Player Matchup

Saati
Saati
Evzhenius
Saati
Level 53
Champion Stats
2W - 2L
1,551 SR
Queue Stats
2W - 5L
1,790 Elo+
Solo
Grohk
Grohk
GustavoM0M0
Grohk
Level 109
Champion Stats
3W - 3L
1,455 SR
Queue Stats
93W - 82L
1,623 Elo+
Party 2
Fernando
Fernando
Scouttrooper08
Fernando
Level 13
Champion Stats
6W - 3L
1,737 SR
Queue Stats
6W - 3L
1,644 Elo+
Party 2
Jenos
Jenos
ahyesbread
Jenos
Level 133
Champion Stats
14W - 15L
1,560 SR
Queue Stats
132W - 112L
1,644 Elo+
Party 2
Maeve
Maeve
cancerrep
Maeve
Level 20
Champion Stats
1W - 1L
1,810 SR
Queue Stats
8W - 13L
1,456 Elo+
Party 2
Team Averages
Level 66
1,623 SR
1,631 Elo+

VS

Team Averages
Level 261
1,624 SR
1,595 Elo+
Saati
Saati
AiraCondeConor
Saati
Level 999
Champion Stats
21W - 23L
1,499 SR
Queue Stats
397W - 411L
1,571 Elo+
Solo
Betty la Bomba
Betty la Bomba
DarkNight4167
Betty la Bomba
Level 108
Champion Stats
88W - 92L
1,511 SR
Queue Stats
262W - 254L
1,566 Elo+
Solo
Caspian
Caspian
Doegg
Caspian
Level 23
Champion Stats
5W - 5L
1,729 SR
Queue Stats
74W - 64L
1,635 Elo+
Party 1
Grover
Grover
Ellijahp
Grover
Level 49
Champion Stats
28W - 26L
1,716 SR
Queue Stats
98W - 80L
1,608 Elo+
Party 1
Rei
Rei
KingExcal
Rei
Level 127
Champion Stats
155W - 98L
1,663 SR
Queue Stats
291W - 259L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
Evzhenius
Saati
32
1 / 8 / 4
1,361
170
32,569
27,496
0
Hide

Hide

Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.

Level 2

Plated Leggings

Plated Leggings

Reduce Damage taken by 9% for 1.5s after using Blast Back.

Level 3

Steady Predictions

Steady Predictions

Generate 2% Ultimate Charge after hitting your coin.

Level 2

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 15%.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

48
3 / 8 / 4
1,656
207
22,169
35,852
0
Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 15%.

Level 1

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 300.

Level 2

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 1s.

Level 5

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Fernando
3
1 / 8 / 0
1,592
199
28,060
74,903
59,486
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Jenos
44
3 / 6 / 5
1,811
226
17,043
26,060
0
Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Maeve
cancerrep
Maeve
15
2 / 8 / 1
1,388
174
22,569
30,525
0
Streetrunner

Streetrunner

Prowl

Increase the duration of Prowl by 1s.

Level 2

Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.

Level 2

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
9 / 2 / 10
2,412
302
42,518
20,096
0
Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 20%.

Level 2

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 12%.

Level 4

Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.3s.

Level 1

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Betty la Bomba
DarkNight4167
Betty la Bomba
40
6 / 2 / 8
2,112
264
41,328
13,333
0
A Runaway

A Runaway

Hail of Bombs

Increase the explosion radius of Hail of Bombs' explosives by 20%.

Level 2

Ride the Rocket

Ride the Rocket

Cluster Grenade

Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 60.

Level 3

Bouncing Betty

Bouncing Betty

Explosive Personality

Heal for 60 for each use of Explosive Personality.

Level 2

A Lost Realm

A Lost Realm

Weapon

Increase the area of effect of all your explosions by 10%.

Level 5

He Can Run

He Can Run

Hail of Bombs

Increase your Movement Speed by 45% for 2s after activating Hail of Bombs.

Level 3

Level 1

Caspian
Doegg
Caspian
22
10 / 2 / 11
2,517
315
40,048
29,264
0
Deadly Flourish

Deadly Flourish

Deadly Momentum

Increase the travel speed of Deadly Momentum by 32%.

Level 4

The Finer Things

The Finer Things

Love

Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.

Level 5

Shining Example

Shining Example

Weapon

Extend the duration of Sharp Momentum stacks gained by hitting with War by 12%.

Level 1

He Shot First

He Shot First

Love

Extend the duration of Piercing Momentum stacks gained by hitting with Love by 12%.

Level 1

Swift Strikes

Swift Strikes

Deadly Momentum

Increase the travel distance of Deadly Momentum by 20%.

Level 4

Measured Cadence

Measured Cadence

Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.

Level 1

Grover
Ellijahp
Grover
17
9 / 1 / 17
2,988
374
30,784
27,717
1,200
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 15% Health.

Level 1

Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.

Level 2

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

50
4 / 3 / 18
2,582
323
40,158
32,000
0
Threat and Subject

Threat and Subject

Armor

Increase your Movement Speed by 32% for 5s after earning a Killing Blow or Elimination.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 4.

Level 2

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 35%.

Level 5

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.

Level 3

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 38s
Objective Time
8m 8s
24
Kill Participation
102
10
Kills
38
38
Deaths
10
14
Assists
64
Player
Kills
Deaths
Assists
KDA
W
9
2
10
7
W
Betty la Bomba
DarkNight4167
Betty la Bomba
6
2
8
5
W
Caspian
Doegg
Caspian
10
2
11
7.75
W
Grover
Ellijahp
Grover
9
1
17
17.5
L
Saati
Evzhenius
Saati
1
8
4
0.38
L
3
8
4
0.63
W
4
3
18
4.33
L
Fernando
1
8
0
0.13
L
Jenos
3
6
5
0.92
L
Maeve
cancerrep
Maeve
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,410
Damage
194,836
194,836
Taken
122,410
59,486
Shielding
1,200
91,487
Healing
96,102
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
42,518
13,826
0
0
20,096
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

W
Betty la Bomba
DarkNight4167
Betty la Bomba
41,328
20,556
0
2,095
13,333
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Caspian
Doegg
Caspian
40,048
24,777
0
3,999
29,264
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Grover
Ellijahp
Grover
30,784
25,046
47,472
19,386
27,717
1,200
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Saati
Evzhenius
Saati
32,569
18,947
0
960
27,496
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
22,169
10,950
27,768
9,764
35,852
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
40,158
29,313
14,491
8,659
32,000
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Fernando
28,060
21,914
0
838
74,903
59,486
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Jenos
17,043
10,140
40,777
8,691
26,060
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Maeve
cancerrep
Maeve
22,569
20,310
0
2,689
30,525
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role