Player Matchup

Fernando
Fernando
Platinum III
Milchu
Fernando
Platinum III
Level 659
Champion Stats
3W - 5L
1,802 SR
Queue Stats
451W - 439L
1,474 Elo+
Party 2
Makoa
Makoa
Gold I
Noctus
Makoa
Gold I
Level 999
Champion Stats
120W - 130L
1,609 SR
Queue Stats
1,357W - 1,299L
1,530 Elo+
Solo
Atlas
Atlas
Gold IV
Quimeral
Atlas
Gold IV
Level 400
Champion Stats
15W - 12L
1,702 SR
Queue Stats
574W - 597L
1,493 Elo+
Party 2
Rei
Rei
Gold IV
Speedrain99
Rei
Gold IV
Level 644
Champion Stats
43W - 33L
1,695 SR
Queue Stats
1,000W - 966L
1,498 Elo+
Party 2
Khan
Khan
Platinum IV
iSarkazTick
Khan
Platinum IV
Level 538
Champion Stats
10W - 7L
1,760 SR
Queue Stats
131W - 114L
1,553 Elo+
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 648
1,714 SR
1,510 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 218
1,559 SR
1,555 Elo+
Lian
Lian
Gold III
Iatus
Lian
Gold III
Level 309
Champion Stats
7W - 12L
1,379 SR
Queue Stats
72W - 65L
1,578 Elo+
Party 1
Pip
Pip
Gold V
ReggieRoyalKush
Pip
Gold V
Level 105
Champion Stats
42W - 32L
1,601 SR
Queue Stats
93W - 80L
1,490 Elo+
Solo
Ying
Ying
Gold I
Teafl
Ying
Gold I
Level 136
Champion Stats
42W - 35L
1,633 SR
Queue Stats
83W - 86L
1,546 Elo+
Party 1
Evie
Evie
Platinum IV
YooHyunLee
Evie
Platinum IV
Level 289
Champion Stats
34W - 43L
1,644 SR
Queue Stats
96W - 83L
1,574 Elo+
Party 1
Inara
Inara
Gold III
vinchelle01
Inara
Gold III
Level 252
Champion Stats
14W - 21L
1,535 SR
Queue Stats
183W - 169L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Milchu
Fernando
58
0 / 6 / 3
1,639
182
41,934
56,020
83,852
Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Makoa
Noctus
Makoa
59
0 / 8 / 2
1,539
171
28,063
67,057
52,733
Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Tidal Grace

Tidal Grace

Shell Shield

Heal for 55 every 1s while Shell Shield is active.

Level 1

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Atlas
Quimeral
Atlas
55
0 / 9 / 3
1,461
162
29,076
68,458
0
Hell Hunter

Hell Hunter

Weapon

Generate 2 Ammo after hitting a fully-charged weapon shot.

Level 2

Ravages of Time

Ravages of Time

Armor

Generate 4% Ultimate charge after getting an Elimination.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.

Level 4

Safe Haven

Safe Haven

Armor

Increase your Healing received by 24% while Stasis Field is active.

Level 4

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

59
1 / 8 / 1
1,596
177
21,959
35,655
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 4

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.

Level 1

Restraint

Restraint

Spirit Link

While Envelop is active and you are Linked to an enemy, prevent them from Healing.

Level 1

54
6 / 2 / 0
1,709
190
42,781
51,296
23,289
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 2.4s.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 6.

Level 2

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 16% for 3s after activating Battle Shout.

Level 2

Open Fire!

Open Fire!

Battle Shout

Generate 8 Ammo after activating Battle Shout.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Bans
Bomb KingAzaan
Team 1 Score

0

VS

Team 2 Score

4

Bans
DredgeCaspian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lian
Iatus
Lian
58
4 / 2 / 10
2,490
277
65,370
35,727
0
Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Present Arms

Present Arms

Presence

Heal for 200 after using Presence.

Level 2

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 50.

Level 1

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

37
5 / 1 / 15
2,486
276
53,244
38,277
9,484
Smithereens

Smithereens

Explosive Flask

Generate 1 Ammo for each enemy hit by Explosive Flask.

Level 1

Pep in the Step

Pep in the Step

Healing Potion

Allies hit by Healing Potion have their Movement Speed increased by 24% for 3s.

Level 4

Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.

Level 1

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 40%.

Level 5

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.

Level 4

Mega Potion

Mega Potion

Healing Potion

Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)

Level 1

Ying
Teafl
Ying
56
4 / 1 / 17
2,667
296
20,846
11,543
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

59
12 / 2 / 14
2,747
305
79,190
30,151
0
Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Impact

Impact

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 14%.

Level 2

Flicker

Flicker

Blink

Heal for 120 after using Blink.

Level 4

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

53
8 / 1 / 16
3,113
346
59,836
48,115
11,381
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 40s
Objective Time
10m 45s
16
Kill Participation
105
7
Kills
33
33
Deaths
7
9
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Lian
Iatus
Lian
4
2
10
4.5
L
Fernando
Milchu
Fernando
0
6
3
0.25
L
Makoa
Noctus
Makoa
0
8
2
0.13
L
Atlas
Quimeral
Atlas
0
9
3
0.17
W
5
1
15
12.5
L
1
8
1
0.19
W
Ying
Teafl
Ying
4
1
17
12.5
W
12
2
14
9.5
L
6
2
0
3
W
8
1
16
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

163,813
Damage
278,486
278,486
Taken
163,813
159,874
Shielding
20,865
110,156
Healing
144,071
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Lian
Iatus
Lian
65,370
65,119
0
1,021
35,727
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
Milchu
Fernando
41,934
22,080
0
7,837
56,020
83,852
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Makoa
Noctus
Makoa
28,063
27,589
0
2,462
67,057
52,733
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Atlas
Quimeral
Atlas
29,076
29,076
0
0
68,458
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
53,244
50,758
19,728
18,210
38,277
9,484
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
21,959
17,463
55,138
16,704
35,655
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Ying
Teafl
Ying
20,846
20,846
87,076
8,449
11,543
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
79,190
77,514
0
8,783
30,151
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
42,781
41,981
2,472
25,543
51,296
23,289
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
59,836
44,145
0
804
48,115
11,381
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role