Player Matchup

Tiberius
Tiberius
KendrickLewis03
Tiberius
Level 10
Champion Stats
0W - 2L
1,326 SR
Queue Stats
0W - 3L
1,358 Elo+
Party 3
Grover
Grover
YOLOGOD_Miguel08
Grover
Level 21
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,769 Elo+
Party 4
Barik
Barik
dray-j
Barik
Level 33
Champion Stats
0W - 3L
1,449 SR
Queue Stats
1W - 8L
1,203 Elo+
Party 3
Grohk
Grohk
izku-midoriya-0
Grohk
Level 23
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,424 Elo+
Party 4
Vora
Vora
kingjrj1
Vora
Level 14
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,424 Elo+
Party 4
Team Averages
Level 20
1,455 SR
1,436 Elo+

VS

Team Averages
Level 30
1,620 SR
1,580 Elo+
Kinessa
Kinessa
Brokenn69
Kinessa
Level 30
Champion Stats
2W - 0L
1,812 SR
Queue Stats
16W - 25L
1,520 Elo+
Party 1
Tyra
Tyra
Curlyheadmotha
Tyra
Level 34
Champion Stats
1W - 0L
1,272 SR
Queue Stats
2W - 1L
1,719 Elo+
Party 2
Khan
Khan
Ihaverizz
Khan
Level 3
Champion Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Saati
Saati
Kakeruo
Saati
Level 77
Champion Stats
22W - 14L
1,707 SR
Queue Stats
427W - 169L
1,772 Elo+
Solo
Ash
Ash
MRHEARTBREAKJW9
Ash
Level 7
Champion Stats
5W - 8L
1,812 SR
Queue Stats
10W - 26L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
7
6 / 9 / 7
2,910
485
34,010
26,117
0
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 3 Ammo after activating Combat Trance.

Level 3

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.

Level 2

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

23
5 / 9 / 15
2,975
496
30,826
45,043
731
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Chopper

Chopper

Crippling Throw

Heal for 150 after hitting an enemy with Crippling Throw.

Level 3

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Barik
dray-j
Barik
36
7 / 4 / 8
2,965
494
39,657
47,709
47,019
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

26
6 / 6 / 13
3,035
506
22,050
38,441
0
Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 75%.

Level 5

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 1.2s.

Level 2

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.2s.

Level 1

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Vora
20
7 / 12 / 3
2,958
493
18,572
35,158
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Team 1 Score

-5

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kinessa
Brokenn69
Kinessa
27
5 / 8 / 8
2,775
463
29,014
22,436
0
True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.

Level 4

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 40%.

Level 4

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

38
5 / 6 / 13
2,950
492
40,763
21,200
0
Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 4s.

Level 4

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Hunting Season

Hunting Season

Hunter's Mark

Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 3

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Khan
2
2 / 11 / 5
2,530
422
12,709
54,027
2,346
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 32% for 3s after activating Battle Shout.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

Saati
Kakeruo
Saati
53
22 / 0 / 13
4,010
668
86,988
10,456
0
Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 3% for 2.5s after Ricochet is deployed.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 30%.

Level 3

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

6
4 / 6 / 9
2,750
458
22,994
36,996
18,283
War Machine

War Machine

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
77
Kill Participation
86
31
Kills
38
40
Deaths
31
46
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Kinessa
Brokenn69
Kinessa
5
8
8
1.13
W
5
6
13
1.92
W
Khan
2
11
5
0.41
W
Saati
Kakeruo
Saati
22
0
13
28.5
L
Tiberius
6
9
7
1.06
W
4
6
9
1.42
L
5
9
15
1.39
L
Barik
dray-j
Barik
7
4
8
2.75
L
6
6
13
2.08
L
Vora
7
12
3
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

145,115
Damage
192,468
192,468
Taken
145,115
47,750
Shielding
20,629
90,481
Healing
25,365
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Kinessa
Brokenn69
Kinessa
29,014
25,983
0
5,622
22,436
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
40,763
21,531
0
5,175
21,200
0
W
Khan
12,709
12,709
1,350
1,225
54,027
2,346
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Saati
Kakeruo
Saati
86,988
31,309
0
8,678
10,456
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
Tiberius
34,010
26,635
0
1,828
26,117
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
22,994
20,908
0
3,315
36,996
18,283
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
30,826
28,351
17,399
15,430
45,043
731
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Barik
dray-j
Barik
39,657
39,657
0
10,528
47,709
47,019
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
22,050
20,987
23,613
19,197
38,441
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Vora
18,572
13,496
0
2,486
35,158
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role