Player Matchup

Betty la Bomba
Betty la Bomba
JazzyTiger
Betty la Bomba
Level 72
Champion Stats
4W - 6L
1,500 SR
Queue Stats
250W - 213L
1,645 Elo+
Solo
Fernando
Fernando
PercentCoyote83
Fernando
Level 308
Champion Stats
2W - 2L
1,262 SR
Queue Stats
156W - 134L
1,606 Elo+
Solo
Io
Io
RAXIUM
Io
Level 919
Champion Stats
18W - 13L
1,680 SR
Queue Stats
164W - 153L
1,615 Elo+
Party 1
Evie
Evie
SGB_Kris09
Evie
Level 88
Champion Stats
9W - 19L
1,513 SR
Queue Stats
185W - 171L
1,531 Elo+
Party 1
Viktor
Viktor
anikanvader1
Viktor
Level 45
Champion Stats
15W - 7L
1,762 SR
Queue Stats
71W - 64L
1,549 Elo+
Solo
Team Averages
Level 286
1,543 SR
1,589 Elo+

VS

Team Averages
Level 526
1,636 SR
1,566 Elo+
Evie
Evie
Dankuld
Evie
Level 201
Champion Stats
35W - 35L
1,597 SR
Queue Stats
197W - 190L
1,573 Elo+
Solo
Grover
Grover
Kuorsaus
Grover
Level 664
Champion Stats
40W - 29L
1,619 SR
Queue Stats
342W - 334L
1,562 Elo+
Solo
Ash
Ash
Neilx21
Ash
Level 598
Champion Stats
45W - 54L
1,563 SR
Queue Stats
1,437W - 1,456L
1,504 Elo+
Solo
VII
VII
Proyecto40
VII
Level 167
Champion Stats
2W - 8L
1,817 SR
Queue Stats
177W - 161L
1,572 Elo+
Solo
Drogoz
Drogoz
WorstLv999
Drogoz
Level 999
Champion Stats
4W - 9L
1,585 SR
Queue Stats
226W - 215L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Betty la Bomba
JazzyTiger
Betty la Bomba
43
4 / 11 / 5
2,502
179
35,630
40,444
0
A Runaway

A Runaway

Hail of Bombs

Increase the explosion radius of Hail of Bombs' explosives by 30%.

Level 3

Queen's Reign

Queen's Reign

Cluster Grenade

Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.

Level 4

Eureka Moment

Eureka Moment

Weapon

Generate 1 ammo for every -400 explosive damage done.

Level 2

From Betty with Love

From Betty with Love

Cluster Grenade

Increase the explosion radius of Cluster Grenade's initial explosion by 12%.

Level 2

Bouncing Betty

Bouncing Betty

Explosive Personality

Heal for 120 for each use of Explosive Personality.

Level 4

Level 1

Fernando
58
4 / 8 / 12
3,321
237
39,489
82,811
83,899
Dire Need

Dire Need

Shield

Increase your Movement Speed by 40% while using Shield.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Io
59
8 / 8 / 16
3,368
241
43,548
34,139
0
Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Sky-Walker

Sky-Walker

Armor

Lower your gravity and increase your air control by 10% while firing your Light Bow.

Level 1

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.

Level 1

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.

Level 3

Moonlight Garden

Moonlight Garden

Weapon

Generate 10% Moonlight for each enemy hit with Light Bow.

Level 5

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

51
2 / 9 / 11
2,461
176
32,042
41,696
0
Impact

Impact

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 18%.

Level 3

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 14%.

Level 2

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 60% after getting an Elimination

Level 3

Flicker

Flicker

Blink

Heal for 60 after using Blink.

Level 2

Over the Moon

Over the Moon

Soar

Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.

Level 1

Viktor
23
19 / 9 / 10
3,969
284
97,273
49,015
0
Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.

Level 1

XL Mag

XL Mag

Weapon

Increase your maximum Ammo by 10.

Level 5

Predator

Predator

Iron Sights

Gain 10% Lifesteal while using Iron Sights.

Level 2

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 100% while using Iron Sights.

Level 5

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Evie
Dankuld
Evie
44
15 / 3 / 6
2,876
205
57,000
25,142
0
Impact

Impact

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 24%.

Level 4

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 40% after getting an Elimination

Level 2

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Grover
Kuorsaus
Grover
59
3 / 7 / 25
3,521
252
35,383
59,282
0
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.

Level 2

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Ash
59
3 / 9 / 12
3,042
217
30,637
80,084
29,358
Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 1.2s.

Level 2

Brawl

Brawl

Kinetic Burst

Heal for 600 over 2s for each enemy hit by Kinetic Burst.

Level 4

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 4s.

Level 5

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.

Level 3

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 8%.

Level 1

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

50
12 / 8 / 7
2,940
210
50,014
41,492
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Drogoz
WorstLv999
Drogoz
59
12 / 10 / 6
3,254
232
75,071
41,982
0
Decimate

Decimate

Salvo

Increase the explosion radius of Salvo by 30%.

Level 2

Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.

Level 3

Thrill of the Hunt

Thrill of the Hunt

Thrust

Reduce the Cooldown of Thrust by 39% after getting an Elimination.

Level 3

Rain of Fire

Rain of Fire

Thrust

Consume 45% less Booster fuel for 5s after using Thrust.

Level 3

Spitfire

Spitfire

Salvo

Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.

Level 4

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 39s
Objective Time
6m 19s
91
Kill Participation
101
37
Kills
45
45
Deaths
37
54
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Evie
Dankuld
Evie
15
3
6
6
W
Betty la Bomba
JazzyTiger
Betty la Bomba
4
11
5
0.59
L
Grover
Kuorsaus
Grover
3
7
25
2.21
L
Ash
3
9
12
1
W
Fernando
4
8
12
1.25
L
12
8
7
1.94
W
Io
8
8
16
2
W
2
9
11
0.83
L
Drogoz
WorstLv999
Drogoz
12
10
6
1.5
W
Viktor
19
9
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

247,982
Damage
248,105
248,105
Taken
247,982
83,899
Shielding
29,358
124,203
Healing
139,643
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Evie
Dankuld
Evie
57,000
55,226
0
4,575
25,142
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Betty la Bomba
JazzyTiger
Betty la Bomba
35,630
28,650
0
2,614
40,444
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Grover
Kuorsaus
Grover
35,383
31,284
80,687
39,097
59,282
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Ash
30,637
27,721
0
8,134
80,084
29,358
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Fernando
39,489
25,669
0
4,918
82,811
83,899
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
50,014
44,091
0
5,023
41,492
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Io
43,548
40,877
75,324
14,982
34,139
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
32,042
30,861
0
5,581
41,696
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Drogoz
WorstLv999
Drogoz
75,071
34,417
0
2,127
41,982
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Viktor
97,273
78,372
0
20,784
49,015
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role