Player Matchup

Ying
Ying
HighAndLowkey
Ying
Level 8
Champion Stats
23W - 13L
1,517 SR
Queue Stats
172W - 164L
1,506 Elo+
Party 2
Lex
Lex
HyperKh1Dx
Lex
Level 264
Champion Stats
104W - 72L
1,633 SR
Queue Stats
348W - 296L
1,611 Elo+
Party 1
Tyra
Tyra
Leejaa7979
Tyra
Level 175
Champion Stats
57W - 51L
1,576 SR
Queue Stats
437W - 392L
1,590 Elo+
Party 1
Jenos
Jenos
Mr Muscle v2173
Jenos
Level 251
Champion Stats
1,398W - 838L
1,648 SR
Queue Stats
1,715W - 1,063L
1,668 Elo+
Party 1
Azaan
Azaan
Rangaistus
Azaan
Level 145
Champion Stats
3W - 0L
1,500 SR
Queue Stats
126W - 125L
1,635 Elo+
Party 2
Team Averages
Level 169
1,575 SR
1,602 Elo+

VS

Team Averages
Level 419
1,581 SR
1,533 Elo+
Barik
Barik
Ugibugi318
Barik
Level 431
Champion Stats
24W - 10L
1,703 SR
Queue Stats
159W - 144L
1,580 Elo+
Solo
Yagorath
Yagorath
al2pacino
Yagorath
Level 634
Champion Stats
805W - 714L
1,511 SR
Queue Stats
3,833W - 3,967L
1,613 Elo+
Solo
Grohk
Grohk
bololocznik
Grohk
Level 34
Champion Stats
2W - 4L
1,500 SR
Queue Stats
24W - 32L
1,468 Elo+
Solo
Willo
Willo
fabiz_54
Willo
Level 889
Champion Stats
16W - 29L
1,411 SR
Queue Stats
213W - 225L
1,580 Elo+
Solo
Lex
Lex
santory1
Lex
Level 106
Champion Stats
1W - 1L
1,778 SR
Queue Stats
12W - 16L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
5
2 / 0 / 15
2,139
306
22,638
1,921
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

56
9 / 1 / 7
1,965
281
22,723
17,202
0
Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 20%.

Level 2

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.

Level 5

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Inescapable

Inescapable

Retribution

Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.

Level 1

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

35
3 / 0 / 8
1,796
257
19,956
14,944
0
Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 10.

Level 5

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 10% while Hunter's Mark is active.

Level 2

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 8% for 3s after using Nade Launcher.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

47
5 / 0 / 19
2,049
293
15,975
3,370
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Azaan
52
9 / 0 / 8
2,018
288
35,596
37,302
13,517
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 750.

Level 5

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Overwhelming Presence

Overwhelming Presence

Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.

Level 1

Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
57
0 / 2 / 1
940
134
23,866
22,770
27,276
Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Yagorath
al2pacino
Yagorath
57
0 / 5 / 1
826
118
3,192
30,241
0
24
0 / 8 / 0
871
124
14,343
25,711
0
Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 75%.

Level 5

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 1.2s.

Level 2

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.2s.

Level 1

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Willo
fabiz_54
Willo
59
0 / 6 / 0
859
123
18,107
17,472
0
Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 1.6s.

Level 2

Shenanigans

Shenanigans

Dead Zone

Increase your Movement Speed by 8% for 3s after activating Dead Zone.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Flora

Flora

Armor

Increase your maximum Health by 250.

Level 5

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

46
1 / 7 / 0
1,110
159
15,231
20,694
0
The Hunted

The Hunted

Retribution

You gain 25% Lifesteal against your Retribution target.

Level 5

Requip

Requip

Combat Slide

Generate 2 Ammo after activating Combat Slide.

Level 1

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.

Level 3

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 40% for 2s after Combat Slide ends.

Level 4

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 3s
Objective Time
12s
85
Kill Participation
3
28
Kills
1
1
Deaths
28
57
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
15
9.5
W
9
1
7
12.5
W
3
0
8
7
W
5
0
19
14.5
W
Azaan
9
0
8
13
L
Barik
0
2
1
0.25
L
Yagorath
al2pacino
Yagorath
0
5
1
0.1
L
0
8
0
0
L
Willo
fabiz_54
Willo
0
6
0
0
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,888
Damage
74,739
74,739
Taken
116,888
13,517
Shielding
27,276
68,117
Healing
25,886
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
22,638
18,848
22,532
1,076
1,921
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
22,723
22,123
0
0
17,202
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
19,956
17,763
0
0
14,944
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
15,975
7,698
35,626
1,357
3,370
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Azaan
35,596
25,549
0
7,526
37,302
13,517
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Barik
23,866
23,866
0
8,491
22,770
27,276
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Yagorath
al2pacino
Yagorath
3,192
904
0
0
30,241
0
L
14,343
7,882
8,581
8,114
25,711
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Willo
fabiz_54
Willo
18,107
15,477
0
106
17,472
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
15,231
15,231
0
594
20,694
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role