Player Matchup
VS
Match Stats
It Waits
Power Siphon
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Level 4
It Watches
Armor
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Level 2
Powerslave
Power Siphon
Reduce the Movement Speed penalty during Power Siphon by 75%.
Level 5
Playing God
Power Siphon
Heal for 15% of the damage Absorbed by Power Siphon.
Level 3
Forsaken
Armor
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Level 1
Crush
Shatterfall
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
Level 1
Cold-Blooded
Ice Block
Reduce the Cooldown of Ice Block by 1.25s.
Level 1
Teleport
Blink
Increase the distance traveled by Blink by 18%.
Level 3
Swift Witch
Soar
Increase your Movement Speed during Soar by 21%.
Level 3
Keep Moving
Armor
Increase maximum Health by 120.
Level 4
Impact
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Snow Globe
Ice Storm
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
Level 1
Nectar
Seedling
Heal for 225 after using Seedling.
Level 3
Flora
Armor
Increase your maximum Health by 150.
Level 3
Antics
Weapon
Increase your Reload Speed by 15%.
Level 3
Pixie Dust
Dead Zone
Heal for 225 every 1s while standing in Dead Zone.
Level 3
Flitter
Flutter
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Level 3
Nightshade
Dead Zone
Dead Zone damage is increased to 650.
Level 1
Unstoppable
Blossom
Reduce your damage taken by 24% for 4s after using Blossom.
Level 4
Verdant Expanse
Blossom
Increase the radius of Blossom by 12%.
Level 3
Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 1.2s.
Level 2
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Level 5
Perennial
Blossom
Reduce the Cooldown of Blossom by 0.4s.
Level 1
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Napalm
Fire Bomb
Activating Fire Bomb heals you for 400 over 2s.
Level 4
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Level 3
Survivalist
Armor
Increase your maximum Health by 50.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Incensed
Fire Bomb
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Level 4
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Windwall
Rapid Shot
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Level 5
Swagger
Armor
Increase your maximum Health by 50.
Level 1
Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Level 2
Wanderlust
Armor
Increase your Movement Speed by 15%.
Level 5
Quicksand
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 1.2s.
Level 2
Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1
Depths of Despair
Reduce the damage you take by 12% for 2s after activating Conviction.
Level 3
Tools of Salvation
Increase your maximum Health by 300.
Level 2
Ad Eternum
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Level 2
Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5
Forged in Battle
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Level 3
Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1
Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 80%.
Level 4
Ancient Duty
Armor
Increase your maximum Health by 150.
Level 3
Arcane Flame
Inferno Cannon
Increase the Mana generation of Inferno Cannon by 30%.
Level 2
Draconic Will
Elemental Shift
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Level 4
Discipline
Elemental Shift
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Level 2
Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1
Elusive
Nether Step
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Level 4
Sleight of Hand
Nether Step
Generate 1 Ammo after activating Nether Step.
Level 1
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 20%.
Level 4
Power of the Abyss
Reversal
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Level 4
Seething Hatred
Weapon
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Level 2
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Level 3
Acrobat's Trick
Weapon
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Level 3
Shrewd Move
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Gift-Giver
Healing Potion
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Level 3
Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 24%.
Level 3
Combat Medic
Weapon
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 30 units.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.