Player Matchup

Lex
Lex
DestructiveThug
Lex
Level 299
Champion Stats
10W - 8L
1,457 SR
Queue Stats
364W - 390L
1,612 Elo+
Solo
Drogoz
Drogoz
LINGCHAN
Drogoz
Level 612
Champion Stats
186W - 176L
1,499 SR
Queue Stats
578W - 567L
1,471 Elo+
Solo
Khan
Khan
Morbid Mirage
Khan
Level 57
Champion Stats
1W - 2L
1,793 SR
Queue Stats
29W - 30L
1,501 Elo+
Solo
Koga
Koga
hideboy85
Koga
Level 87
Champion Stats
0W - 4L
1,281 SR
Queue Stats
138W - 165L
1,462 Elo+
Solo
Ying
Ying
taina_mgd
Ying
Level 30
Champion Stats
45W - 42L
1,554 SR
Queue Stats
107W - 125L
1,490 Elo+
Solo
Team Averages
Level 217
1,517 SR
1,507 Elo+

VS

Team Averages
Level 125
1,558 SR
1,535 Elo+
Inara
Inara
BearNuggz
Inara
Level 178
Champion Stats
1W - 1L
1,228 SR
Queue Stats
861W - 884L
1,493 Elo+
Party 1
Bomb King
Bomb King
DEADPHEONIX
Bomb King
Level 94
Champion Stats
33W - 33L
1,491 SR
Queue Stats
307W - 309L
1,556 Elo+
Solo
Skye
Skye
Foxkight
Skye
Level 240
Champion Stats
75W - 46L
1,645 SR
Queue Stats
234W - 222L
1,564 Elo+
Party 1
Talus
Talus
TacoDaCat
Talus
Level 76
Champion Stats
11W - 9L
1,528 SR
Queue Stats
31W - 24L
1,503 Elo+
Solo
Io
Io
ThomasBLD
Io
Level 39
Champion Stats
12W - 9L
1,898 SR
Queue Stats
27W - 23L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
4 / 6 / 4
1,628
233
37,915
25,138
0
Well-Oiled

Well-Oiled

Weapon

Increase your Reload Speed by 25%.

Level 5

Fortitude

Fortitude

In Pursuit

Heal for 75 for each shot hit while using In Pursuit.

Level 3

Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.

Level 2

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 30%.

Level 3

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Drogoz
LINGCHAN
Drogoz
45
4 / 2 / 1
1,250
179
33,441
7,387
0
Fuel Tank

Fuel Tank

Armor

Increase your Booster fuel capacity by 30%.

Level 3

Spitfire

Spitfire

Salvo

Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.

Level 5

Altitude

Altitude

Armor

Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.

Level 1

Hyper Boost

Hyper Boost

Salvo

Restore 4% of your Booster fuel each time Salvo hits an enemy.

Level 1

Decimate

Decimate

Salvo

Increase the explosion radius of Salvo by 75%.

Level 5

W.Y.R.M. Jets

W.Y.R.M. Jets

Armor

Increase your Movement Speed while using your Booster.

Level 1

23
2 / 7 / 4
1,430
204
15,921
60,573
21,502
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 100 every 1s while Bulwark is active.

Level 4

Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Martial Law

Martial Law

Commander's Grab

Generate 5 Ammo after activating Commander's Grab.

Level 1

Open Fire!

Open Fire!

Battle Shout

Generate 4 Ammo after activating Battle Shout.

Level 1

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Koga
54
2 / 6 / 5
1,206
172
35,806
16,972
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 60 every 1s while Agility is active.

Level 3

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 12%.

Level 3

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Ying
14
1 / 6 / 5
1,301
186
34,795
17,407
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
BearNuggz
Inara
51
3 / 3 / 9
2,368
338
21,243
59,981
12,957
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Bomb King
DEADPHEONIX
Bomb King
37
8 / 2 / 4
2,017
288
22,459
17,751
0
Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.

Level 1

Royal Decree

Royal Decree

Detonate

Increase your Reload Speed by 16% for 3s after using Detonate.

Level 4

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 250.

Level 5

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

Countdown

Countdown

Grumpy Bomb

Reduce the Cooldown of Grumpy Bomb by 0.8s.

Level 1

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Skye
55
9 / 3 / 7
2,268
324
38,866
26,534
0
Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 3.2s.

Level 4

Cloak

Cloak

Hidden

Increase the duration of Hidden by 4s.

Level 4

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.

Level 2

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 250 over 2s while in Smoke Screen.

Level 2

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Talus
TacoDaCat
Talus
58
4 / 3 / 7
1,948
278
22,760
27,794
0
Spirited

Spirited

Armor

Increase your maximum Health by 250

Level 5

Revitalize

Revitalize

Rune of Travel

Heal for 200 after Teleporting to your Rune of Travel.

Level 2

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 16% while Rune of Travel is active.

Level 2

Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 0.6000000000000001s.

Level 3

Last Remnant

Last Remnant

Weapon

Increase your maximum Ammo by 12.

Level 3

Faustian Bargain

Faustian Bargain

Rune of Travel

Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.

Level 1

18
3 / 2 / 9
2,464
352
22,149
25,818
0
Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 1% Moonlight every 1s while not using Moonlight.

Level 1

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Restored Faith

Restored Faith

Moonlight

Heal for 50 every time you Heal an ally with Moonlight.

Level 5

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.

Level 3

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.

Level 1

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 9s
Objective Time
7m 46s
32
Kill Participation
63
13
Kills
27
27
Deaths
13
19
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Inara
BearNuggz
Inara
3
3
9
2.5
W
Bomb King
DEADPHEONIX
Bomb King
8
2
4
5
L
4
6
4
1
W
Skye
9
3
7
4.17
L
Drogoz
LINGCHAN
Drogoz
4
2
1
2.25
L
2
7
4
0.57
W
Talus
TacoDaCat
Talus
4
3
7
2.5
W
3
2
9
3.75
L
Koga
2
6
5
0.75
L
Ying
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

157,878
Damage
127,477
127,477
Taken
157,878
21,502
Shielding
12,957
52,070
Healing
109,080
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Inara
BearNuggz
Inara
21,243
19,297
0
6,411
59,981
12,957
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Bomb King
DEADPHEONIX
Bomb King
22,459
20,233
0
3,742
17,751
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
37,915
35,551
0
3,205
25,138
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Skye
38,866
25,359
0
6,527
26,534
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Drogoz
LINGCHAN
Drogoz
33,441
26,428
0
823
7,387
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
15,921
15,301
674
10,646
60,573
21,502
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Talus
TacoDaCat
Talus
22,760
22,155
0
7,481
27,794
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
22,149
20,167
65,005
19,914
25,818
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Koga
35,806
31,876
0
4,119
16,972
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Ying
34,795
15,685
29,739
2,864
17,407
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role