Player Matchup
VS
Match Stats
Reinforced Casing
Armor
Increase your maximum Ammo by 5.
Level 5
Uncontrolled
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Explosive Entrance
Poppy Bomb
Heal for 225 after using Poppy Bomb.
Level 3
Mad Bomber
Grumpy Bomb
Increase your Movement Speed by 21% for 3s after using Grumpy Bomb.
Level 3
Doomsday
Grumpy Bomb
Heal for 390 after using Grumpy Bomb.
Level 3
Chain Reaction
Detonate
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
Level 1
Swift Hands
Dragon Stance
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Level 5
Wind's Embrace
Agility
Heal for 100 every 1s while Agility is active.
Level 5
Unyielding
Dragon Stance
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Level 2
Trigger Happy
Weapon
Increase your Healing received by 10% while firing your SMGs.
Level 2
Something to Prove
Armor
Generate 10% Energy after falling to or below 50% Health.
Level 1
Blood Reaper
Cyclone Strike
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
Level 1
Carry On
Illusion
Increase the duration of your Illusions by 5s.
Level 5
Squadron
Illusion
Increase the Health of each of your Illusions by 400.
Level 4
Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 0.7s.
Level 1
Pursuit
Shatter
Increase the Movement Speed of Illusions by 24% during Shatter.
Level 3
Shuffle
Dimensional Link
Increase your Movement Speed by 20% while Dimensional Link is active.
Level 2
Focusing Lens
Weapon
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
Level 1
Glyph of Siphoning
Armor
Gain a 300-Health Shield after getting an Elimination.
Level 3
Hearthwarder
Protection
Generate 75 Shield after using Protection.
Level 1
Vital Grasp
Recharge
Heal for 150 after activating Recharge.
Level 2
Glyph of Health
Armor
Increase your maximum Health by 750.
Level 5
Lifegiver
Protection
Heal the target of your Protection for 300.
Level 4
Direct Current
Nullify
Double the range at which you can use Nullify.
Level 1
Lost Legacy
Stasis Field
Heal for 80 every 1s for 3s after activating Stasis Field.
Level 1
Old Wounds
Armor
Increase your maximum Health by 750.
Level 5
Ravages of Time
Armor
Generate 10% Ultimate charge after getting an Elimination.
Level 5
Life Unlived
Second Chance
Heal for an additional 150 when using Second Chance.
Level 1
Paradox
Second Chance
Reduce the Cooldown of Second Chance by 1.5s.
Level 3
Temporal Divide
Stasis Field
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
Level 1
Team 1 Score
3
VS
Team 2 Score
4
The Price of Salvation
Abyssal Reconstruction
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Level 3
Magistrate's Might
Armor
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Level 3
New Resolve
Mark of Fate
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Level 3
By My Will
Weapon
Increase your maximum Ammo by 12.
Level 3
Battle-Ready
Armor
Increase your maximum Health by 150.
Level 3
Dark Gifts
Abyssal Reconstruction
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
Level 1
Cloak
Hidden
Increase the duration of Hidden by 1s.
Level 1
Victory Rush
Weapon
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Level 2
Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 4s.
Level 5
Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
Level 4
Decrepify
Poison Bolts
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Level 3
Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1
Flying Chakrams
Weapon
Increase your maximum Ammo by 3.
Level 3
Test of Strength
Combat Trance
Heal for 90 every 1s while Combat Trance is active.
Level 2
Rising Stardom
Crouching Tigron
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Level 3
Making the Cut
Heavy Blade
Heal for 160 for each enemy hit by Heavy Blade.
Level 4
Charisma
Armor
Increase your maximum Health by 150.
Level 3
Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1
Electrostatic
Weapon
Increase your Ammo regeneration speed by 36%.
Level 3
Thunderlord
Weapon
Increase your maximum Ammo by 40%.
Level 4
Thunderstruck
Shock Pulse
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Level 1
Outreach
Healing Totem
Increase the deploy range of Healing Totem by 30%.
Level 2
Totemic Rescue
Armor
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Level 5
Spirit's Domain
Weapon
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
Level 1
Strength of Stone
Calamity Blast
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Level 4
Necromantic Might
Power Siphon
Reduce the damage required to generate a Calamity Blast charge by 100.
Level 1
It Follows
Calamity Blast
Increase your Movement Speed by 10% for each Calamity Charge you have.
Level 5
Forsaken
Armor
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Level 2
Hulking Monstrosity
Armor
Increase your maximum Health by 450.
Level 3
Undying
Armor
Reduce the damage you take by 20% while at or below 50% Health.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.