Player Matchup

Ruckus
Ruckus
KiwiiKen
Ruckus
Level 122
Champion Stats
4W - 5L
1,450 SR
Queue Stats
67W - 55L
1,646 Elo+
Party 1
Viktor
Viktor
LeoTheCool123
Viktor
Level 78
Champion Stats
11W - 6L
1,689 SR
Queue Stats
25W - 27L
1,616 Elo+
Solo
Seris
Seris
LexiSnow13
Seris
Level 698
Champion Stats
6W - 1L
1,589 SR
Queue Stats
95W - 83L
1,578 Elo+
Solo
Terminus
Terminus
Nambeperrito777
Terminus
Level 96
Champion Stats
2W - 1L
1,500 SR
Queue Stats
66W - 55L
1,691 Elo+
Party 1
Moji
Moji
poeyes
Moji
Level 173
Champion Stats
12W - 4L
1,804 SR
Queue Stats
51W - 39L
1,637 Elo+
Party 1
Team Averages
Level 233
1,606 SR
1,634 Elo+

VS

Team Averages
Level 458
1,489 SR
1,560 Elo+
Kasumi
Kasumi
Dissaor
Kasumi
Level 999
Champion Stats
0W - 1L
1,500 SR
Queue Stats
85W - 77L
1,500 Elo+
Solo
Khan
Khan
Gohan505
Khan
Level 224
Champion Stats
34W - 51L
1,577 SR
Queue Stats
774W - 746L
1,625 Elo+
Party 2
Io
Io
Janark7
Io
Level 242
Champion Stats
10W - 7L
1,477 SR
Queue Stats
749W - 778L
1,532 Elo+
Solo
Vatu
Vatu
Ninalbs
Vatu
Level 402
Champion Stats
0W - 7L
1,252 SR
Queue Stats
148W - 156L
1,525 Elo+
Solo
Sha Lin
Sha Lin
ZoroSenpa1
Sha Lin
Level 423
Champion Stats
66W - 49L
1,638 SR
Queue Stats
1,708W - 1,703L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
KiwiiKen
Ruckus
34
14 / 5 / 14
2,996
333
51,620
52,114
12,245
Opulence

Opulence

Missile Launcher

Heal 300 health for each player hit by Missile Launcher.

Level 5

At The Ready

At The Ready

Missile Launcher

Generate 20 Ammo for each enemy hit by Missile Launcher.

Level 2

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 14%.

Level 2

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 3.5s.

Level 5

Rocket Barrage

Rocket Barrage

Missile Launcher

Increase the radius of Missile Launcher's explosions by 66%.

Level 1

42
9 / 1 / 13
2,646
294
62,414
21,272
0
Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 100% while using Iron Sights.

Level 5

Speed Load

Speed Load

Weapon

Generate 7 Ammo after getting a Killing Blow or Elimination.

Level 1

Hit and Run

Hit and Run

Armor

Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.

Level 2

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 150.

Level 3

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 60%.

Level 4

Burst Mode

Burst Mode

Weapon

Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.

Level 1

Seris
59
1 / 4 / 25
2,740
304
24,462
22,339
0
Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.

Level 3

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Terminus
53
8 / 2 / 16
2,782
309
39,886
61,980
0
Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 450.

Level 3

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.

Level 4

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

It Watches

It Watches

Armor

Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.

Level 2

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Moji
poeyes
Moji
52
20 / 6 / 18
3,247
361
56,434
38,295
0
Peppy

Peppy

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Scoot

Scoot

Scamper

Reduce the Cooldown of Scamper by 1.2000000000000002s.

Level 3

Nature's Blessing

Nature's Blessing

Familiar Spit

Generate 1.6% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.

Level 4

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 25% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 5

Wobbles

Wobbles

Scamper

Reduce your damage taken by 16% while using Scamper.

Level 2

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kasumi
Dissaor
Kasumi
57
7 / 10 / 6
2,340
260
51,932
39,741
0
Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.

Level 5

Essence Drain

Essence Drain

Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.

Level 3

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 0.5s.

Level 1

Sealed Fate

Sealed Fate

Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 5

Sudden Death

Sudden Death

Increase the duration of Curse stacks by 0.6s.

Level 1

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Khan
36
2 / 11 / 7
1,951
217
21,407
79,671
45,180
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 32% for 3s after activating Battle Shout.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

59
0 / 7 / 8
1,871
208
26,996
29,631
0
Protectors

Protectors

Guardian Spirit

Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 5

Moonlight Garden

Moonlight Garden

Weapon

Generate 4% Moonlight for each enemy hit with Light Bow.

Level 2

Lunar Connection

Lunar Connection

Guardian Spirit

Reduce the cooldown of Luna's initial deploy by 1.2s.

Level 1

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 16%.

Level 2

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 5% Moonlight every 1s while not using Moonlight.

Level 5

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Vatu
Ninalbs
Vatu
57
1 / 14 / 6
1,492
166
29,068
41,956
0
Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.

Level 4

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 3

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 2

Extraction

Extraction

Dash

Increase your Movement Speed by 20% for 2s after Dash ends.

Level 4

Contemplation

Contemplation

Dash

Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 2

Level 1

Sha Lin
ZoroSenpa1
Sha Lin
54
10 / 10 / 6
2,601
289
66,597
43,817
0
Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 45% Health.

Level 3

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 1.2s.

Level 2

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 10% when you get an Elimination.

Level 1

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 15%.

Level 5

Swagger

Swagger

Armor

Increase your maximum Health by 200.

Level 4

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 32s
Objective Time
1m 57s
138
Kill Participation
53
52
Kills
20
18
Deaths
52
86
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Kasumi
Dissaor
Kasumi
7
10
6
1
L
Khan
2
11
7
0.5
L
0
7
8
0.57
W
Ruckus
KiwiiKen
Ruckus
14
5
14
4.2
W
9
1
13
15.5
W
Seris
1
4
25
3.38
W
Terminus
8
2
16
8
L
Vatu
Ninalbs
Vatu
1
14
6
0.29
L
Sha Lin
ZoroSenpa1
Sha Lin
10
10
6
1.3
W
Moji
poeyes
Moji
20
6
18
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

234,816
Damage
196,000
196,000
Taken
234,816
12,245
Shielding
45,180
135,744
Healing
100,531
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Kasumi
Dissaor
Kasumi
51,932
41,350
0
5,243
39,741
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Khan
21,407
15,559
2,534
11,185
79,671
45,180
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
26,996
24,774
63,542
12,457
29,631
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ruckus
KiwiiKen
Ruckus
51,620
30,042
0
15,066
52,114
12,245
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
62,414
50,102
0
7,306
21,272
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Seris
24,462
20,451
60,678
10,916
22,339
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Terminus
39,886
30,787
0
9,421
61,980
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Vatu
Ninalbs
Vatu
29,068
23,424
0
2,841
41,956
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Sha Lin
ZoroSenpa1
Sha Lin
66,597
62,068
0
2,729
43,817
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Moji
poeyes
Moji
56,434
56,434
21,209
11,148
38,295
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Damage Done by Role

Damage Taken by Role