Player Matchup

Rei
Rei
Amazingjoker02
Rei
Level 460
Champion Stats
51W - 51L
1,603 SR
Queue Stats
1,141W - 1,093L
1,620 Elo+
Solo
Seris
Seris
GamerisOP29
Seris
Level 330
Champion Stats
1W - 2L
1,275 SR
Queue Stats
176W - 165L
1,551 Elo+
Solo
Azaan
Azaan
Grandepaps
Azaan
Level 178
Champion Stats
9W - 10L
1,589 SR
Queue Stats
290W - 270L
1,618 Elo+
Solo
Cassie
Cassie
Kronzツ
Cassie
Level 999
Champion Stats
34W - 35L
1,579 SR
Queue Stats
778W - 747L
1,690 Elo+
Solo
Vora
Vora
yuhboyyyy
Vora
Level 48
Champion Stats
89W - 86L
1,624 SR
Queue Stats
182W - 182L
1,559 Elo+
Solo
Team Averages
Level 403
1,534 SR
1,607 Elo+

VS

Team Averages
Level 510
1,675 SR
1,611 Elo+
Lex
Lex
FalseParadox
Lex
Level 702
Champion Stats
8W - 7L
1,629 SR
Queue Stats
212W - 204L
1,595 Elo+
Party 1
Seris
Seris
LEON RAZIEL3871
Seris
Level 66
Champion Stats
181W - 117L
1,641 SR
Queue Stats
304W - 296L
1,646 Elo+
Solo
Atlas
Atlas
Sk00ps
Atlas
Level 575
Champion Stats
15W - 16L
1,585 SR
Queue Stats
137W - 133L
1,606 Elo+
Party 1
Tiberius
Tiberius
TheKillerMagic1
Tiberius
Level 651
Champion Stats
42W - 29L
1,679 SR
Queue Stats
165W - 172L
1,650 Elo+
Solo
Lillith
Lillith
VogShoth
Lillith
Level 554
Champion Stats
4W - 2L
1,841 SR
Queue Stats
256W - 266L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
3 / 8 / 12
2,638
188
26,805
44,214
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 4.

Level 2

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

59
1 / 10 / 15
2,653
190
74,729
73,110
0
Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 21%.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 20%.

Level 2

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 0.8s.

Level 1

Revenant

Revenant

Armor

Increase your maximum Health by 250.

Level 5

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.4s.

Level 4

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Azaan
59
3 / 11 / 7
2,941
210
84,282
112,545
54,993
Gathering Power

Gathering Power

Heal for 210 for each enemy hit with Reckoning.

Level 3

Flames of Wrath

Flames of Wrath

Increase the duration of the Lift applied by Reckoning by 20%.

Level 2

Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 18%.

Level 3

Piety

Piety

Heal for 225 after activating Conviction.

Level 3

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Cassie
Kronzツ
Cassie
58
6 / 9 / 7
2,607
186
90,287
55,863
0
Tumble

Tumble

Armor

Increase your maximum Health by 200.

Level 4

Drain Life

Drain Life

Blast Shot

Heal for 300 over 2s for each enemy hit by Blast Shot.

Level 4

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Vora
22
14 / 14 / 7
3,187
228
80,011
61,324
0
False Idol

False Idol

Armor

Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

Broken Promises

Broken Promises

Obliteration

Heal for 240 for each enemy hit with Obliteration.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
17 / 4 / 24
5,119
366
105,394
48,724
0
Conditioned

Conditioned

Armor

Increase your Movement Speed by 15%.

Level 5

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 250.

Level 5

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 20%.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 20% for 2s after Combat Slide ends.

Level 2

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.

Level 1

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

24
13 / 4 / 15
3,811
272
90,651
68,942
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Atlas
Sk00ps
Atlas
59
6 / 6 / 15
4,250
304
40,716
132,552
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 0.8s further into the past.

Level 2

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1s.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Tiberius
59
16 / 7 / 10
4,067
291
89,363
58,651
0
Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

Charisma

Charisma

Armor

Increase your maximum Health by 250.

Level 5

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 1 Ammo after activating Combat Trance.

Level 1

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 60.

Level 4

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Lillith
VogShoth
Lillith
58
0 / 6 / 22
4,083
292
20,932
47,245
0
Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.

Level 1

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.

Level 2

Sanguine Pact

Sanguine Pact

Death Wings

Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.

Level 2

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 43s
Objective Time
14m 10s
75
Kill Participation
138
27
Kills
52
52
Deaths
27
48
Assists
86
Player
Kills
Deaths
Assists
KDA
L
3
8
12
1.13
W
17
4
24
7.25
L
1
10
15
0.85
L
Azaan
3
11
7
0.59
L
Cassie
Kronzツ
Cassie
6
9
7
1.06
W
13
4
15
5.13
W
Atlas
Sk00ps
Atlas
6
6
15
2.25
W
Tiberius
16
7
10
3
W
Lillith
VogShoth
Lillith
0
6
22
1.83
L
Vora
14
14
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

356,114
Damage
347,056
347,056
Taken
356,114
54,993
Shielding
0
197,586
Healing
213,608
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
26,805
24,701
96,664
22,174
44,214
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
105,394
94,754
0
2,025
48,724
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

L
74,729
63,674
30,133
13,899
73,110
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Azaan
84,282
64,355
0
17,357
112,545
54,993
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Cassie
Kronzツ
Cassie
90,287
69,615
0
3,781
55,863
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
90,651
77,554
28,132
30,187
68,942
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Atlas
Sk00ps
Atlas
40,716
40,716
0
698
132,552
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Tiberius
89,363
62,867
0
8,896
58,651
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Lillith
VogShoth
Lillith
20,932
5,221
143,341
329
47,245
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Vora
80,011
63,173
0
13,578
61,324
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role