Player Matchup

Barik
Barik
Diamond IV
Andrøxsûs
Barik
Diamond IV
Level 129
Champion Stats
3W - 4L
1,553 SR
Queue Stats
121W - 121L
1,623 Elo+
Party 3
Lian
Lian
Masters
AyeItsLevyyツ
Lian
Masters
Level 999
Champion Stats
24W - 19L
1,680 SR
Queue Stats
525W - 448L
1,686 Elo+
Solo
Atlas
Atlas
Masters
OZ-08-
Atlas
Masters
Level 999
Champion Stats
171W - 124L
1,743 SR
Queue Stats
653W - 630L
1,730 Elo+
Solo
Zhin
Zhin
Diamond II
RusianøHatre
Zhin
Diamond II
Level 136
Champion Stats
10W - 11L
1,533 SR
Queue Stats
347W - 280L
1,679 Elo+
Solo
Grover
Grover
Diamond IV
xRobl0xG0d42Ox
Grover
Diamond IV
Level 947
Champion Stats
15W - 15L
1,558 SR
Queue Stats
351W - 340L
1,603 Elo+
Party 3
Team Averages
Diamond II
Diamond II
Average Tier
Level 642
1,613 SR
1,664 Elo+

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 416
1,622 SR
1,657 Elo+
Inara
Inara
Diamond III
LiterallyJosh
Inara
Diamond III
Level 999
Champion Stats
14W - 26L
1,646 SR
Queue Stats
532W - 531L
1,650 Elo+
Solo
Io
Io
Diamond II
Raspbarrii
Io
Diamond II
Level 496
Champion Stats
10W - 13L
1,649 SR
Queue Stats
528W - 484L
1,641 Elo+
Party 1
Azaan
Azaan
Diamond III
ßDSM
Azaan
Diamond III
Level 165
Champion Stats
0W - 1L
1,500 SR
Queue Stats
177W - 136L
1,636 Elo+
Party 1
Androxus
Androxus
Diamond I
あChøcolatînお
Androxus
Diamond I
Level 190
Champion Stats
40W - 40L
1,691 SR
Queue Stats
203W - 189L
1,678 Elo+
Party 2
Viktor
Viktor
Diamond I
あSaläzðrzzzお
Viktor
Diamond I
Level 230
Champion Stats
18W - 28L
1,624 SR
Queue Stats
580W - 546L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
6 / 6 / 10
3,712
309
54,487
79,177
33,600
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

57
14 / 5 / 10
3,515
293
93,842
43,584
0
Noble Crest

Noble Crest

Armor

Increase your maximum Health by 250.

Level 5

Divine Right

Divine Right

Grace

Gain 5% Movement Speed for 3s after using Grace.

Level 1

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 10 units.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 5

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

Atlas
OZ-08-
Atlas
58
6 / 7 / 16
3,333
278
74,230
115,628
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Rewritten History

Rewritten History

Stasis Field

Generate 1 Ammo after using Second Chance.

Level 1

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 2s further into the past.

Level 5

Steady Arm

Steady Arm

Setback

Generate 2 Ammo after hitting an enemy with Setback.

Level 2

Hell Hunter

Hell Hunter

Weapon

Generate 2 Ammo after hitting a fully-charged weapon shot.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

55
11 / 5 / 12
3,437
286
74,241
41,951
0
Footwork

Footwork

Counter

Increase your Movement Speed by 40% for 3s after activating Counter.

Level 4

Infamy

Infamy

Armor

Increase your maximum Health by 200.

Level 4

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.

Level 1

Perfect Block

Perfect Block

Counter

Heal for 100 after using Counter.

Level 1

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

59
4 / 3 / 27
4,041
337
45,508
34,319
0
Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.

Level 4

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 6% for 4s after using Blossom.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.2s.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Bans
CaspianRuckus
Team 1 Score

4

VS

Team 2 Score

1

Bans
YingKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
0 / 11 / 12
2,242
187
46,541
117,519
11,559
Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

59
5 / 6 / 11
2,839
237
33,257
37,990
0
Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 32%.

Level 4

Celestial Body

Celestial Body

Armor

Increase your maximum Health by 100.

Level 2

Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.

Level 2

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 4% Moonlight every 1s while not using Moonlight.

Level 4

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Azaan
ßDSM
Azaan
52
2 / 8 / 7
1,865
155
44,492
89,589
10,532
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 150.

Level 1

Duty is a Mountain

Duty is a Mountain

Increase the time until Ire starts to decay by 0.25s.

Level 1

Gathering Power

Gathering Power

Heal for 210 for each enemy hit with Reckoning.

Level 3

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

45
12 / 11 / 3
2,461
205
67,093
48,748
0
Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Watchful

Watchful

Armor

Reduce all active Cooldowns by 30% after getting an Elimination.

Level 3

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

59
7 / 5 / 10
2,760
230
123,276
48,462
0
Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 100.

Level 2

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 6 Ammo for each enemy hit with Frag Grenade.

Level 1

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 60% while using Iron Sights.

Level 3

Predator

Predator

Iron Sights

Gain 20% Lifesteal while using Iron Sights.

Level 4

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 50% while using Iron Sights.

Level 5

Burst Mode

Burst Mode

Weapon

Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 26s
Objective Time
2m 31s
116
Kill Participation
69
41
Kills
26
26
Deaths
41
75
Assists
43
Player
Kills
Deaths
Assists
KDA
W
6
6
10
1.83
W
14
5
10
3.8
L
0
11
12
0.55
W
Atlas
OZ-08-
Atlas
6
7
16
2
L
5
6
11
1.75
W
11
5
12
3.4
W
4
3
27
5.83
L
Azaan
ßDSM
Azaan
2
8
7
0.69
L
12
11
3
1.23
L
7
5
10
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

342,308
Damage
314,659
314,659
Taken
342,308
33,600
Shielding
22,091
178,954
Healing
193,307
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
54,487
54,487
0
10,301
79,177
33,600
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
93,842
90,602
0
3,224
43,584
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
46,541
41,273
0
8,455
117,519
11,559
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Atlas
OZ-08-
Atlas
74,230
74,230
0
2,001
115,628
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
33,257
30,966
134,693
24,893
37,990
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
74,241
65,047
0
3,089
41,951
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
45,508
38,084
132,902
27,437
34,319
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Azaan
ßDSM
Azaan
44,492
38,568
0
17,513
89,589
10,532
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
67,093
56,998
0
3,338
48,748
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
123,276
85,820
0
4,415
48,462
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role