Player Matchup

Dredge
Dredge
Franklio19
Dredge
Level 76
Champion Stats
7W - 1L
1,704 SR
Queue Stats
80W - 90L
1,329 Elo+
Solo
Skye
Skye
HonestPluto5295
Skye
Level 304
Champion Stats
678W - 614L
1,488 SR
Queue Stats
1,252W - 1,301L
1,423 Elo+
Solo
Barik
Barik
Selt88
Barik
Level 909
Champion Stats
8W - 5L
1,639 SR
Queue Stats
87W - 78L
1,482 Elo+
Solo
Rei
Rei
VeriifiedLexii
Rei
Level 419
Champion Stats
40W - 42L
1,534 SR
Queue Stats
268W - 260L
1,532 Elo+
Party 1
Koga
Koga
YeA_I_SeLL_21
Koga
Level 24
Champion Stats
0W - 1L
1,826 SR
Queue Stats
2W - 4L
1,236 Elo+
Party 1
Team Averages
Level 346
1,638 SR
1,400 Elo+

VS

Team Averages
Level 256
1,422 SR
1,359 Elo+
Furia
Furia
AndezSmurf
Furia
Level 52
Champion Stats
1W - 1L
1,277 SR
Queue Stats
2W - 4L
1,135 Elo+
Party 2
Lex
Lex
HellerdeForossa
Lex
Level 53
Champion Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,257 Elo+
Party 2
Grohk
Grohk
MaxBassCannon
Grohk
Level 77
Champion Stats
8W - 12L
1,387 SR
Queue Stats
35W - 42L
1,453 Elo+
Solo
Khan
Khan
PhishPhan81
Khan
Level 98
Champion Stats
21W - 29L
1,461 SR
Queue Stats
267W - 257L
1,474 Elo+
Solo
Tyra
Tyra
Tigertank782
Tyra
Level 999
Champion Stats
54W - 55L
1,486 SR
Queue Stats
997W - 1,007L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
Franklio19
Dredge
57
10 / 11 / 18
3,972
234
80,827
71,364
10,630
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Dark Bargain

Dark Bargain

Shortcut

Heal for 150 every 1s while standing near a Shortcut.

Level 3

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 5% while at or below 50% Health.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Abyss Cannon

Abyss Cannon

Broadside

Generate 1 Ammo for each enemy hit by Broadside.

Level 1

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

44
10 / 14 / 8
3,499
206
65,983
45,211
0
Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 4.

Level 2

Ninja

Ninja

Hidden

Increase your Movement Speed by 15% while Hidden is active.

Level 3

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.

Level 3

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 4s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Preparation

Preparation

Armor

When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.

Level 1

Barik
Selt88
Barik
53
16 / 8 / 18
4,835
284
107,690
86,606
74,146
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Field Deploy

Field Deploy

Turret

Heal for 40 each time one of your base Turrets hits an enemy.

Level 2

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

52
13 / 9 / 29
4,932
290
48,073
62,552
0
Future Generations

Future Generations

Chain Heal

After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 5

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.

Level 1

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Arcane Focus

Arcane Focus

Spirit Link

Heal for 100 every 1s while Spirit Linked to an ally.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

16
10 / 13 / 17
3,694
217
54,650
56,628
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 60 every 1s while Agility is active.

Level 3

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 12%.

Level 3

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Furia
33
4 / 13 / 18
2,999
176
40,452
52,697
1,225
Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 50%.

Level 5

Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.

Level 3

Light of Dawn

Light of Dawn

Kindle Soul

Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.

Level 1

Burning Oath

Burning Oath

Kindle Soul

Heal for 210 over 3s after Healing an ally with Kindle Soul.

Level 2

Conviction

Conviction

Pyre Strike

Increase the Stun duration of Pyre Strike by 0.6s.

Level 4

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

31
12 / 8 / 18
3,873
228
75,112
48,602
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

32
2 / 9 / 22
3,210
189
41,862
59,955
5,369
Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.6000000000000001s.

Level 3

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 30%.

Level 2

Totemic Rescue

Totemic Rescue

Armor

Gain a 600-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.

Level 1

Spirit's Domain

Spirit's Domain

Weapon

Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)

Level 1

46
6 / 16 / 9
3,306
194
40,557
123,258
58,050
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 18%.

Level 3

Hulking Strength

Hulking Strength

Commander's Grab

Reduce the Cooldown of Commander's Grab by 3s.

Level 5

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

59
31 / 13 / 13
4,864
286
124,378
72,711
0
Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 3s.

Level 5

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 10% while Hunter's Mark is active.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 8% for 4s after using Fire Bomb.

Level 1

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 3s.

Level 3

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 14s
Objective Time
5m 52s
149
Kill Participation
135
59
Kills
55
55
Deaths
59
90
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Furia
4
13
18
1
L
Dredge
Franklio19
Dredge
10
11
18
1.73
W
12
8
18
2.63
L
10
14
8
1
W
2
9
22
1.44
W
6
16
9
0.66
L
Barik
Selt88
Barik
16
8
18
3.13
W
31
13
13
2.88
L
13
9
29
3.06
L
10
13
17
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

357,223
Damage
322,361
322,361
Taken
357,223
84,776
Shielding
64,644
193,462
Healing
182,398
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Furia
40,452
25,022
59,035
7,908
52,697
1,225
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Dredge
Franklio19
Dredge
80,827
27,844
0
14,153
71,364
10,630
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
75,112
73,637
0
14,268
48,602
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
65,983
46,237
0
7,220
45,211
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
41,862
23,666
62,160
28,416
59,955
5,369
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
40,557
32,126
2,107
7,811
123,258
58,050
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Barik
Selt88
Barik
107,690
107,690
0
21,699
86,606
74,146
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
124,378
94,105
0
693
72,711
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
48,073
45,351
97,963
43,234
62,552
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
54,650
47,150
0
9,193
56,628
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role