Player Matchup

Jenos
Jenos
AriffNorzaza
Jenos
Level 89
Champion Stats
33W - 28L
1,558 SR
Queue Stats
110W - 114L
1,507 Elo+
Party 1
Vora
Vora
Fappingspree6969
Vora
Level 65
Champion Stats
5W - 4L
1,394 SR
Queue Stats
48W - 64L
1,370 Elo+
Party 1
Fernando
Fernando
Gotukola
Fernando
Level 75
Champion Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Strix
Strix
Greyfullabuster
Strix
Level 24
Champion Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 3
Kinessa
Kinessa
Hjgark
Kinessa
Level 95
Champion Stats
3W - 6L
1,480 SR
Queue Stats
43W - 31L
1,595 Elo+
Solo
Team Averages
Level 70
1,487 SR
1,495 Elo+

VS

Team Averages
Level 80
1,622 SR
1,499 Elo+
Lex
Lex
DJJJD
Lex
Level 11
Champion Stats
4W - 1L
1,664 SR
Queue Stats
9W - 8L
1,629 Elo+
Solo
Io
Io
DoctorMadBoy1
Io
Level 65
Champion Stats
14W - 9L
1,589 SR
Queue Stats
222W - 188L
1,517 Elo+
Party 2
Azaan
Azaan
JJSAVAGE6544
Azaan
Level 52
Champion Stats
2W - 1L
1,792 SR
Queue Stats
197W - 176L
1,567 Elo+
Party 2
Tyra
Tyra
muhammed5331
Tyra
Level 37
Champion Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,263 Elo+
Solo
Kasumi
Kasumi
xXNano9910Xx
Kasumi
Level 234
Champion Stats
7W - 4L
1,564 SR
Queue Stats
212W - 215L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
42
1 / 6 / 7
1,527
191
15,825
19,963
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

50
3 / 13 / 4
1,563
195
24,570
34,794
0
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Deadly Dance

Deadly Dance

Obliteration

Generate 1% Ultimate charge for each enemy hit by Obliteration.

Level 1

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 3s.

Level 5

Deafening Silence

Deafening Silence

Obliteration

Obliteration now Silences enemies hit for 1.65s.

Level 1

Fernando
Gotukola
Fernando
45
2 / 9 / 3
1,726
216
22,287
66,526
55,523
Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

28
2 / 9 / 2
1,290
161
18,291
27,609
0
Flare XL

Flare XL

Flare

Increase the area that Flare will Reveal enemies by 50%.

Level 5

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 60%.

Level 3

Overburn

Overburn

Flare

Flare lasts 1.7999999999999998s longer.

Level 3

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 100.

Level 2

Crack Shot

Crack Shot

Weapon

Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.

Level 1

Kinessa
Hjgark
Kinessa
47
6 / 10 / 3
1,923
240
54,955
25,241
0
Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 100%.

Level 5

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Well-Stocked

Well-Stocked

Oppressor Mine

Activating Oppressor Mine generates 3 Ammo.

Level 1

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 3.

Level 3

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 6s.

Level 5

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lex
DJJJD
Lex
9
4 / 3 / 19
2,529
316
27,619
21,038
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

47
4 / 3 / 11
2,312
289
11,484
20,947
350
Protectors

Protectors

Guardian Spirit

Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 2

Full Moon

Full Moon

Lunar Leap

Gain a 500-Health Shield for 3s after activating Lunar Leap.

Level 5

Lunar Connection

Lunar Connection

Guardian Spirit

Reduce the cooldown of Luna's initial deploy by 6s.

Level 5

Moonlight Garden

Moonlight Garden

Weapon

Generate 4% Moonlight for each enemy hit with Light Bow.

Level 2

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 1% Moonlight every 1s while not using Moonlight.

Level 1

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

35
2 / 4 / 5
2,234
279
17,829
38,475
11,310
Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 300.

Level 2

Ad Eternum

Ad Eternum

Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.

Level 2

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Forged in Battle

Forged in Battle

Reduce the Cooldown of Sanctuary by 1.7999999999999998s.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

29
15 / 3 / 11
2,778
347
51,729
27,663
0
Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2.5s.

Level 5

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Kasumi
59
22 / 1 / 8
3,005
376
65,472
27,805
0
Sealed Fate

Sealed Fate

Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 4

Unseen Eyes

Unseen Eyes

Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 40%.

Level 4

Essence Drain

Essence Drain

Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.

Level 1

Folk Tales

Folk Tales

Increase your maximum Health by 250.

Level 5

Moonlit Haunting

Moonlit Haunting

Heal for 17 every 0.25s during Body and Soul.

Level 1

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 31s
Objective Time
7m 14s
33
Kill Participation
101
14
Kills
47
47
Deaths
14
19
Assists
54
Player
Kills
Deaths
Assists
KDA
L
1
6
7
0.75
W
Lex
DJJJD
Lex
4
3
19
4.5
W
4
3
11
3.17
L
3
13
4
0.38
L
Fernando
Gotukola
Fernando
2
9
3
0.39
L
2
9
2
0.33
L
Kinessa
Hjgark
Kinessa
6
10
3
0.75
W
2
4
5
1.13
W
15
3
11
6.83
W
Kasumi
22
1
8
26

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

135,928
Damage
174,133
174,133
Taken
135,928
55,523
Shielding
11,660
44,739
Healing
84,866
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
15,825
11,112
30,437
5,592
19,963
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Lex
DJJJD
Lex
27,619
27,619
0
4,340
21,038
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
11,484
11,092
48,350
13,368
20,947
350
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
24,570
17,455
0
2,502
34,794
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Fernando
Gotukola
Fernando
22,287
13,536
0
4,230
66,526
55,523
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
18,291
17,471
0
1,462
27,609
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Kinessa
Hjgark
Kinessa
54,955
40,331
0
516
25,241
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
17,829
13,343
0
5,319
38,475
11,310
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
51,729
40,760
0
2,916
27,663
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Kasumi
65,472
57,289
0
10,573
27,805
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Damage Done by Role

Damage Taken by Role