Player Matchup

Lex
Lex
Chalbrow
Lex
Level 9
Champion Stats
2W - 0L
1,805 SR
Queue Stats
3W - 2L
1,316 Elo+
Party 1
Tiberius
Tiberius
Hiro_Matsuno
Tiberius
Level 23
Champion Stats
8W - 8L
1,492 SR
Queue Stats
22W - 24L
1,364 Elo+
Party 2
Torvald
Torvald
LobinhoChemtech
Torvald
Level 19
Champion Stats
4W - 3L
1,573 SR
Queue Stats
22W - 24L
1,351 Elo+
Party 2
Jenos
Jenos
ShadowCannon88
Jenos
Level 19
Champion Stats
3W - 2L
1,552 SR
Queue Stats
4W - 4L
1,191 Elo+
Party 1
Strix
Strix
jokerslayerJr
Strix
Level 24
Champion Stats
2W - 5L
1,623 SR
Queue Stats
27W - 31L
1,344 Elo+
Solo
Team Averages
Level 19
1,609 SR
1,313 Elo+

VS

Team Averages
Level 16
1,254 SR
1,252 Elo+
Jenos
Jenos
Pass Dimes
Jenos
Level 16
Champion Stats
0W - 5L
1,142 SR
Queue Stats
0W - 8L
1,117 Elo+
Solo
Koga
Koga
STEPDADDY42
Koga
Level 23
Champion Stats
2W - 6L
1,294 SR
Queue Stats
4W - 9L
1,217 Elo+
Party 3
Lian
Lian
YDoIPlayThis702
Lian
Level 9
Champion Stats
3W - 4L
1,326 SR
Queue Stats
4W - 9L
1,217 Elo+
Party 3
Inara
Inara
footles
Inara
Level 16
Champion Stats
0W - 2L
1,293 SR
Queue Stats
11W - 21L
1,325 Elo+
Solo
Moji
Moji
luxiebd
Moji
Level 16
Champion Stats
0W - 4L
1,215 SR
Queue Stats
2W - 6L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
3
7 / 2 / 19
2,519
360
23,837
12,290
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Tiberius
Hiro_Matsuno
Tiberius
22
6 / 1 / 11
2,117
302
21,473
13,197
300
Alley-Cat

Alley-Cat

Crouching Tigron

Reduce the Cooldown of Crouching Tigron by 3s.

Level 5

The Champion

The Champion

Heavy Blade

Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

Pouncing Tigron

Pouncing Tigron

Crouching Tigron

Increase the jump strength of Crouching Tigron by 24%.

Level 3

Beast-Slayer

Beast-Slayer

Armor

Gain a 100-Health Shield for 3s after falling to or below 50% Health.

Level 2

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

19
10 / 1 / 14
2,300
329
22,007
11,415
13,702
Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 300.

Level 2

Timeshaper

Timeshaper

Protection

Generate 10 Ammo for the target of your Protection.

Level 5

Hearthwarder

Hearthwarder

Protection

Generate 150 Shield after using Protection.

Level 2

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

18
6 / 0 / 19
2,213
316
20,994
4,783
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

25
11 / 0 / 14
2,259
323
33,266
9,797
0
Dexterous

Dexterous

Quick Switch

Reduce the time it takes to Quick Switch to your Pistol by 40%.

Level 4

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 30% for 2s after entering Stealth.

Level 3

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Resourceful

Resourceful

Quick Switch

While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.6000000000000001s every 1s.

Level 3

Unauthorized Use

Unauthorized Use

Flare

Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
6
0 / 8 / 2
880
126
6,097
18,617
0
Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 12% while using Stellar Wind.

Level 1

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 15% while Stellar Wind is active.

Level 3

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 70%.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

17
2 / 9 / 1
1,215
174
10,649
20,464
0
5
2 / 8 / 0
1,093
156
15,092
20,955
0
Present Arms

Present Arms

Presence

Heal for 500 after using Presence.

Level 5

Eagle's Emerald

Eagle's Emerald

Valor

Generate 1 Ammo for each enemy hit with Valor.

Level 1

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 150.

Level 3

Signet Ring

Signet Ring

Presence

Increase your Movement Speed by 21% for 3s after using Presence.

Level 3

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Inara
footles
Inara
15
0 / 7 / 2
1,101
157
12,366
40,557
7,393
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

Moji
luxiebd
Moji
10
0 / 8 / 1
886
127
7,278
20,984
0
Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 1.6s.

Level 2

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 4

Nature's Blessing

Nature's Blessing

Familiar Spit

Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Greater Good

Greater Good

Familiar Spit

Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.

Level 4

Toot

Toot

Scamper

Using Scamper Heals allies within 25 units and you for 600 over 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 11s
Objective Time
46s
117
Kill Participation
10
40
Kills
4
4
Deaths
40
77
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
2
19
8.25
W
Tiberius
Hiro_Matsuno
Tiberius
6
1
11
11.5
W
10
1
14
17
L
Jenos
0
8
2
0.13
L
2
9
1
0.28
W
6
0
19
15.5
L
2
8
0
0.25
L
Inara
footles
Inara
0
7
2
0.14
W
11
0
14
18
L
Moji
luxiebd
Moji
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,577
Damage
51,482
51,482
Taken
121,577
14,002
Shielding
7,393
36,013
Healing
12,856
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
23,837
23,837
0
3,773
12,290
0
W
Tiberius
Hiro_Matsuno
Tiberius
21,473
15,735
0
3,447
13,197
300
W
22,007
15,712
0
304
11,415
13,702
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Jenos
6,097
2,535
7,464
49
18,617
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
10,649
10,649
0
380
20,464
0
W
20,994
16,841
20,209
4,759
4,783
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
15,092
13,807
0
902
20,955
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Inara
footles
Inara
12,366
12,306
0
400
40,557
7,393
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
33,266
29,619
0
3,521
9,797
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Moji
luxiebd
Moji
7,278
7,278
396
3,265
20,984
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Damage Done by Role

Damage Taken by Role