Player Matchup

Grover
Grover
Gold IV
Allennite
Grover
Gold IV
Level 720
Champion Stats
8W - 3L
1,629 SR
Queue Stats
36W - 39L
1,452 Elo+
Solo
Fernando
Fernando
Gold II
Bryan-Z-G
Fernando
Gold II
Level 999
Champion Stats
49W - 41L
1,642 SR
Queue Stats
399W - 375L
1,484 Elo+
Solo
Terminus
Terminus
Gold I
JuliusCaesar666
Terminus
Gold I
Level 999
Champion Stats
44W - 28L
1,644 SR
Queue Stats
900W - 904L
1,494 Elo+
Solo
Lian
Lian
Platinum IV
Kerbecs09
Lian
Platinum IV
Level 85
Champion Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,538 Elo+
Solo
Saati
Saati
Platinum II
xXxNCDMegaxXx
Saati
Platinum II
Level 552
Champion Stats
34W - 25L
1,738 SR
Queue Stats
393W - 368L
1,618 Elo+
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 671
1,630 SR
1,517 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 646
1,626 SR
1,553 Elo+
Zhin
Zhin
Gold II
DarkDragonX
Zhin
Gold II
Level 792
Champion Stats
105W - 65L
1,699 SR
Queue Stats
345W - 329L
1,526 Elo+
Party 1
Seris
Seris
Gold II
IAnyThaI
Seris
Gold II
Level 999
Champion Stats
51W - 47L
1,608 SR
Queue Stats
435W - 416L
1,526 Elo+
Party 1
Bomb King
Bomb King
Platinum III
TSM-FTX-NASA
Bomb King
Platinum III
Level 243
Champion Stats
23W - 32L
1,583 SR
Queue Stats
532W - 517L
1,619 Elo+
Solo
Ruckus
Ruckus
Gold I
lJEFl
Ruckus
Gold I
Level 195
Champion Stats
6W - 8L
1,598 SR
Queue Stats
150W - 144L
1,573 Elo+
Solo
Inara
Inara
Platinum IV
xCAVx
Inara
Platinum IV
Level 999
Champion Stats
108W - 99L
1,644 SR
Queue Stats
308W - 326L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
Allennite
Grover
59
7 / 11 / 28
5,053
281
51,196
73,765
0
Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 50%.

Level 5

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Fernando
Bryan-Z-G
Fernando
59
10 / 9 / 13
4,647
258
81,895
120,947
126,271
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Terminus
59
8 / 12 / 17
4,273
237
74,634
128,170
0
Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 500.

Level 5

Abomination

Abomination

Calamity Blast

Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.

Level 4

Devastation

Devastation

Calamity Blast

Heal for 240 for each enemy hit by Calamity Blast.

Level 4

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

It Watches

It Watches

Armor

Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.

Level 1

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

Lian
35
13 / 10 / 23
4,669
259
117,726
48,354
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Heir to the Throne

Heir to the Throne

Grace

Increase travel speed during Grace by 10%.

Level 1

Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

58
16 / 8 / 27
5,213
290
164,346
49,690
0
Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 15%.

Level 5

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Designer Armor

Designer Armor

Increase your maximum Health by 80.

Level 2

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Bans
CaspianKhan
Team 1 Score

4

VS

Team 2 Score

3

Bans
TalusYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
20 / 8 / 8
4,177
232
113,977
70,765
0
Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 56% after getting an Elimination.

Level 4

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 1.

Level 1

Malice

Malice

Armor

Increase your Reload Speed by 20%.

Level 2

Perfect Block

Perfect Block

Counter

Heal for 400 after using Counter.

Level 4

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 44% while Billow is active.

Level 4

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Seris
IAnyThaI
Seris
57
1 / 7 / 26
4,330
241
33,942
38,439
0
Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 14%.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 24%.

Level 3

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Bomb King
TSM-FTX-NASA
Bomb King
57
14 / 11 / 14
1,443
80
104,173
81,944
0
Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.

Level 4

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 1.

Level 1

Air Blast

Air Blast

Poppy Bomb

Increase your air control by 10% until you land after launching yourself with Poppy Bomb.

Level 1

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 200.

Level 4

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.

Level 5

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Ruckus
lJEFl
Ruckus
48
7 / 14 / 19
3,567
198
82,778
133,519
29,172
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Countermeasure

Countermeasure

Armor

Gain a 150-Health Shield for 4s after dropping to or below 30% Health.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Inara
xCAVx
Inara
59
12 / 14 / 19
4,270
237
86,056
165,130
25,225
Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 20s
Objective Time
7m 7s
162
Kill Participation
140
54
Kills
54
50
Deaths
54
108
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Grover
Allennite
Grover
7
11
28
1.91
W
Fernando
Bryan-Z-G
Fernando
10
9
13
1.83
L
20
8
8
3
L
Seris
IAnyThaI
Seris
1
7
26
2
W
Terminus
8
12
17
1.38
W
Lian
13
10
23
2.45
L
Bomb King
TSM-FTX-NASA
Bomb King
14
11
14
1.91
L
Ruckus
lJEFl
Ruckus
7
14
19
1.18
L
Inara
xCAVx
Inara
12
14
19
1.54
W
16
8
27
3.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

489,797
Damage
420,926
420,926
Taken
489,797
126,271
Shielding
54,397
259,139
Healing
292,964
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Grover
Allennite
Grover
51,196
40,455
161,589
47,621
73,765
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Fernando
Bryan-Z-G
Fernando
81,895
55,774
0
5,160
120,947
126,271
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
113,977
96,074
0
10,000
70,765
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Seris
IAnyThaI
Seris
33,942
28,468
221,488
21,651
38,439
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Terminus
74,634
26,919
0
33,423
128,170
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Lian
117,726
116,785
0
3,666
48,354
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Bomb King
TSM-FTX-NASA
Bomb King
104,173
88,803
0
3,885
81,944
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Ruckus
lJEFl
Ruckus
82,778
64,236
0
14,865
133,519
29,172
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Inara
xCAVx
Inara
86,056
69,315
0
21,075
165,130
25,225
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
164,346
86,767
0
7,680
49,690
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role