Player Matchup
VS
Match Stats
Antics
Weapon
Increase your Reload Speed by 10%.
Level 2
Just Believe!
Armor
Reduce your active Cooldowns by 16% after getting an Elimination.
Level 2
Flora
Armor
Increase your maximum Health by 250.
Level 5
Hijinks
Flutter
Heal for 150 after activating Flutter.
Level 3
Nectar
Seedling
Heal for 225 after using Seedling.
Level 3
Blastflower
Weapon
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
Level 1
Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5
Crashing Wave
Shell Spin
Reduce the Cooldown of Shell Spin by 2s for each enemy it hits.
Level 2
Spring Tide
Shell Spin
Heal for 1000 for each enemy hit with Shell Spin.
Level 4
Lighter Cannonballs
Weapon
Increase your Reload Speed by 21%.
Level 3
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1
Brittle
Shatter
Reduce the Cooldown of Shatter by 1s.
Level 2
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Level 5
Pursuit
Shatter
Increase the Movement Speed of Illusions by 24% during Shatter.
Level 3
Harmony
Shatter
Heal for 52% of the damage dealt by Shatter.
Level 4
Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1
Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1
Contemplation
Dash
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 3
Gathering Shadow
Ambush
Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.
Level 5
Deadly Dash
Dash
Generate 7% Ultimate charge after activating Dash once every -8s.
Level 1
Assassin's Tools
Shadow Bombs
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Level 5
Shadow's Perch
Ambush
Increase the range of Ambush by 10%.
Level 1
Omnipresence
Ambush
Your Ambush gains an additional charge and can now be used on allies.
Level 1
Feed the Spirits
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Possession
Mending Spirits
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Level 3
Ritual Magic
Mending Spirits
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Level 3
Eerie Presence
Mending Spirits
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Level 2
Many Gourds
Gourd
Reduce the Cooldown of Gourd by 1.6s.
Level 2
Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
What May Come
Tendril
Reduce the damage you take by 20% for 3s after activating Tendril.
Level 5
Otherworldly Tether
Tendril
Gain a 75 Shield for 5s after activating Tendril.
Level 1
Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 20 per stack.
Level 2
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Level 3
New Purpose
Armor
Increase your maximum Health by 200.
Level 4
Relentless Presence
Tendril
Tendril gains a second charge, but its Cooldown is increased by 2s.
Level 1
Squadron
Illusion
Increase the Health of each of your Illusions by 500.
Level 5
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Carry On
Illusion
Increase the duration of your Illusions by 3s.
Level 3
Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1
Fracture
Shatter
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Level 1
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Combat Repair
Turret
Heal all of your Turrets for 360 every 1s while you are standing near them.
Level 4
Forged Alloy
Turret
Increase the Health of all your Turrets by 420.
Level 3
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Level 2
Healing Station
Turret
Heal for 75 every 1s while standing near any of your Turrets.
Level 3
Field Deploy
Turret
Heal for 60 each time one of your base Turrets hits an enemy.
Level 3
Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1
Sprouts
Seedling
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Level 5
Fauna
Armor
Increase your Movement Speed by 8% when Out of Combat.
Level 1
Flora
Armor
Increase your maximum Health by 50.
Level 1
Antics
Weapon
Increase your Reload Speed by 15%.
Level 3
Just Believe!
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Scorn
Seedling
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
Level 1
Guerrilla Tactics
Stealth
Generate 30 Energy after getting an Elimination.
Level 2
Relentless
Weapon
Reduce the Movement Speed penalty of Scope by 80%.
Level 4
Cooled Mags
Quick Switch
Your inactive weapon generates 4 Ammo every 2s.
Level 2
Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 5.
Level 5
Dexterous
Quick Switch
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Level 2
Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 15 units.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.