Player Matchup

Saati
Saati
HisokasGummu
Saati
Level 84
Champion Stats
28W - 18L
1,467 SR
Queue Stats
221W - 200L
1,662 Elo+
Party 3
Makoa
Makoa
JOBOTEX
Makoa
Level 999
Champion Stats
50W - 48L
1,601 SR
Queue Stats
467W - 495L
1,578 Elo+
Solo
Fernando
Fernando
ManB3arPig18967
Fernando
Level 180
Champion Stats
4W - 1L
1,423 SR
Queue Stats
90W - 75L
1,603 Elo+
Party 3
Moji
Moji
dolper211
Moji
Level 87
Champion Stats
1W - 0L
1,500 SR
Queue Stats
212W - 201L
1,595 Elo+
Solo
Ying
Ying
hunterxhamster
Ying
Level 490
Champion Stats
26W - 20L
1,631 SR
Queue Stats
157W - 170L
1,645 Elo+
Party 3
Team Averages
Level 368
1,525 SR
1,617 Elo+

VS

Team Averages
Level 156
1,530 SR
1,600 Elo+
Ying
Ying
Bread_Again_-_
Ying
Level 188
Champion Stats
4W - 6L
1,539 SR
Queue Stats
341W - 314L
1,657 Elo+
Party 1
Ash
Ash
Noxious_Raul
Ash
Level 274
Champion Stats
8W - 9L
1,577 SR
Queue Stats
382W - 353L
1,655 Elo+
Party 1
Lillith
Lillith
SpyroSupreme123
Lillith
Level 75
Champion Stats
7W - 12L
1,430 SR
Queue Stats
253W - 242L
1,525 Elo+
Party 2
Pip
Pip
jaycatman42
Pip
Level 79
Champion Stats
16W - 23L
1,482 SR
Queue Stats
245W - 217L
1,523 Elo+
Party 2
Vatu
Vatu
nadoboss69
Vatu
Level 163
Champion Stats
36W - 33L
1,623 SR
Queue Stats
334W - 307L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
32
21 / 3 / 12
3,994
307
103,653
46,418
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Plated Leggings

Plated Leggings

Reduce Damage taken by 12% for 1.5s after using Blast Back.

Level 4

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Makoa
JOBOTEX
Makoa
59
8 / 4 / 14
3,792
292
71,287
90,273
24,685
Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Crashing Wave

Crashing Wave

Shell Spin

Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.

Level 2

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.

Level 4

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Fernando
54
6 / 5 / 20
3,981
306
53,327
72,561
42,185
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Moji
52
17 / 6 / 15
4,060
312
98,507
66,801
0
Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 1.6s.

Level 2

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 4

Nature's Blessing

Nature's Blessing

Familiar Spit

Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Greater Good

Greater Good

Familiar Spit

Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.

Level 4

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

58
3 / 7 / 28
3,818
294
19,698
31,565
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
9 / 9 / 6
2,195
169
73,441
49,629
0
Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 16%.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

57
2 / 11 / 10
3,043
234
68,143
121,339
19,725
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Brawl

Brawl

Kinetic Burst

Heal for 150 over 2s for each enemy hit by Kinetic Burst.

Level 1

Furious Charge

Furious Charge

Shoulder Bash

Increase the Knockback distance of Shoulder Bash by 32%.

Level 4

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 40%.

Level 5

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.

Level 1

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

40
7 / 12 / 7
2,677
206
49,301
67,581
0
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.

Level 3

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Convenient Leech

Convenient Leech

Swarm

Reduce the effect of Crowd Control for allies within Swarm by 5%.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.

Level 5

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.

Level 2

Maelstrom of Carnage

Maelstrom of Carnage

Swarm

Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.

Level 1

54
0 / 15 / 5
1,972
152
37,483
60,570
0
Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.

Level 2

Refreshing Jog

Refreshing Jog

Weightless

Heal for 120 every 1s while Weightless is active.

Level 2

Graviton

Graviton

Explosive Flask

Increase the duration of Explosive Flask's Slow by 0.75s.

Level 3

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 24%.

Level 3

Acumen

Acumen

Explosive Flask

Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.

Level 5

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

56
7 / 8 / 6
2,428
187
79,250
47,353
0
Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 30%.

Level 3

Tranquility

Tranquility

Armor

Increase your base jump height by 30%.

Level 1

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 5

Contemplation

Contemplation

Dash

Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 2

Extraction

Extraction

Dash

Increase your Movement Speed by 20% for 2s after Dash ends.

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

13m 11s
Objective Time
5m 29s
144
Kill Participation
59
55
Kills
25
25
Deaths
55
89
Assists
34
Player
Kills
Deaths
Assists
KDA
L
9
9
6
1.33
W
21
3
12
9
W
Makoa
JOBOTEX
Makoa
8
4
14
3.75
W
Fernando
6
5
20
3.2
L
2
11
10
0.64
L
7
12
7
0.88
W
Moji
17
6
15
4.08
W
3
7
28
2.43
L
0
15
5
0.17
L
7
8
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

346,472
Damage
307,618
307,618
Taken
346,472
66,870
Shielding
19,725
192,041
Healing
146,771
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
73,441
72,471
47,469
20,723
49,629
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
103,653
77,100
0
11,643
46,418
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Makoa
JOBOTEX
Makoa
71,287
64,330
0
10,620
90,273
24,685
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Fernando
53,327
40,757
0
6,673
72,561
42,185
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
68,143
58,639
0
2,700
121,339
19,725
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
49,301
31,360
27,642
577
67,581
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Moji
98,507
98,507
15,583
19,543
66,801
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
19,698
19,698
114,112
13,867
31,565
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
37,483
33,673
21,205
14,651
60,570
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
79,250
58,779
0
11,804
47,353
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role