Player Matchup

Io
Io
Angel2fine8789
Io
Level 301
Champion Stats
28W - 33L
1,612 SR
Queue Stats
267W - 263L
1,525 Elo+
Party 1
Evie
Evie
HIJACKYOU
Evie
Level 745
Champion Stats
31W - 49L
1,585 SR
Queue Stats
388W - 372L
1,566 Elo+
Solo
Saati
Saati
JustNEXSUS
Saati
Level 105
Champion Stats
11W - 5L
1,698 SR
Queue Stats
75W - 69L
1,565 Elo+
Solo
Fernando
Fernando
Medicall_King
Fernando
Level 35
Champion Stats
0W - 1L
1,500 SR
Queue Stats
45W - 45L
1,512 Elo+
Solo
Ying
Ying
side_clove9
Ying
Level 342
Champion Stats
5W - 10L
1,484 SR
Queue Stats
147W - 139L
1,538 Elo+
Party 1
Team Averages
Level 306
1,576 SR
1,541 Elo+

VS

Team Averages
Level 270
1,553 SR
1,525 Elo+
Grover
Grover
EduArtzZ
Grover
Level 449
Champion Stats
53W - 48L
1,608 SR
Queue Stats
1,117W - 1,103L
1,573 Elo+
Party 2
Betty la Bomba
Betty la Bomba
Kitannah
Betty la Bomba
Level 334
Champion Stats
7W - 12L
1,500 SR
Queue Stats
245W - 268L
1,432 Elo+
Solo
Lex
Lex
Lemus613
Lex
Level 35
Champion Stats
36W - 23L
1,634 SR
Queue Stats
60W - 66L
1,520 Elo+
Party 2
Grohk
Grohk
nefstofolis
Grohk
Level 40
Champion Stats
31W - 34L
1,558 SR
Queue Stats
41W - 43L
1,588 Elo+
Party 2
Maeve
Maeve
xGamer_NatexX
Maeve
Level 492
Champion Stats
10W - 14L
1,464 SR
Queue Stats
107W - 117L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
14 / 11 / 12
3,530
221
58,298
65,560
0
Sky-Walker

Sky-Walker

Armor

Lower your gravity and increase your air control by 30% while firing your Light Bow.

Level 3

Eternal Reliquary

Eternal Reliquary

Lunar Leap

Generate 4 Ammo after using Lunar Leap.

Level 2

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.

Level 1

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 60% Health.

Level 4

Celestial Body

Celestial Body

Armor

Increase your maximum Health by 250.

Level 5

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Evie
59
10 / 6 / 6
3,180
199
63,756
31,548
0
Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 24%.

Level 4

Great Distance

Great Distance

Soar

Increase the duration of Soar by 1.6500000000000001s.

Level 3

Riftwalk

Riftwalk

Blink

Increase your Movement Speed by 20% for 2s after using Blink.

Level 2

Cold Acclimation

Cold Acclimation

Weapon

Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.

Level 1

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Saati
58
19 / 7 / 15
4,268
267
108,886
56,158
0
Hide

Hide

Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.

Level 4

Closing Time

Closing Time

Increase your Movement Speed by 30% for 2.5s after activating Blast Back.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Fernando
Medicall_King
Fernando
22
4 / 12 / 10
3,488
218
33,604
96,460
117,354
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

55
2 / 11 / 21
3,268
204
61,012
48,873
0
Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 1.25s.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1.5s.

Level 3

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 32% during Shatter.

Level 4

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
EduArtzZ
Grover
59
5 / 8 / 30
4,122
258
46,011
62,830
5,728
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Betty la Bomba
Kitannah
Betty la Bomba
53
7 / 12 / 15
3,447
215
61,680
61,663
0
Fire from Above

Fire from Above

Explosive Personality

Increase the vertical movement from each use of Explosive Personality by 120%.

Level 3

Eureka Moment

Eureka Moment

Weapon

Generate 1 ammo for every -600 explosive damage done.

Level 3

A Runaway

A Runaway

Hail of Bombs

Increase the explosion radius of Hail of Bombs' explosives by 30%.

Level 3

Stunning Entrance

Stunning Entrance

Cluster Grenade

Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.

Level 3

Queen's Entrance

Queen's Entrance

Explosive Personality

Increase the lateral movement from each use of Explosive Personality by 120%.

Level 3

Level 1

17
13 / 11 / 18
4,143
259
70,613
64,190
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

15
10 / 9 / 16
3,831
239
55,519
78,220
0
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 32%.

Level 4

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 150.

Level 3

Thunderstruck

Thunderstruck

Shock Pulse

Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.

Level 2

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 120 for each enemy hit with Shock Pulse.

Level 4

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

59
12 / 9 / 6
3,403
213
64,776
58,653
0
Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 4% for 2s after using Pounce.

Level 1

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Walk it Off

Walk it Off

Prowl

Heal for 120 every 1s while Prowl is active.

Level 3

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 40%.

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 20s
Objective Time
7m 50s
113
Kill Participation
132
49
Kills
47
47
Deaths
49
64
Assists
85
Player
Kills
Deaths
Assists
KDA
L
14
11
12
1.82
W
Grover
EduArtzZ
Grover
5
8
30
2.5
L
Evie
10
6
6
2.17
L
Saati
19
7
15
3.79
W
Betty la Bomba
Kitannah
Betty la Bomba
7
12
15
1.21
W
13
11
18
2
L
Fernando
Medicall_King
Fernando
4
12
10
0.75
W
10
9
16
2
L
2
11
21
1.14
W
12
9
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

325,556
Damage
298,599
298,599
Taken
325,556
117,354
Shielding
5,728
155,457
Healing
204,326
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
58,298
54,076
24,061
23,741
65,560
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

W
Grover
EduArtzZ
Grover
46,011
40,511
107,226
40,004
62,830
5,728
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Evie
63,756
61,248
0
12,517
31,548
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Saati
108,886
91,448
0
22,343
56,158
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Betty la Bomba
Kitannah
Betty la Bomba
61,680
30,567
0
1,275
61,663
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
70,613
66,961
0
3,560
64,190
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Fernando
Medicall_King
Fernando
33,604
22,939
0
13,098
96,460
117,354
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
55,519
27,118
12,730
23,121
78,220
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
61,012
24,631
39,992
19,705
48,873
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
64,776
64,034
0
16,410
58,653
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role