Player Matchup

Androxus
Androxus
BADIGADY
Androxus
Level 999
Champion Stats
31W - 49L
1,504 SR
Queue Stats
860W - 849L
1,574 Elo+
Solo
Inara
Inara
HazardFirebro
Inara
Level 79
Champion Stats
50W - 57L
1,551 SR
Queue Stats
408W - 387L
1,559 Elo+
Party 2
Evie
Evie
HazardWind1015
Evie
Level 97
Champion Stats
6W - 14L
1,342 SR
Queue Stats
529W - 500L
1,569 Elo+
Party 2
Lian
Lian
anyaluvsu
Lian
Level 278
Champion Stats
33W - 42L
1,572 SR
Queue Stats
925W - 918L
1,650 Elo+
Solo
Grohk
Grohk
eoyboyloy
Grohk
Level 252
Champion Stats
18W - 13L
1,549 SR
Queue Stats
1,212W - 1,183L
1,564 Elo+
Solo
Team Averages
Level 341
1,504 SR
1,583 Elo+

VS

Team Averages
Level 215
1,594 SR
1,625 Elo+
Io
Io
AEME20
Io
Level 381
Champion Stats
12W - 10L
1,623 SR
Queue Stats
97W - 85L
1,602 Elo+
Solo
Viktor
Viktor
BadDreamMilk
Viktor
Level 357
Champion Stats
22W - 25L
1,478 SR
Queue Stats
1,513W - 1,471L
1,660 Elo+
Solo
Jenos
Jenos
Cauich
Jenos
Level 74
Champion Stats
129W - 107L
1,610 SR
Queue Stats
220W - 216L
1,576 Elo+
Solo
Inara
Inara
akiratsun
Inara
Level 170
Champion Stats
18W - 17L
1,570 SR
Queue Stats
166W - 144L
1,650 Elo+
Party 1
Ruckus
Ruckus
sahsinn
Ruckus
Level 92
Champion Stats
3W - 3L
1,689 SR
Queue Stats
93W - 84L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
BADIGADY
Androxus
59
22 / 8 / 9
3,926
302
86,698
38,534
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 10%.

Level 2

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

18
2 / 5 / 15
3,948
304
61,927
99,303
22,967
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Plateau

Plateau

Impasse

Gain a 125-Health Shield for 3s after activating Impasse.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

32
10 / 8 / 13
3,365
259
57,704
41,652
0
Impact

Impact

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Cantrip

Cantrip

Soar

Generate 2 Ammo after activating Soar.

Level 2

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 60% after getting an Elimination

Level 3

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 28%.

Level 4

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

Lian
42
14 / 11 / 10
3,898
300
107,067
44,163
0
Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.

Level 3

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 3s.

Level 3

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.

Level 5

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Grohk
eoyboyloy
Grohk
36
0 / 4 / 26
3,972
306
50,216
44,680
0
Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 1s.

Level 5

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 15%.

Level 1

Electrostatic

Electrostatic

Weapon

Increase your Ammo regeneration speed by 24%.

Level 2

Thunderlord

Thunderlord

Weapon

Increase your maximum Ammo by 20%.

Level 2

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Io
58
1 / 10 / 14
2,464
190
24,527
34,649
0
Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Lunar Connection

Lunar Connection

Guardian Spirit

Reduce the cooldown of Luna's initial deploy by 1.2s.

Level 1

Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 900.

Level 4

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 2% Moonlight every 1s while not using Moonlight.

Level 2

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Viktor
55
17 / 8 / 7
3,127
241
73,614
66,157
0
Hit and Run

Hit and Run

Armor

Increase your Movement Speed by 20% for 4s after getting an Elimination or Killing Blow.

Level 4

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 50.

Level 1

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 30%.

Level 2

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 30%.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.

Level 5

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Jenos
Cauich
Jenos
33
2 / 13 / 22
2,412
186
20,736
41,719
0
Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 20%.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Inara
akiratsun
Inara
53
3 / 8 / 10
2,626
202
77,002
132,296
9,094
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 56 every 1s while Earthen Guard is active.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Ruckus
sahsinn
Ruckus
48
13 / 9 / 6
2,808
216
72,453
88,791
57,239
No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 20%.

Level 4

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Opulence

Opulence

Missile Launcher

Heal 120 health for each player hit by Missile Launcher.

Level 2

Nanotechnology

Nanotechnology

Emitter

Heal for 150 every 1s while Emitter is active.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 29s
Objective Time
4m 31s
121
Kill Participation
95
48
Kills
36
36
Deaths
48
73
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Io
1
10
14
0.8
W
Androxus
BADIGADY
Androxus
22
8
9
3.31
L
Viktor
17
8
7
2.56
L
Jenos
Cauich
Jenos
2
13
22
1
W
2
5
15
1.9
W
10
8
13
2.06
L
Inara
akiratsun
Inara
3
8
10
1
W
Lian
14
11
10
1.73
W
Grohk
eoyboyloy
Grohk
0
4
26
3.25
L
Ruckus
sahsinn
Ruckus
13
9
6
1.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

363,612
Damage
268,332
268,332
Taken
363,612
22,967
Shielding
66,333
166,457
Healing
213,531
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Io
24,527
23,945
99,515
10,056
34,649
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Androxus
BADIGADY
Androxus
86,698
73,175
0
6,917
38,534
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Viktor
73,614
54,970
0
19,102
66,157
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Jenos
Cauich
Jenos
20,736
15,429
59,428
8,171
41,719
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
61,927
58,902
0
3,975
99,303
22,967
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
57,704
51,756
0
19,702
41,652
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Inara
akiratsun
Inara
77,002
65,934
0
4,658
132,296
9,094
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Lian
107,067
100,202
0
4,152
44,163
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Grohk
eoyboyloy
Grohk
50,216
29,046
96,732
34,979
44,680
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
Ruckus
sahsinn
Ruckus
72,453
57,927
0
12,601
88,791
57,239
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role