Player Matchup

Seris
Seris
Qualifying
ImCuteAsf
Seris
Qualifying
Level 38
Champion Stats
4W - 5L
1,372 SR
Queue Stats
9W - 10L
1,400 Elo+
Solo
Ying
Ying
Diamond IV
MasterSoloQ
Ying
Diamond IV
Level 63
Champion Stats
20W - 8L
1,816 SR
Queue Stats
322W - 288L
1,637 Elo+
Solo
Fernando
Fernando
Gold I
TormentingPCkids
Fernando
Gold I
Level 16
Champion Stats
11W - 11L
1,500 SR
Queue Stats
361W - 378L
1,681 Elo+
Solo
Atlas
Atlas
Diamond III
harumachiDT
Atlas
Diamond III
Level 36
Champion Stats
22W - 5L
1,893 SR
Queue Stats
54W - 23L
1,751 Elo+
Solo
Drogoz
Drogoz
Diamond IV
xX4SGEEXx
Drogoz
Diamond IV
Level 999
Champion Stats
38W - 27L
1,709 SR
Queue Stats
455W - 442L
1,634 Elo+
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 230
1,658 SR
1,621 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 446
1,631 SR
1,618 Elo+
Grohk
Grohk
Diamond III
Fejn
Grohk
Diamond III
Level 68
Champion Stats
6W - 2L
1,904 SR
Queue Stats
110W - 85L
1,660 Elo+
Party 1
Viktor
Viktor
Diamond IV
Hàiss
Viktor
Diamond IV
Level 999
Champion Stats
10W - 12L
1,702 SR
Queue Stats
971W - 921L
1,645 Elo+
Party 1
Makoa
Makoa
Diamond III
Priimeey
Makoa
Diamond III
Level 529
Champion Stats
144W - 126L
1,698 SR
Queue Stats
238W - 223L
1,645 Elo+
Solo
Rei
Rei
Platinum III
fIuffix
Rei
Platinum III
Level 544
Champion Stats
24W - 38L
1,546 SR
Queue Stats
811W - 803L
1,585 Elo+
Solo
Inara
Inara
Platinum I
hadri75013
Inara
Platinum I
Level 89
Champion Stats
0W - 3L
1,305 SR
Queue Stats
335W - 280L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Seris
ImCuteAsf
Seris
43
1 / 3 / 16
2,694
299
20,254
37,752
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.

Level 3

Agony

Agony

Restore Soul

For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.

Level 1

30
6 / 2 / 14
2,783
309
57,209
41,907
0
Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 3.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Harmony

Harmony

Shatter

Heal for 26% of the damage dealt by Shatter.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 250.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

8
3 / 3 / 12
2,839
315
45,554
77,365
45,392
Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

32
15 / 2 / 10
3,080
342
80,708
88,119
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Drogoz
xX4SGEEXx
Drogoz
56
8 / 4 / 3
2,438
271
69,336
28,648
0
Lung Capacity

Lung Capacity

Fire Spit

Heal for 200 for each enemy hit with Fire Spit.

Level 4

Rain of Fire

Rain of Fire

Thrust

Consume 30% less Booster fuel for 5s after using Thrust.

Level 2

Follow the Scent

Follow the Scent

Fire Spit

Increase the size of your Fire Spit by 24%.

Level 1

Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.

Level 4

Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.

Level 4

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Bans
LexKhan
Team 1 Score

4

VS

Team 2 Score

0

Bans
AndroxusCaspian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grohk
Fejn
Grohk
46
5 / 8 / 6
2,258
251
104,936
62,871
0
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 32%.

Level 4

Thunderstruck

Thunderstruck

Shock Pulse

Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.

Level 1

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.

Level 2

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 120 for each enemy hit with Shock Pulse.

Level 4

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.

Level 4

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Viktor
Hàiss
Viktor
58
4 / 5 / 2
1,997
222
74,724
28,137
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.

Level 4

Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 20% while using Iron Sights.

Level 1

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 6 Ammo for each enemy hit with Frag Grenade.

Level 1

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Makoa
Priimeey
Makoa
43
4 / 5 / 4
1,922
214
43,083
72,295
25,760
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Rampage

Rampage

Armor

Increase your Movement Speed by 32% for 4s after getting an Elimination.

Level 4

Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 20%.

Level 2

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Rei
59
0 / 8 / 5
1,693
188
9,108
30,980
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Inara
31
1 / 7 / 4
1,596
177
41,940
78,778
6,414
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 58s
Objective Time
2m 41s
88
Kill Participation
35
33
Kills
14
14
Deaths
33
55
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Grohk
Fejn
Grohk
5
8
6
1
L
Viktor
Hàiss
Viktor
4
5
2
1
W
Seris
ImCuteAsf
Seris
1
3
16
3
W
6
2
14
6.5
L
Makoa
Priimeey
Makoa
4
5
4
1.2
W
3
3
12
3
L
Rei
0
8
5
0.31
L
Inara
1
7
4
0.43
W
15
2
10
10
W
Drogoz
xX4SGEEXx
Drogoz
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

273,061
Damage
273,791
273,791
Taken
273,061
45,392
Shielding
32,174
207,140
Healing
152,921
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Grohk
Fejn
Grohk
104,936
42,302
19,436
37,200
62,871
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Viktor
Hàiss
Viktor
74,724
37,132
0
2,037
28,137
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Seris
ImCuteAsf
Seris
20,254
17,029
86,182
19,107
37,752
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
57,209
36,304
57,746
24,146
41,907
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Makoa
Priimeey
Makoa
43,083
38,467
0
6,743
72,295
25,760
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
45,554
33,486
0
4,495
77,365
45,392
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

L
Rei
9,108
7,878
68,770
12,494
30,980
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Inara
41,940
37,452
0
6,241
78,778
6,414
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
80,708
80,708
0
10,426
88,119
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Drogoz
xX4SGEEXx
Drogoz
69,336
42,002
0
5,038
28,648
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Damage Done by Role

Damage Taken by Role