Player Matchup
VS
Match Stats
Shred
Pounce
Reduce the Cooldown of Pounce by 2s.
Level 4
Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 20%.
Level 2
Predation
Armor
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Level 2
Scamper
Pounce
Increase your Movement Speed by 20% for 3s after using Pounce.
Level 2
Sixth Sense
Pounce
Reduce your damage taken by 20% for 2s after using Pounce.
Level 5
Street Justice
Pounce
Pounce Executes targets at or below 35% Health.
Level 1
Umbral Gait
Weapon
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Level 5
Ebon Dynamo
Weapon
Increase your maximum Ammo by 6.
Level 3
Spirit Leech
Restore Soul
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Level 1
Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 30%.
Level 3
Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1
Eclipse
Void Grip
Heal for 250 every 1s while using Void Grip.
Level 5
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1
Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2
Sidereal
Weapon
Increase your maximum Health by 100.
Level 2
Penumbra
Weapon
Gain 25% Lifesteal.
Level 5
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Compensator
Iron Sights
Reduce your weapon recoil by 100% while using Iron Sights.
Level 5
XL Mag
Weapon
Increase your maximum Ammo by 6.
Level 3
Reflexes
Iron Sights
Reduce the time it takes to bring up Iron Sights by 45%.
Level 3
Firing Stance
Iron Sights
Increase your Movement Speed by 10% while using Iron Sights.
Level 1
Predator
Iron Sights
Gain 15% Lifesteal while using Iron Sights.
Level 3
Burst Mode
Weapon
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
Level 1
Abyssal Connections
Ignition
Gain a 300-Health Shield for 3s after activating Ignition.
Level 3
Triumphant Ascension
Soul Harvest
Heal for 200 after activating Soul Harvest.
Level 2
Desperation
Armor
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Level 3
Sinister Allies
Armor
Increase your maximum Health by 600.
Level 4
Apocalypse
Juggernaut
Heal for 450 for each champion hit by Juggernaut.
Level 3
Earthsplitter
Cataclysm
Increase your Ultimate charge rate by 60%.
Level 1
Team 1 Score
4
VS
Team 2 Score
1
Wrecking Ball
Shatterfall
Increase the leap distance of Shatterfall by 10%.
Level 1
We Can Rebuild Him
Armor
Receive 5% increased Healing while at or below 50% Health.
Level 1
Strength of Stone
Calamity Blast
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Level 5
It Follows
Calamity Blast
Increase your Movement Speed by 10% for each Calamity Charge you have.
Level 5
Forsaken
Armor
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Level 3
Crush
Shatterfall
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
Level 1
Falling Star
Void Grip
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 5
Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 2.4s.
Level 2
Lightyears
Astral Mark
Increase the range of Astral Mark by 4%.
Level 1
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 40%.
Level 4
Binary Star
Weapon
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
Level 1
Marksman
Defiance
Generate 3 Ammo after hitting an enemy with Defiance.
Level 3
Disrupt
Reversal
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Level 3
Watchful
Armor
Reduce all active Cooldowns by 30% after getting an Elimination.
Level 3
Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3
Abyss Walker
Nether Step
Heal for 120 after activating Nether Step.
Level 3
Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1
Revenant
Armor
Increase your maximum Health by 250.
Level 5
Sorceress
Weapon
Increase your Ultimate charge rate by 7%.
Level 1
Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3
Nether Siphon
Shadow Travel
Heal for 50 every 1s while using Shadow Travel.
Level 1
Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 40%.
Level 5
Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1
Healing Vapors
Smoke Screen
Heal for 625 over 2s while in Smoke Screen.
Level 5
Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Level 1
Victory Rush
Weapon
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Level 1
Dissipate
Smoke Screen
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Level 3
Ninja
Hidden
Increase your Movement Speed by 25% while Hidden is active.
Level 5
Preparation
Armor
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 15 units.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 15 units.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.