Player Matchup
VS
Match Stats
Flak Jacket
Armor
Increase your maximum Health by 250.
Level 5
Compensator
Iron Sights
Reduce your weapon recoil by 60% while using Iron Sights.
Level 3
Guerrilla Warfare
Hustle
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Level 1
Scramble
Hustle
Reduce damage taken by 15% while using Hustle.
Level 5
Hot Potato
Frag Grenade
Reduce the cook time of Frag Grenade by 10%.
Level 1
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Both Sides Of The Coin
Weapon
Heal for 75 after hitting an enemy with War.
Level 5
A Brief Respite
Rogue's Tempo
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Level 1
Casual Competency
Rogue's Tempo
Hitting an enemy with Rogue's Tempo grants you 1 stacks of Piercing Momentum and Sharp Momentum.
Level 1
In The Thick of It
Rogue's Tempo
Generate 15 Ammo after hitting at least one enemy with Rogue's Tempo.
Level 5
Shoot and Dash
Love
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
Level 3
It's Got Some Heft
War
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
Level 1
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 40%.
Level 4
Lightyears
Astral Mark
Increase the range of Astral Mark by 8%.
Level 2
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 0.8s.
Level 2
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 4.8s.
Level 4
The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1
Eldritch Speed
Recharge
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Level 2
Scribe's Wit
Nullify
Reduce the Cooldown of Nullify by 3s.
Level 3
Hearthwarder
Protection
Generate 150 Shield after using Protection.
Level 2
Lifegiver
Protection
Heal the target of your Protection for 375.
Level 5
Glyph of Freedom
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Direct Current
Nullify
Double the range at which you can use Nullify.
Level 1
Combat Repair
Turret
Heal all of your Turrets for 180 every 1s while you are standing near them.
Level 2
Brave and Bold
Armor
Increase your maximum Health by 300.
Level 2
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Level 5
Field Deploy
Turret
Heal for 60 each time one of your base Turrets hits an enemy.
Level 3
Healing Station
Turret
Heal for 75 every 1s while standing near any of your Turrets.
Level 3
Forgefire
Dome Shield
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
Level 1
Light of Dawn
Kindle Soul
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Level 4
Fire Siphon
Wings of Wrath
Heal for 150 for each enemy hit with Wings of Wrath.
Level 2
Incandescent Being
Armor
Increase your maximum Health by 150.
Level 3
Ruthless
Armor
Decrease the rate of Wrath decay by 20%.
Level 2
Burning Oath
Kindle Soul
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Level 4
Cherish
Kindle Soul
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
Level 1
Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2
Immovable Object
Armor
Increase your Healing received from others by 10% while at or below 50% Health.
Level 2
Cavalier
Armor
Increase your maximum Health by 600.
Level 4
Towering Barrier
Shield
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Level 4
Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Magistrate's Might
Armor
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Level 3
Grand Design
Mark of Fate
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 5
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Level 5
New Resolve
Mark of Fate
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Level 1
The Price of Salvation
Abyssal Reconstruction
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Level 1
Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Royal Decree
Detonate
Increase your Reload Speed by 16% for 3s after using Detonate.
Level 4
Shock and Awe
Detonate
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Level 3
Countdown
Grumpy Bomb
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Level 1
Backdraft
Detonate
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Level 2
King's New Cloak
Armor
Increase your maximum Health by 250.
Level 5
Chain Reaction
Detonate
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
Level 1
Perseverance
Weapon
Gain 30% Lifesteal while at or below 40% Health.
Level 3
Spirited
Armor
Increase your maximum Health by 100
Level 2
Evanescent
Rune of Travel
Increase your Movement Speed by 40% while Rune of Travel is active.
Level 5
Primeval Might
Overcharge
Gain 15% Lifesteal while Overcharge is active.
Level 3
Reclamation
Overcharge
Reduce the Cooldown of Overcharge by 1s.
Level 2
Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.