Player Matchup

Fernando
Fernando
CoinTossPlyr
Fernando
Level 126
Champion Stats
7W - 7L
1,604 SR
Queue Stats
179W - 178L
1,567 Elo+
Party 2
Tyra
Tyra
Dark_Vibes999
Tyra
Level 87
Champion Stats
12W - 8L
1,570 SR
Queue Stats
369W - 384L
1,517 Elo+
Solo
Makoa
Makoa
cakedatcake
Makoa
Level 112
Champion Stats
13W - 11L
1,579 SR
Queue Stats
133W - 115L
1,615 Elo+
Party 2
Seris
Seris
ragingkroner
Seris
Level 2
Champion Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Kasumi
Kasumi
wderas6
Kasumi
Level 253
Champion Stats
0W - 2L
1,281 SR
Queue Stats
18W - 20L
1,471 Elo+
Solo
Team Averages
Level 116
1,507 SR
1,534 Elo+

VS

Team Averages
Level 95
1,672 SR
1,677 Elo+
Koga
Koga
Emachine2004
Koga
Level 35
Champion Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,894 Elo+
Party 3
Io
Io
FinalHyde
Io
Level 114
Champion Stats
7W - 5L
1,785 SR
Queue Stats
100W - 67L
1,658 Elo+
Party 1
Furia
Furia
LDevereaux
Furia
Level 73
Champion Stats
6W - 3L
1,546 SR
Queue Stats
89W - 82L
1,538 Elo+
Party 3
Imani
Imani
iuwanPFIUBHNAIF
Imani
Level 85
Champion Stats
5W - 0L
1,871 SR
Queue Stats
62W - 39L
1,658 Elo+
Party 1
Khan
Khan
xiLogicx_
Khan
Level 166
Champion Stats
8W - 5L
1,656 SR
Queue Stats
126W - 95L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
CoinTossPlyr
Fernando
52
2 / 11 / 3
2,598
236
38,414
106,727
95,514
Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

45
2 / 16 / 2
1,283
117
29,926
49,189
0
Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 0.6s.

Level 1

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

37
11 / 8 / 4
3,542
322
70,976
88,049
49,658
Crashing Wave

Crashing Wave

Shell Spin

Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.

Level 2

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 40%.

Level 4

Spring Tide

Spring Tide

Shell Spin

Heal for 750 for each enemy hit with Shell Spin.

Level 3

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

1
3 / 11 / 7
2,360
215
41,567
43,170
0
Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Bane

Bane

Rend Soul

Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.

Level 3

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.0499999999999998s.

Level 3

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.

Level 3

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 28%.

Level 4

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Kasumi
wderas6
Kasumi
56
1 / 15 / 3
1,439
131
16,698
40,869
0
Deadly Prey

Deadly Prey

Increase your Movement Speed by 40% for 2s after Body and Soul ends.

Level 4

Sealed Fate

Sealed Fate

Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 4

Sudden Death

Sudden Death

Increase the duration of Curse stacks by 1.2s.

Level 2

Cursed Doll

Cursed Doll

Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.

Level 4

Folk Tales

Folk Tales

Increase your maximum Health by 50.

Level 1

Empowered Curse

Empowered Curse

Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
28
8 / 7 / 15
3,082
280
48,844
33,026
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 15 Ammo after activating Shadow Step.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

51
3 / 3 / 26
3,619
329
54,246
30,214
0
Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Half Moon

Half Moon

Lunar Leap

Reduce the Cooldown of Lunar Leap by 1.6s.

Level 2

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.

Level 3

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 40%.

Level 2

Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 675.

Level 3

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

Furia
36
12 / 3 / 27
3,608
328
76,030
28,533
0
Conviction

Conviction

Pyre Strike

Increase the Stun duration of Pyre Strike by 0.75s.

Level 5

Ignition

Ignition

Pyre Strike

Reduce the Cooldown of Wings of Wrath by 1s after hitting an enemy with Pyre Strike.

Level 1

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.

Level 1

Burning Oath

Burning Oath

Kindle Soul

Heal for 315 over 3s after Healing an ally with Kindle Soul.

Level 3

Hallowed Sight

Hallowed Sight

Pyre Strike

Generate 75% Wrath after hitting an enemy with Pyre Strike.

Level 5

Exterminate

Exterminate

Pyre Strike

When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)

Level 1

41
27 / 5 / 15
3,961
360
101,435
25,619
0
Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.

Level 3

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 20% for 2s after activating Elemental Shift.

Level 4

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 45%.

Level 3

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Khan
52
11 / 1 / 20
4,233
385
47,449
80,189
32,914
Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 30% while your Bulwark is active.

Level 5

Hold the Line!

Hold the Line!

Battle Shout

Heal for an additional 160 after activating Battle Shout.

Level 2

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 12%.

Level 2

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 800.

Level 4

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 49s
Objective Time
12m 11s
38
Kill Participation
164
19
Kills
61
61
Deaths
19
19
Assists
103
Player
Kills
Deaths
Assists
KDA
L
Fernando
CoinTossPlyr
Fernando
2
11
3
0.32
L
2
16
2
0.19
W
8
7
15
2.21
W
3
3
26
5.33
W
Furia
12
3
27
8.5
L
11
8
4
1.63
W
27
5
15
6.9
L
3
11
7
0.59
L
Kasumi
wderas6
Kasumi
1
15
3
0.17
W
Khan
11
1
20
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

197,581
Damage
328,004
328,004
Taken
197,581
145,172
Shielding
32,914
111,171
Healing
146,356
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
CoinTossPlyr
Fernando
38,414
29,119
0
7,623
106,727
95,514
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
29,926
17,262
0
2,389
49,189
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
48,844
37,685
0
6,246
33,026
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
54,246
48,594
61,039
19,232
30,214
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Furia
76,030
59,565
27,035
6,703
28,533
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
70,976
62,148
0
13,315
88,049
49,658
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
101,435
57,247
0
5,662
25,619
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
41,567
35,532
72,292
13,682
43,170
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Kasumi
wderas6
Kasumi
16,698
11,772
0
1,870
40,869
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Khan
47,449
42,252
7,047
13,392
80,189
32,914
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role