Player Matchup

Mal'Damba
Mal'Damba
Diamond V
CHANCHOMANPO
Mal'Damba
Diamond V
Level 999
Champion Stats
7W - 7L
1,592 SR
Queue Stats
595W - 559L
1,541 Elo+
Solo
Inara
Inara
Gold IV
Gregolly21
Inara
Gold IV
Level 617
Champion Stats
10W - 10L
1,577 SR
Queue Stats
162W - 176L
1,517 Elo+
Solo
Qualifying
JayFlysHighhh
Unknown
Qualifying
Level 90
Champion Stats
0W - 1L
1,781 SR
Queue Stats
7W - 9L
1,507 Elo+
Solo
Ruckus
Ruckus
Gold III
RMBO x KeirBear
Ruckus
Gold III
Level 164
Champion Stats
39W - 32L
1,629 SR
Queue Stats
439W - 433L
1,495 Elo+
Solo
Maeve
Maeve
Platinum III
moofe
Maeve
Platinum III
Level 239
Champion Stats
73W - 78L
1,531 SR
Queue Stats
588W - 582L
1,536 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 422
1,622 SR
1,519 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 581
1,585 SR
1,553 Elo+
Bomb King
Bomb King
Platinum II
Advm123
Bomb King
Platinum II
Level 656
Champion Stats
9W - 12L
1,612 SR
Queue Stats
303W - 280L
1,590 Elo+
Solo
Barik
Barik
Gold II
Ellie2445
Barik
Gold II
Level 604
Champion Stats
67W - 72L
1,634 SR
Queue Stats
841W - 782L
1,561 Elo+
Party 1
Ying
Ying
Platinum V
Quinn_rated_r
Ying
Platinum V
Level 200
Champion Stats
18W - 16L
1,528 SR
Queue Stats
337W - 323L
1,500 Elo+
Solo
Azaan
Azaan
Platinum III
mich325
Azaan
Platinum III
Level 956
Champion Stats
15W - 20L
1,576 SR
Queue Stats
1,942W - 1,826L
1,572 Elo+
Party 1
Vora
Vora
Gold II
temp-4854006
Vora
Gold II
Level 487
Champion Stats
2W - 1L
1,576 SR
Queue Stats
33W - 34L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
CHANCHOMANPO
Mal'Damba
58
6 / 11 / 13
4,382
219
80,764
54,617
0
Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 200.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Inara
56
4 / 17 / 8
4,655
233
59,106
169,232
38,102
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

54
2 / 19 / 6
3,207
160
70,807
80,314
0

Level 2

Level 3

Level 1

Level 5

Level 4

Level 1

24
6 / 16 / 7
3,972
199
78,748
129,362
51,393
Nanotechnology

Nanotechnology

Emitter

Heal for 250 every 1s while Emitter is active.

Level 5

Countermeasure

Countermeasure

Armor

Gain a 150-Health Shield for 4s after dropping to or below 30% Health.

Level 1

Air-Cooled

Air-Cooled

Advance

Heal for 80 after activating Advance.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 5s.

Level 5

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Maeve
moofe
Maeve
47
9 / 12 / 7
3,528
176
100,927
70,405
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.

Level 4

Street Cred

Street Cred

Armor

Increase your maximum Health by 50.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Level 1

Bans
VatuCaspian
Team 1 Score

3

VS

Team 2 Score

4

Bans
TorvaldKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Bomb King
Advm123
Bomb King
59
27 / 6 / 21
5,025
251
167,458
63,255
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 250.

Level 5

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

Royal Decree

Royal Decree

Detonate

Increase your Reload Speed by 16% for 3s after using Detonate.

Level 4

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.

Level 1

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Barik
Ellie2445
Barik
59
8 / 8 / 19
4,633
232
92,982
114,977
81,860
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 2s.

Level 5

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

56
1 / 3 / 41
4,483
224
39,764
40,633
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Azaan
mich325
Azaan
59
15 / 3 / 14
3,919
196
99,170
110,797
31,170
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Depths of Despair

Depths of Despair

Reduce the damage you take by 4% for 2s after activating Conviction.

Level 1

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

54
24 / 7 / 17
2,356
118
104,556
60,690
0
A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 8% for 3s after activating Tendril.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 20 per stack.

Level 2

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.

Level 5

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 23s
Objective Time
11m 2s
68
Kill Participation
187
27
Kills
75
75
Deaths
27
41
Assists
112
Player
Kills
Deaths
Assists
KDA
W
Bomb King
Advm123
Bomb King
27
6
21
6.25
L
Mal'Damba
CHANCHOMANPO
Mal'Damba
6
11
13
1.14
W
Barik
Ellie2445
Barik
8
8
19
2.19
L
Inara
4
17
8
0.47
L
2
19
6
0.26
W
1
3
41
7.17
L
6
16
7
0.59
W
Azaan
mich325
Azaan
15
3
14
7.33
L
Maeve
moofe
Maeve
9
12
7
1.04
W
24
7
17
4.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

390,352
Damage
503,930
503,930
Taken
390,352
89,495
Shielding
113,030
236,507
Healing
306,185
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Bomb King
Advm123
Bomb King
167,458
153,420
0
11,849
63,255
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Mal'Damba
CHANCHOMANPO
Mal'Damba
80,764
35,666
135,003
25,011
54,617
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Barik
Ellie2445
Barik
92,982
92,982
0
711
114,977
81,860
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Inara
59,106
41,726
0
20,015
169,232
38,102
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

L
70,807
59,994
0
9,380
80,314
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
39,764
39,764
194,701
32,543
40,633
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
78,748
59,581
0
24,118
129,362
51,393
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Azaan
mich325
Azaan
99,170
80,786
0
45,449
110,797
31,170
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Maeve
moofe
Maeve
100,927
100,118
0
22,980
70,405
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
104,556
74,977
0
20,932
60,690
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role