Player Matchup

Lian
Lian
LeanH14
Lian
Level 721
Champion Stats
5W - 1L
1,792 SR
Queue Stats
12W - 11L
1,527 Elo+
Solo
Grover
Grover
MrReaper9866
Grover
Level 88
Champion Stats
3W - 2L
1,499 SR
Queue Stats
44W - 35L
1,660 Elo+
Party 1
Inara
Inara
Shadowclown1369
Inara
Level 146
Champion Stats
80W - 49L
1,620 SR
Queue Stats
378W - 344L
1,637 Elo+
Party 1
Androxus
Androxus
TopSucornDonat
Androxus
Level 322
Champion Stats
11W - 21L
1,447 SR
Queue Stats
556W - 518L
1,628 Elo+
Party 1
Grohk
Grohk
baygarr
Grohk
Level 45
Champion Stats
2W - 3L
1,362 SR
Queue Stats
4W - 8L
1,396 Elo+
Solo
Team Averages
Level 264
1,544 SR
1,570 Elo+

VS

Team Averages
Level 154
1,608 SR
1,608 Elo+
Kinessa
Kinessa
OceanDan
Kinessa
Level 37
Champion Stats
2W - 6L
1,596 SR
Queue Stats
5W - 7L
1,646 Elo+
Solo
Io
Io
SkintyLegend
Io
Level 87
Champion Stats
0W - 2L
1,500 SR
Queue Stats
74W - 59L
1,715 Elo+
Solo
Talus
Talus
congphuc312
Talus
Level 55
Champion Stats
3W - 1L
1,896 SR
Queue Stats
10W - 18L
1,528 Elo+
Solo
Strix
Strix
jlsousamktgg
Strix
Level 387
Champion Stats
2W - 9L
1,370 SR
Queue Stats
335W - 339L
1,589 Elo+
Solo
Vora
Vora
sYKoChimera
Vora
Level 204
Champion Stats
29W - 31L
1,678 SR
Queue Stats
226W - 229L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lian
LeanH14
Lian
56
5 / 5 / 1
1,687
337
19,631
15,739
0
Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Present Arms

Present Arms

Presence

Heal for 100 after using Presence.

Level 1

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 50.

Level 1

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.

Level 3

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Grover
57
2 / 2 / 9
2,231
446
13,466
30,121
1,600
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

45
4 / 0 / 6
2,226
445
17,579
44,386
9,006
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Caretaker

Caretaker

Warder's Field

Heal for 44 every 1s while standing in Warder's Field.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 2s.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Androxus
59
8 / 3 / 2
1,889
378
23,655
17,053
0
Disrupt

Disrupt

Reversal

Reduce the Cooldown of Reversal by 3.5999999999999996s.

Level 3

Featherweight

Featherweight

Armor

Heal for 250 every 1s while drifting.

Level 5

Watchful

Watchful

Armor

Reduce all active Cooldowns by 30% after getting an Elimination.

Level 3

Seething Hatred

Seething Hatred

Weapon

Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 1 Ammo after activating Nether Step.

Level 1

Godslayer

Godslayer

Reversal

Reversal always fires back and does an additional 800 damage.

Level 1

Grohk
baygarr
Grohk
17
1 / 4 / 4
1,735
347
6,205
24,388
0
Thunderstruck

Thunderstruck

Shock Pulse

Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.

Level 4

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 50.

Level 1

Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.

Level 1

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 150 for each enemy hit with Shock Pulse.

Level 5

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 32%.

Level 4

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kinessa
OceanDan
Kinessa
26
3 / 3 / 4
1,266
253
44,941
12,660
0
Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 100%.

Level 5

Restore

Restore

Transporter

Heal for 6% of your maximum Health after Teleporting with Transporter.

Level 1

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 4.8s.

Level 4

Headstrong

Headstrong

Armor

Increase your maximum Health by 50.

Level 1

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 4.

Level 4

Oppression

Oppression

Oppressor Mine

You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.

Level 1

57
1 / 3 / 1
913
183
19,519
15,225
0
Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 900.

Level 4

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 40%.

Level 2

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.

Level 3

Protectors

Protectors

Guardian Spirit

Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 3

Lunar Connection

Lunar Connection

Guardian Spirit

Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.

Level 3

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

48
4 / 3 / 1
1,038
208
20,415
16,166
0
Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 1s.

Level 1

Spirited

Spirited

Armor

Increase your maximum Health by 250

Level 5

Revitalize

Revitalize

Rune of Travel

Heal for 200 after Teleporting to your Rune of Travel.

Level 2

Primeval Might

Primeval Might

Overcharge

Gain 15% Lifesteal while Overcharge is active.

Level 3

Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Faustian Bargain

Faustian Bargain

Rune of Travel

Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.

Level 1

58
4 / 5 / 1
1,096
219
19,442
17,810
0
Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 50% for 2s after entering Stealth.

Level 5

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 40%.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 50.

Level 1

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 3.

Level 3

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 60 Energy after getting an Elimination.

Level 4

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

44
2 / 6 / 3
1,017
203
27,370
18,675
0
False Idol

False Idol

Armor

Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.

Level 4

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.

Level 1

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 8s
Objective Time
20s
42
Kill Participation
24
20
Kills
14
14
Deaths
20
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Lian
LeanH14
Lian
5
5
1
1.1
W
Grover
2
2
9
3.25
L
Kinessa
OceanDan
Kinessa
3
3
4
1.67
W
4
0
6
7
L
1
3
1
0.5
W
Androxus
8
3
2
3
W
Grohk
baygarr
Grohk
1
4
4
0.75
L
4
3
1
1.5
L
4
5
1
0.9
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,536
Damage
131,687
131,687
Taken
80,536
10,606
Shielding
0
94,963
Healing
32,912
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Lian
LeanH14
Lian
19,631
18,244
0
2,550
15,739
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Grover
13,466
11,341
39,544
18,606
30,121
1,600
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Kinessa
OceanDan
Kinessa
44,941
23,501
0
3,837
12,660
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
17,579
15,411
0
5,328
44,386
9,006
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
19,519
18,955
10,596
8,626
15,225
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Androxus
23,655
17,397
0
6,247
17,053
0
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Grohk
baygarr
Grohk
6,205
4,058
15,596
7,092
24,388
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
20,415
19,811
0
6,395
16,166
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
19,442
18,127
0
289
17,810
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
27,370
20,193
0
3,169
18,675
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role