Player Matchup

Makoa
Makoa
Platinum I
AKSSEMI
Makoa
Platinum I
Level 214
Champion Stats
20W - 12L
1,724 SR
Queue Stats
104W - 77L
1,638 Elo+
Party 2
Furia
Furia
Platinum V
CezarTheKing
Furia
Platinum V
Level 459
Champion Stats
7W - 5L
1,868 SR
Queue Stats
423W - 397L
1,610 Elo+
Party 1
Barik
Barik
Diamond V
Gorths
Barik
Diamond V
Level 214
Champion Stats
66W - 39L
1,706 SR
Queue Stats
135W - 102L
1,679 Elo+
Solo
Sha Lin
Sha Lin
Diamond V
MercuryFlame
Sha Lin
Diamond V
Level 638
Champion Stats
28W - 12L
1,751 SR
Queue Stats
266W - 257L
1,579 Elo+
Party 1
Koga
Koga
Diamond V
ゝNico
Koga
Diamond V
Level 331
Champion Stats
4W - 4L
1,659 SR
Queue Stats
49W - 28L
1,705 Elo+
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 371
1,742 SR
1,642 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 645
1,568 SR
1,648 Elo+
Azaan
Azaan
Platinum V
Derórøròröcher
Azaan
Platinum V
Level 999
Champion Stats
23W - 16L
1,657 SR
Queue Stats
127W - 109L
1,666 Elo+
Party 3
Jenos
Jenos
Platinum III
Evesiss
Jenos
Platinum III
Level 968
Champion Stats
7W - 14L
1,620 SR
Queue Stats
103W - 95L
1,653 Elo+
Party 3
Lian
Lian
Platinum I
MrPoker0000
Lian
Platinum I
Level 70
Champion Stats
5W - 5L
1,526 SR
Queue Stats
124W - 97L
1,693 Elo+
Solo
Ash
Ash
Diamond III
NezPourBriller
Ash
Diamond III
Level 299
Champion Stats
3W - 6L
1,543 SR
Queue Stats
270W - 277L
1,599 Elo+
Solo
Lex
Lex
Diamond V
ugetbuckWILD
Lex
Diamond V
Level 887
Champion Stats
31W - 51L
1,494 SR
Queue Stats
1,967W - 1,941L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Makoa
AKSSEMI
Makoa
59
9 / 5 / 18
3,613
258
59,768
86,271
38,221
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 10%.

Level 1

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.

Level 4

Determination

Determination

Armor

Increase your Healing received from other players by 24% while at or below 50% Health.

Level 4

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

49
2 / 11 / 15
3,151
225
39,063
35,333
3,675
Burning Oath

Burning Oath

Kindle Soul

Heal for 315 over 3s after Healing an ally with Kindle Soul.

Level 3

Pyretic Dynamo

Pyretic Dynamo

Weapon

Increase your maximum Ammo by 2.

Level 1

Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 50.

Level 1

Light of Dawn

Light of Dawn

Kindle Soul

Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.

Level 5

Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.

Level 5

Cherish

Cherish

Kindle Soul

Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)

Level 1

Barik
Gorths
Barik
58
5 / 6 / 16
3,871
277
66,211
70,968
80,616
Healing Station

Healing Station

Turret

Heal for 50 every 1s while standing near any of your Turrets.

Level 2

Double-Time

Double-Time

Rocket Boots

Heal for 150 every 1s for 3s after activating Rocket Boots.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Sha Lin
MercuryFlame
Sha Lin
58
11 / 11 / 8
3,189
228
59,352
36,640
0
Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 50% when you get an Elimination.

Level 5

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 30% Health.

Level 2

Mirage

Mirage

Withdraw

Reduce the Cooldown of Withdraw by 0.6s.

Level 1

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Poise

Poise

Armor

Reduce the Movement Speed penalty while drawing your Longbow by 60%.

Level 3

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

57
20 / 8 / 15
4,160
297
92,424
40,494
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 4%.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 15.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Level 1

Bans
CaspianVatu
Team 1 Score

4

VS

Team 2 Score

3

Bans
YingKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
9 / 12 / 5
2,494
178
48,428
108,257
8,612
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Deadly Edict

Deadly Edict

Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.

Level 3

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Indignation

Indignation

Reduce the Cooldown of Conviction by 0.4s.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Jenos
Evesiss
Jenos
52
4 / 5 / 21
3,041
217
24,674
14,649
0
Sidereal

Sidereal

Weapon

Increase your maximum Health by 150.

Level 3

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

45
10 / 10 / 9
2,691
192
80,323
40,687
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 10 units.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Signet Ring

Signet Ring

Presence

Increase your Movement Speed by 14% for 3s after using Presence.

Level 2

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.

Level 2

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

54
8 / 7 / 10
2,869
205
71,995
102,733
47,591
Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.

Level 3

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 24%.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

Level 1

54
10 / 13 / 8
3,157
226
44,286
50,492
0
Juke Boots

Juke Boots

Armor

Increase your maximum Health by 150.

Level 3

Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Justice Served

Justice Served

Retribution

Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.

Level 3

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 40% for 2s after Combat Slide ends.

Level 4

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 30%.

Level 3

Death Hastens

Death Hastens

Weapon

Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 37s
Objective Time
2m 59s
119
Kill Participation
94
47
Kills
41
41
Deaths
47
72
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Makoa
AKSSEMI
Makoa
9
5
18
3.6
W
2
11
15
0.86
L
9
12
5
0.96
L
Jenos
Evesiss
Jenos
4
5
21
2.9
W
Barik
Gorths
Barik
5
6
16
2.17
W
Sha Lin
MercuryFlame
Sha Lin
11
11
8
1.36
L
10
10
9
1.45
L
8
7
10
1.86
L
10
13
8
1.08
W
20
8
15
3.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

316,818
Damage
269,706
269,706
Taken
316,818
122,512
Shielding
56,203
133,629
Healing
138,064
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Makoa
AKSSEMI
Makoa
59,768
57,540
0
15,313
86,271
38,221
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
39,063
27,730
65,826
9,403
35,333
3,675
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

L
48,428
36,235
0
19,666
108,257
8,612
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Jenos
Evesiss
Jenos
24,674
16,616
103,462
2,431
14,649
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Barik
Gorths
Barik
66,211
66,211
0
23,676
70,968
80,616
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Sha Lin
MercuryFlame
Sha Lin
59,352
53,167
0
4,223
36,640
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
80,323
78,723
0
285
40,687
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
71,995
70,031
0
4,891
102,733
47,591
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
44,286
40,354
0
7,329
50,492
0
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
92,424
90,609
0
15,188
40,494
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Damage Done by Role

Damage Taken by Role