Player Matchup

Vora
Vora
BlasGioR
Vora
Level 207
Champion Stats
5W - 4L
1,583 SR
Queue Stats
12W - 19L
1,432 Elo+
Solo
Atlas
Atlas
DaNeekers
Atlas
Level 123
Champion Stats
3W - 0L
1,475 SR
Queue Stats
20W - 9L
1,679 Elo+
Party 1
Grover
Grover
TxPanDa
Grover
Level 113
Champion Stats
24W - 18L
1,560 SR
Queue Stats
313W - 321L
1,556 Elo+
Solo
VII
VII
corujito35
VII
Level 999
Champion Stats
44W - 67L
1,442 SR
Queue Stats
1,502W - 1,513L
1,486 Elo+
Solo
Azaan
Azaan
vSuedo
Azaan
Level 35
Champion Stats
14W - 7L
1,770 SR
Queue Stats
96W - 69L
1,721 Elo+
Party 1
Team Averages
Level 295
1,566 SR
1,575 Elo+

VS

Team Averages
Level 240
1,575 SR
1,599 Elo+
Tiberius
Tiberius
Frake34
Tiberius
Level 161
Champion Stats
13W - 14L
1,595 SR
Queue Stats
186W - 183L
1,610 Elo+
Solo
Ying
Ying
KMRafiquzzman
Ying
Level 134
Champion Stats
251W - 197L
1,632 SR
Queue Stats
603W - 567L
1,602 Elo+
Solo
Vora
Vora
Tiarium
Vora
Level 342
Champion Stats
29W - 40L
1,552 SR
Queue Stats
1,066W - 1,071L
1,564 Elo+
Party 2
Androxus
Androxus
tera3--s
Androxus
Level 421
Champion Stats
15W - 25L
1,499 SR
Queue Stats
1,268W - 1,197L
1,567 Elo+
Solo
Fernando
Fernando
woshiwinni
Fernando
Level 141
Champion Stats
371W - 332L
1,595 SR
Queue Stats
919W - 876L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
43
11 / 13 / 19
4,091
256
72,051
72,063
1,575
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

Broken Promises

Broken Promises

Obliteration

Heal for 60 for each enemy hit with Obliteration.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Atlas
DaNeekers
Atlas
47
15 / 10 / 26
4,882
305
80,557
160,907
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Safe Haven

Safe Haven

Armor

Increase your Healing received by 24% while Stasis Field is active.

Level 4

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 0.5s.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Grover
TxPanDa
Grover
31
9 / 11 / 38
5,235
327
52,870
75,427
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.

Level 2

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

59
12 / 8 / 19
3,721
233
64,235
41,108
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 5%.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 150.

Level 3

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Azaan
vSuedo
Azaan
20
19 / 6 / 24
5,372
336
118,755
152,848
41,291
Ad Eternum

Ad Eternum

Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.

Level 2

Overwhelming Presence

Overwhelming Presence

Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
Frake34
Tiberius
46
13 / 11 / 13
4,273
267
137,273
59,999
3,048
Charisma

Charisma

Armor

Increase your maximum Health by 200.

Level 4

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Pouncing Tigron

Pouncing Tigron

Crouching Tigron

Increase the jump strength of Crouching Tigron by 16%.

Level 2

Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

Primal Haste

Primal Haste

Combat Trance

Gain a 240-Health Shield for 4s after activating Combat Trance.

Level 4

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

32
8 / 6 / 21
4,243
265
98,091
53,161
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Vora
Tiarium
Vora
55
6 / 17 / 16
3,178
199
87,413
65,288
0
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.

Level 3

False Idol

False Idol

Armor

Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 1

Broken Promises

Broken Promises

Obliteration

Heal for 180 for each enemy hit with Obliteration.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Androxus
tera3--s
Androxus
53
13 / 16 / 10
3,682
230
89,799
59,438
0
Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Abyss Walker

Abyss Walker

Nether Step

Heal for 120 after activating Nether Step.

Level 3

Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.

Level 5

Featherweight

Featherweight

Armor

Heal for 50 every 1s while drifting.

Level 1

Spiteful

Spiteful

Defiance

Generate 5% Ultimate charge after hitting at least one enemy with Defiance.

Level 5

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Fernando
woshiwinni
Fernando
14
8 / 16 / 19
4,678
292
89,777
150,582
113,895
Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

13m 29s
Objective Time
8m 50s
192
Kill Participation
127
66
Kills
48
48
Deaths
66
126
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Vora
11
13
19
1.58
W
Atlas
DaNeekers
Atlas
15
10
26
2.8
L
Tiberius
Frake34
Tiberius
13
11
13
1.77
L
8
6
21
3.08
L
Vora
Tiarium
Vora
6
17
16
0.82
W
Grover
TxPanDa
Grover
9
11
38
2.55
W
12
8
19
2.69
L
Androxus
tera3--s
Androxus
13
16
10
1.13
W
Azaan
vSuedo
Azaan
19
6
24
5.17
L
Fernando
woshiwinni
Fernando
8
16
19
1.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

388,468
Damage
502,353
502,353
Taken
388,468
42,866
Shielding
116,943
291,947
Healing
200,599
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Vora
72,051
52,410
0
18,636
72,063
1,575
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Atlas
DaNeekers
Atlas
80,557
80,557
0
20,514
160,907
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
Tiberius
Frake34
Tiberius
137,273
105,260
0
10,248
59,999
3,048
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
98,091
38,759
117,965
39,391
53,161
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Vora
Tiarium
Vora
87,413
39,555
0
11,580
65,288
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Grover
TxPanDa
Grover
52,870
42,446
166,763
49,794
75,427
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
64,235
60,851
0
3,267
41,108
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Androxus
tera3--s
Androxus
89,799
71,147
0
13,012
59,438
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Azaan
vSuedo
Azaan
118,755
95,915
0
32,973
152,848
41,291
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Fernando
woshiwinni
Fernando
89,777
59,481
0
8,403
150,582
113,895
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Damage Done by Role

Damage Taken by Role