Player Matchup

Saati
Saati
NoAdvertising
Saati
Level 53
Champion Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,536 Elo+
Solo
Koga
Koga
Nvwrrr
Koga
Level 108
Champion Stats
4W - 5L
1,551 SR
Queue Stats
40W - 45L
1,512 Elo+
Solo
Khan
Khan
TuEdsoniaPapi
Khan
Level 49
Champion Stats
29W - 29L
1,582 SR
Queue Stats
68W - 72L
1,465 Elo+
Solo
Vora
Vora
demorY2K
Vora
Level 199
Champion Stats
960W - 966L
1,532 SR
Queue Stats
1,170W - 1,177L
1,502 Elo+
Solo
Ying
Ying
vernums
Ying
Level 65
Champion Stats
3W - 2L
1,499 SR
Queue Stats
61W - 59L
1,509 Elo+
Solo
Team Averages
Level 95
1,533 SR
1,505 Elo+

VS

Team Averages
Level 280
1,614 SR
1,485 Elo+
Strix
Strix
Laudamuss
Strix
Level 70
Champion Stats
176W - 155L
1,527 SR
Queue Stats
428W - 433L
1,498 Elo+
Solo
Azaan
Azaan
RKO-_AK47
Azaan
Level 951
Champion Stats
4W - 4L
1,657 SR
Queue Stats
743W - 745L
1,496 Elo+
Solo
Viktor
Viktor
RYZOJIN
Viktor
Level 213
Champion Stats
85W - 77L
1,628 SR
Queue Stats
499W - 457L
1,457 Elo+
Party 1
Khan
Khan
holyironclad
Khan
Level 77
Champion Stats
96W - 64L
1,557 SR
Queue Stats
706W - 719L
1,453 Elo+
Party 1
Grover
Grover
pypok2281337
Grover
Level 88
Champion Stats
2W - 0L
1,701 SR
Queue Stats
27W - 23L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
23
3 / 7 / 5
2,035
185
70,536
35,711
0
Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 10%.

Level 1

Hide

Hide

Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.

Level 1

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2s.

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Koga
Nvwrrr
Koga
36
3 / 7 / 4
1,900
173
53,633
31,502
0
Tenacious

Tenacious

Shadow Step

Heal for 120 after activating Shadow Step.

Level 3

Criminal Record

Criminal Record

Dragon Stance

Gain 14% Lifesteal while in Dragon Stance.

Level 4

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Guild Tactics

Guild Tactics

Skewer

Heal for 160 after hitting at least one enemy with Skewer.

Level 1

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

37
3 / 5 / 5
2,077
189
39,946
66,877
23,030
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Bloodthirst

Bloodthirst

Armor

Gain 20% Lifesteal.

Level 5

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 25 every 1s while Bulwark is active.

Level 1

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

Vora
32
6 / 7 / 2
1,746
159
29,229
19,770
2,100
Deadly Dance

Deadly Dance

Obliteration

Generate 3% Ultimate charge for each enemy hit by Obliteration.

Level 3

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 300 Shield for 5s after activating Tendril.

Level 4

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Ying
vernums
Ying
40
2 / 6 / 6
929
84
10,637
28,663
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Strix
Laudamuss
Strix
29
12 / 3 / 8
2,538
231
50,030
22,988
0
Grizzled

Grizzled

Armor

Increase your maximum Health by 250.

Level 5

Escape Plan

Escape Plan

Stealth

Heal for 200 after entering Stealth at or below 65% Health.

Level 2

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 30 Energy after getting an Elimination.

Level 2

Roost

Roost

Scope

Hits with Talon Rifle generate 3% Ultimate charge.

Level 3

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 3.

Level 3

Crack Shot

Crack Shot

Weapon

Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.

Level 1

Azaan
RKO-_AK47
Azaan
58
3 / 1 / 7
2,175
198
42,380
44,241
8,965
Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Duty is a Mountain

Duty is a Mountain

Increase the time until Ire starts to decay by 0.25s.

Level 1

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 750.

Level 5

Depths of Despair

Depths of Despair

Reduce the damage you take by 20% for 2s after activating Conviction.

Level 5

Indignation

Indignation

Reduce the Cooldown of Conviction by 1.2000000000000002s.

Level 3

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Viktor
RYZOJIN
Viktor
47
2 / 6 / 8
1,703
155
24,348
28,268
0
Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 150.

Level 3

XL Mag

XL Mag

Weapon

Increase your maximum Ammo by 2.

Level 1

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Run and Gun

Run and Gun

Hustle

Regenerate 8 Ammo every 1s while using Hustle.

Level 4

Scramble

Scramble

Hustle

Reduce damage taken by 15% while using Hustle.

Level 5

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

23
8 / 4 / 9
2,753
250
26,592
71,332
11,015
Hold the Line!

Hold the Line!

Battle Shout

Heal for an additional 240 after activating Battle Shout.

Level 3

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 100 every 1s while Bulwark is active.

Level 4

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 18%.

Level 3

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Grover
42
6 / 3 / 17
3,213
292
39,173
37,152
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Barkskin

Barkskin

Armor

Increase your maximum Health by 225.

Level 3

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.

Level 1

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 49s
Objective Time
5m 46s
39
Kill Participation
80
17
Kills
31
32
Deaths
17
22
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Strix
Laudamuss
Strix
12
3
8
5.33
L
3
7
5
0.79
L
Koga
Nvwrrr
Koga
3
7
4
0.71
W
Azaan
RKO-_AK47
Azaan
3
1
7
6.5
W
Viktor
RYZOJIN
Viktor
2
6
8
1
L
3
5
5
1.1
L
Vora
6
7
2
1
W
8
4
9
3.13
W
Grover
6
3
17
4.83
L
Ying
vernums
Ying
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

203,981
Damage
182,523
182,523
Taken
203,981
25,130
Shielding
19,980
93,220
Healing
147,576
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Strix
Laudamuss
Strix
50,030
49,011
0
2,647
22,988
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
70,536
48,999
0
2,161
35,711
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Koga
Nvwrrr
Koga
53,633
47,823
0
6,398
31,502
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Azaan
RKO-_AK47
Azaan
42,380
33,208
0
4,142
44,241
8,965
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Viktor
RYZOJIN
Viktor
24,348
19,646
0
7,139
28,268
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
39,946
35,921
0
12,407
66,877
23,030
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Vora
29,229
19,324
0
3,726
19,770
2,100
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
26,592
24,601
4,596
13,661
71,332
11,015
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Grover
39,173
31,390
87,447
27,944
37,152
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Ying
vernums
Ying
10,637
10,637
53,849
14,679
28,663
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role