Player Matchup

Maeve
Maeve
AfterDayChicken
Maeve
Level 61
Champion Stats
2W - 0L
1,741 SR
Queue Stats
33W - 29L
1,511 Elo+
Party 2
Tyra
Tyra
Ryukoutse
Tyra
Level 27
Champion Stats
21W - 25L
1,480 SR
Queue Stats
55W - 86L
1,366 Elo+
Party 3
Khan
Khan
Th3Butch3r
Khan
Level 24
Champion Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,452 Elo+
Party 2
Ying
Ying
TogaBean
Ying
Level 35
Champion Stats
47W - 54L
1,432 SR
Queue Stats
79W - 109L
1,390 Elo+
Party 3
Moji
Moji
cacacarter
Moji
Level 48
Champion Stats
1W - 0L
1,500 SR
Queue Stats
117W - 76L
1,610 Elo+
Solo
Team Averages
Level 39
1,531 SR
1,466 Elo+

VS

Team Averages
Level 44
1,493 SR
1,275 Elo+
Saati
Saati
Broodingaxe1715
Saati
Level 39
Champion Stats
1W - 7L
1,457 SR
Queue Stats
4W - 8L
1,140 Elo+
Party 1
Pip
Pip
Damien_Moon88
Pip
Level 65
Champion Stats
2W - 2L
1,500 SR
Queue Stats
63W - 80L
1,441 Elo+
Solo
Maeve
Maeve
FAHAD_POLE
Maeve
Level 37
Champion Stats
0W - 2L
1,793 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Talus
Talus
MotherFlanker
Talus
Level 42
Champion Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,140 Elo+
Party 1
Vora
Vora
ShadowSniper563
Vora
Level 39
Champion Stats
0W - 3L
1,214 SR
Queue Stats
1W - 9L
1,155 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
42
9 / 9 / 6
4,501
500
34,000
32,302
0
Savagery

Savagery

Pounce

Heal for 140 after using Pounce.

Level 2

Patch Up

Patch Up

Nine Lives

Heal for an additional 160 with Nine Lives.

Level 2

Walk it Off

Walk it Off

Prowl

Heal for 200 every 1s while Prowl is active.

Level 5

Featherlite

Featherlite

Prowl

Reduce your damage taken by 10% while Prowl is active.

Level 2

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 40%.

Level 4

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Tyra
23
11 / 7 / 14
4,588
510
51,459
42,622
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

15
1 / 11 / 8
4,307
479
9,745
70,092
76,391
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 24%.

Level 4

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 400.

Level 2

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

Ying
14
8 / 8 / 14
4,025
447
29,067
37,429
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 5s after getting an Elimination.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

31
22 / 10 / 11
5,263
585
46,340
49,313
0
Nature's Blessing

Nature's Blessing

Familiar Spit

Generate 1.6% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.

Level 4

Cozy

Cozy

Magic Barrier

Heal for 100 every 1s while Magic Barrier is active.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Glimmer

Glimmer

Magic Barrier

Increase your Movement Speed by 50% for 2s after being hit while Magic Barrier is active.

Level 5

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 15% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 3

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
28
9 / 7 / 18
4,761
529
57,568
30,108
0
Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.6s.

Level 2

Grab and Go

Grab and Go

Generate 4 Ammo for each enemy hit with Blast Back.

Level 4

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 6% for 2.5s after Ricochet is deployed.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 40%.

Level 4

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

30
7 / 7 / 13
4,442
494
26,367
31,165
5,684
Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.

Level 3

Sprint

Sprint

Weightless

Increase your jump speed by an additonal 20% while using Weightless.

Level 2

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 3s for each ally it hits.

Level 5

Refreshing Jog

Refreshing Jog

Weightless

Heal for 60 every 1s while Weightless is active.

Level 1

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 32%.

Level 4

Mega Potion

Mega Potion

Healing Potion

Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)

Level 1

Maeve
44
2 / 13 / 6
3,564
396
24,884
26,350
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

29
17 / 12 / 10
4,939
549
66,423
40,234
0
Perseverance

Perseverance

Weapon

Gain 50% Lifesteal while at or below 40% Health.

Level 5

Carry through

Carry through

Blitz Upper

Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.

Level 2

Reclamation

Reclamation

Overcharge

Reduce the Cooldown of Overcharge by 1s.

Level 2

Revitalize

Revitalize

Rune of Travel

Heal for 300 after Teleporting to your Rune of Travel.

Level 3

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 24% while Rune of Travel is active.

Level 3

Nothing Personal

Nothing Personal

True Power

Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.

Level 1

25
10 / 14 / 7
4,671
519
56,516
42,754
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 12s
Objective Time
10m 1s
104
Kill Participation
99
51
Kills
45
45
Deaths
53
53
Assists
54
Player
Kills
Deaths
Assists
KDA
W
9
9
6
1.33
L
9
7
18
2.57
L
7
7
13
1.93
L
Maeve
2
13
6
0.38
L
17
12
10
1.83
W
Tyra
11
7
14
2.57
L
10
14
7
0.96
W
1
11
8
0.45
W
Ying
8
8
14
1.88
W
22
10
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

170,611
Damage
231,758
231,758
Taken
170,611
76,391
Shielding
5,684
97,278
Healing
68,889
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
34,000
29,972
0
8,778
32,302
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
57,568
11,498
0
7,528
30,108
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
26,367
24,525
17,239
19,596
31,165
5,684
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Maeve
24,884
22,294
0
5,704
26,350
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
66,423
59,598
0
11,389
40,234
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Tyra
51,459
37,331
0
7,076
42,622
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
56,516
37,593
0
7,433
42,754
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

W
9,745
6,752
2,119
8,013
70,092
76,391
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

W
Ying
29,067
7,262
33,872
13,551
37,429
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
46,340
46,340
7,251
16,618
49,313
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role