your Movement Speed by 20%.
Level 5
Unchecked Ambition
Weapon
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Level 1
Lightweight Alloy
Precision Sights
Bring up Precision Sights 45% faster.
Level 3
Suspect Everyone
Armor
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
Level 1
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.2000000000000002s.
Level 3
Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Level 3
The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1
Level 3
Level 2
Level 3
Level 4
Level 3
Level 1
Savagery
Pounce
Heal for 140 after using Pounce.
Level 2
Walk it Off
Prowl
Heal for 160 every 1s while Prowl is active.
Level 4
Shred
Pounce
Reduce the Cooldown of Pounce by 1.5s.
Level 3
On Edge
Nine Lives
Reduce the Cooldown of Nine Lives by 3s.
Level 3
Patch Up
Nine Lives
Heal for an additional 240 with Nine Lives.
Level 3
Street Justice
Pounce
Pounce Executes targets at or below 35% Health.
Level 1
Shadow Affinity
Hidden
Reduce the Cooldown of Hidden by 5s.
Level 5
Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Level 3
Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Level 1
Decrepify
Poison Bolts
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Level 1
Ninja
Hidden
Increase your Movement Speed by 25% while Hidden is active.
Level 5
Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
Rolling Stones
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Plateau
Impasse
Gain a 375-Health Shield for 3s after activating Impasse.
Level 3
Caretaker
Warder's Field
Heal for 66 every 1s while standing in Warder's Field.
Level 3
Sacred Ground
Warder's Field
Reduce your damage taken by 5% while standing in Warder's Field.
Level 1
Crag
Impasse
Heal for 600 after activating Impasse.
Level 4
Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1
Conditioned
Armor
Increase your Movement Speed by 15%.
Level 5
Wicked Don't Rest
Combat Slide
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Level 2
Warrants Out
Combat Slide
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Level 3
Commencement
Combat Slide
Increase the travel distance of Combat Slide by 20%.
Level 2
Well-Oiled
Weapon
Increase your Reload Speed by 15%.
Level 3
Heroism
Combat Slide
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
Level 1
Grand Design
Mark of Fate
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 5
The Price of Salvation
Abyssal Reconstruction
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Level 2
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Level 5
Magistrate's Might
Armor
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Level 1
Battle-Ready
Armor
Increase your maximum Health by 100.
Level 2
Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Inheritance
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Superiority
Armor
Increase your maximum Ammo by 5.
Level 5
Highborn
Armor
Increase your Movement Speed by 3%.
Level 1
Manifest Destiny
Grace
Increase the travel distance of Grace by 15 units.
Level 3
Signet Ring
Presence
Increase your Movement Speed by 7% for 3s after using Presence.
Level 1
Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1
Fluffy
Armor
Increase your maximum Health by 250.
Level 5
Morning Breath
Familiar Spit
Increase your Movement Speed by 15% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Level 3
Nature's Blessing
Familiar Spit
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Level 1
Symbiotic
Armor
Increase the Healing you receive by 7% while at or below 50% Health.
Level 1
Scoot
Scamper
Reduce the Cooldown of Scamper by 2s.
Level 5
Toot
Scamper
Using Scamper Heals allies within 25 units and you for 600 over 3s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 15 units.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 30 units.
Level 2
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 30 units.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.